Data values

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These data values refer to the different types of blocks and items. They are used in many, many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are only valid for items. Each inventory slot has a unique slot number. Block data further defines blocks placed, describing for example the height of water or the direction a torch points.

File:DataValuesBeta.png
Picture reference.

IDs

Block IDs

These values apply to both inventory items and to blocks placed in the world. This reflects the most recent version.

D Requires additional data from the saved game's Data array to fully define the block.
I Has a different ID as an inventory item.
B Requires additional data in the item's Damage field to fully define the inventory item.
T Requires a tile entity to store additional data.
Red Cannot be legitimately obtained. Only available using the /give command or via inventory editors.
Light Blue Cannot be obtained ever.
Blue Available in Creative mode by item list.
Purple Available in Creative mode by block picking.
Teal Can be obtained by trading with villagers or in Creative mode.
Green Only available by having Enchanted tools or in Creative mode.
Yellow-green Only available by having Enchanted tools, but unobtainable in Creative mode.
Icon Dec Hex Block type
0 Template:Dec-hex Air
Stone.png 1 Template:Dec-hex Stone
Grass.png 2 Template:Dec-hex Grass Block
Dirt.png 3 Template:Dec-hex Dirt
25px 4 Template:Dec-hex Cobblestone
25px 5 Template:Dec-hex Wood Planks D
25px 6 Template:Dec-hex Saplings D B
Bedrock.png 7 Template:Dec-hex Bedrock
Water.png 8 Template:Dec-hex Water D
Water.png 9 Template:Dec-hex Stationary water D
Lava.png 10 Template:Dec-hex Lava D
Lava.png 11 Template:Dec-hex Stationary lava D
Sand.png 12 Template:Dec-hex Sand
Gravel.png 13 Template:Dec-hex Gravel
25px 14 Template:Dec-hex Gold Ore
25px 15 Template:Dec-hex Iron Ore
Icon Dec Hex Block type
25px 16 Template:Dec-hex Coal Ore
25px 17 Template:Dec-hex Wood D B
25px 18 Template:Dec-hex Leaves D B
25px 19 Template:Dec-hex Sponge
25px 20 Template:Dec-hex Glass
25px 21 Template:Dec-hex Lapis Lazuli Ore
25px 22 Template:Dec-hex Lapis Lazuli Block
25px 23 Template:Dec-hex Dispenser D T
Sandstone.png 24 Template:Dec-hex Sandstone D
Note Block.png 25 Template:Dec-hex Note Block T
25px 26 Template:Dec-hex Bed D I
25px 27 Template:Dec-hex Powered Rail D
25px 28 Template:Dec-hex Detector Rail D
25px 29 Template:Dec-hex Sticky Piston D
25px 30 Template:Dec-hex Cobweb
25px 31 Template:Dec-hex Grass D
Icon Dec Hex Block type
25px 32 Template:Dec-hex Dead Bush
25px 33 Template:Dec-hex Piston D
25px 34 Template:Dec-hex Piston Extension D
25px 35 Template:Dec-hex Wool D B
25px 36 Template:Dec-hex Block moved by Piston T
25px 37 Template:Dec-hex Dandelion
25px 38 Template:Dec-hex Rose
25px 39 Template:Dec-hex Brown Mushroom
25px 40 Template:Dec-hex Red Mushroom
25px 41 Template:Dec-hex Block of Gold
25px 42 Template:Dec-hex Block of Iron
25px 43 Template:Dec-hex Double Slabs D B
25px 44 Template:Dec-hex Slabs D B
25px 45 Template:Dec-hex Bricks
25px 46 Template:Dec-hex TNT
25px 47 Template:Dec-hex Bookshelf
Icon Dec Hex Block type
25px 48 Template:Dec-hex Moss Stone
25px 49 Template:Dec-hex Obsidian
25px 50 Template:Dec-hex Torch D
25px 51 Template:Dec-hex Fire D
25px 52 Template:Dec-hex Monster Spawner T
25px 53 Template:Dec-hex Oak Wood Stairs D
25px 54 Template:Dec-hex Chest D T
25px 55 Template:Dec-hex Redstone Wire D I
25px 56 Template:Dec-hex Diamond Ore
25px 57 Template:Dec-hex Block of Diamond
25px 58 Template:Dec-hex Crafting Table
25px 59 Template:Dec-hex Wheat D
25px 60 Template:Dec-hex Farmland D
25px 61 Template:Dec-hex Furnace D T
25px 62 Template:Dec-hex Burning Furnace D T
25px 63 Template:Dec-hex Sign Post D I T
Icon Dec Hex Block type
25px 64 Template:Dec-hex Wooden Door D I
25px 65 Template:Dec-hex Ladders D
25px 66 Template:Dec-hex Rail D
25px 67 Template:Dec-hex Cobblestone Stairs D
25px 68 Template:Dec-hex Wall Sign D T
25px 69 Template:Dec-hex Lever D
25px 70 Template:Dec-hex Stone Pressure Plate D
25px 71 Template:Dec-hex Iron Door D I
25px 72 Template:Dec-hex Wooden Pressure Plate D
25px 73 Template:Dec-hex Redstone Ore
25px 74 Template:Dec-hex Glowing Redstone Ore
25px 75 Template:Dec-hex Redstone Torch (inactive) D
25px 76 Template:Dec-hex Redstone Torch (active) D
25px 77 Template:Dec-hex Stone Button D
Snow.png 78 Template:Dec-hex Snow D
Ice.png 79 Template:Dec-hex Ice
Icon Dec Hex Block type
25px 80 Template:Dec-hex Snow Block
Cactus.png 81 Template:Dec-hex Cactus D
Unfired Clay.png 82 Template:Dec-hex Clay
25px 83 Template:Dec-hex Sugar Cane D I
25px 84 Template:Dec-hex Jukebox D T
25px 85 Template:Dec-hex Fence
25px 86 Template:Dec-hex Pumpkin D
25px 87 Template:Dec-hex Netherrack
25px 88 Template:Dec-hex Soul Sand
25px 89 Template:Dec-hex Glowstone
25px 90 Template:Dec-hex Nether Portal
25px 91 Template:Dec-hex Jack 'o' Lantern D
25px 92 Template:Dec-hex Cake Block D I
25px 93 Template:Dec-hex Redstone Repeater (inactive) D I
25px 94 Template:Dec-hex Redstone Repeater (active) D I
25px 95 Template:Dec-hex Locked Chest
Icon Dec Hex Block type
25px 96 Template:Dec-hex Trapdoor D
Stone.png 97 Template:Dec-hex Monster Egg D
25px 98 Template:Dec-hex Stone Bricks D B
25px 99 Template:Dec-hex Huge Brown Mushroom D
25px 100 Template:Dec-hex Huge Red Mushroom D
25px 101 Template:Dec-hex Iron Bars
25px 102 Template:Dec-hex Glass Pane
25px 103 Template:Dec-hex Melon
25px 104 Template:Dec-hex Pumpkin Stem D
25px 105 Template:Dec-hex Melon Stem D
25px 106 Template:Dec-hex Vines D
25px 107 Template:Dec-hex Fence Gate D
25px 108 Template:Dec-hex Brick Stairs D
25px 109 Template:Dec-hex Stone Brick Stairs D
25px 110 Template:Dec-hex Mycelium
25px 111 Template:Dec-hex Lily Pad
Icon Dec Hex Block type
25px 112 Template:Dec-hex Nether Brick
25px 113 Template:Dec-hex Nether Brick Fence
25px 114 Template:Dec-hex Nether Brick Stairs D
25px 115 Template:Dec-hex Nether Wart D I
25px 116 Template:Dec-hex Enchantment Table T
25px 117 Template:Dec-hex Brewing Stand D T I
25px 118 Template:Dec-hex Cauldron D I
25px 119 Template:Dec-hex End Portal T
25px 120 Template:Dec-hex End Portal Block D
25px 121 Template:Dec-hex End Stone
Dragon Egg.png 122 Template:Dec-hex Dragon Egg
25px 123 Template:Dec-hex Redstone Lamp (inactive)
25px 124 Template:Dec-hex Redstone Lamp (active)
25px 125 Template:Dec-hex Wooden Double Slab D B
25px 126 Template:Dec-hex Wooden Slab D B
25px 127 Template:Dec-hex Cocoa D I
Icon Dec Hex Block type
25px 128 Template:Dec-hex Sandstone Stairs D
25px 129 Template:Dec-hex Emerald Ore
25px 130 Template:Dec-hex Ender Chest D T
25px 131 Template:Dec-hex Tripwire Hook D
25px 132 Template:Dec-hex Tripwire D I
25px 133 Template:Dec-hex Block of Emerald
25px 134 Template:Dec-hex Spruce Wood Stairs D
25px 135 Template:Dec-hex Birch Wood Stairs D
25px 136 Template:Dec-hex Jungle Wood Stairs D
25px 137 Template:Dec-hex Command Block T
25px 138 Template:Dec-hex Beacon T
25px 139 Template:Dec-hex Cobblestone Wall B D
25px 140 Template:Dec-hex Flower Pot D I
25px 141 Template:Dec-hex Carrots D
25px 142 Template:Dec-hex Potatoes D
25px 143 Template:Dec-hex Wooden Button D
Icon Dec Hex Block type
25px 144 Template:Dec-hex Mob Head D T I
25px 145 Template:Dec-hex Anvil D
25px 146 Template:Dec-hex Trapped Chest D T
25px 147 Template:Dec-hex Weighted Pressure Plate (Light) D
25px 148 Template:Dec-hex Weighted Pressure Plate (Heavy) D
25px 149 Template:Dec-hex Redstone Comparator (inactive) D I
25px 150 Template:Dec-hex Redstone Comparator (active) D I
25px 151 Template:Dec-hex Daylight Sensor
25px 152 Template:Dec-hex Block of Redstone
25px 153 Template:Dec-hex Nether Quartz Ore
25px 154 Template:Dec-hex Hopper D T
25px 155 Template:Dec-hex Block of Quartz D
25px 156 Template:Dec-hex Quartz Stairs
25px 157 Template:Dec-hex Activator Rail D
25px 158 Template:Dec-hex Dropper D T
159 Template:Dec-hex (unused)
Icon Dec Hex Block type
160 Template:Dec-hex (unused)
161 Template:Dec-hex (unused)
162 Template:Dec-hex (unused)
163 Template:Dec-hex (unused)
164 Template:Dec-hex (unused)
165 Template:Dec-hex (unused)
166 Template:Dec-hex (unused)
167 Template:Dec-hex (unused)
168 Template:Dec-hex (unused)
169 Template:Dec-hex (unused)
25px 170 Template:Dec-hex Hay Block
25px 171 Template:Dec-hex Carpet D
25px 172 Template:Dec-hex Hardened Clay
25px 173 Template:Dec-hex Block of Coal
174 Template:Dec-hex (unused)
175 Template:Dec-hex (unused)
176 Template:Dec-hex (unused)

Item IDs

All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D require additional data to fully define the item in a world. The chainmail set is currently obtainable in Survival mode via Villager trading, rare mob drop (armored zombie), hacking, or the /give server command. It is available in Creative mode normally.

Icon Dec Hex Item
Template:ItemSprite 256 Template:Dec-hex Iron Shovel
Template:ItemSprite 257 Template:Dec-hex Iron Pickaxe
Template:ItemSprite 258 Template:Dec-hex Iron Axe
Template:ItemSprite 259 Template:Dec-hex Flint and Steel
Template:ItemSprite 260 Template:Dec-hex Apple
Template:ItemSprite 261 Template:Dec-hex Bow
Template:ItemSprite 262 Template:Dec-hex Arrow
Template:ItemSprite 263 Template:Dec-hex Coal D
Template:ItemSprite 264 Template:Dec-hex Diamond
Template:ItemSprite 265 Template:Dec-hex Iron Ingot
Template:ItemSprite 266 Template:Dec-hex Gold Ingot
Template:ItemSprite 267 Template:Dec-hex Iron Sword
Template:ItemSprite 268 Template:Dec-hex Wooden Sword
Template:ItemSprite 269 Template:Dec-hex Wooden Shovel
Template:ItemSprite 270 Template:Dec-hex Wooden Pickaxe
Template:ItemSprite 271 Template:Dec-hex Wooden Axe
Template:ItemSprite 272 Template:Dec-hex Stone Sword
Template:ItemSprite 273 Template:Dec-hex Stone Shovel
Template:ItemSprite 274 Template:Dec-hex Stone Pickaxe
Template:ItemSprite 275 Template:Dec-hex Stone Axe
Template:ItemSprite 276 Template:Dec-hex Diamond Sword
Template:ItemSprite 277 Template:Dec-hex Diamond Shovel
Template:ItemSprite 278 Template:Dec-hex Diamond Pickaxe
Template:ItemSprite 279 Template:Dec-hex Diamond Axe
Template:ItemSprite 280 Template:Dec-hex Stick
Template:ItemSprite 281 Template:Dec-hex Bowl
Template:ItemSprite 282 Template:Dec-hex Mushroom Stew
Template:ItemSprite 283 Template:Dec-hex Golden Sword
Template:ItemSprite 284 Template:Dec-hex Golden Shovel
Template:ItemSprite 285 Template:Dec-hex Golden Pickaxe
Template:ItemSprite 286 Template:Dec-hex Golden Axe
Template:ItemSprite 287 Template:Dec-hex String
Template:ItemSprite 288 Template:Dec-hex Feather
Template:ItemSprite 289 Template:Dec-hex Gunpowder
Icon Dec Hex Item
Template:ItemSprite 290 Template:Dec-hex Wooden Hoe
Template:ItemSprite 291 Template:Dec-hex Stone Hoe
Template:ItemSprite 292 Template:Dec-hex Iron Hoe
Template:ItemSprite 293 Template:Dec-hex Diamond Hoe
Template:ItemSprite 294 Template:Dec-hex Gold Hoe
Template:ItemSprite 295 Template:Dec-hex Seeds
Template:ItemSprite 296 Template:Dec-hex Wheat
Template:ItemSprite 297 Template:Dec-hex Bread
Template:ItemSprite 298 Template:Dec-hex Leather Cap
Template:ItemSprite 299 Template:Dec-hex Leather Tunic
Template:ItemSprite 300 Template:Dec-hex Leather Pants
Template:ItemSprite 301 Template:Dec-hex Leather Boots
Template:ItemSprite 302 Template:Dec-hex Chain Helmet
Template:ItemSprite 303 Template:Dec-hex Chain Chestplate
Template:ItemSprite 304 Template:Dec-hex Chain Leggings
Template:ItemSprite 305 Template:Dec-hex Chain Boots
Template:ItemSprite 306 Template:Dec-hex Iron Helmet
Template:ItemSprite 307 Template:Dec-hex Iron Chestplate
Template:ItemSprite 308 Template:Dec-hex Iron Leggings
Template:ItemSprite 309 Template:Dec-hex Iron Boots
Template:ItemSprite 310 Template:Dec-hex Diamond Helmet
Template:ItemSprite 311 Template:Dec-hex Diamond Chestplate
Template:ItemSprite 312 Template:Dec-hex Diamond Leggings
Template:ItemSprite 313 Template:Dec-hex Diamond Boots
Template:ItemSprite 314 Template:Dec-hex Golden Helmet
Template:ItemSprite 315 Template:Dec-hex Golden Chestplate
Template:ItemSprite 316 Template:Dec-hex Golden Leggings
Template:ItemSprite 317 Template:Dec-hex Golden Boots
Template:ItemSprite 318 Template:Dec-hex Flint
Template:ItemSprite 319 Template:Dec-hex Raw Porkchop
Template:ItemSprite 320 Template:Dec-hex Cooked Porkchop
Template:ItemSprite 321 Template:Dec-hex Painting
Template:ItemSprite 322 Template:Dec-hex Golden Apple D
Template:ItemSprite 323 Template:Dec-hex Sign
Icon Dec Hex Item
Template:ItemSprite 324 Template:Dec-hex Wooden Door
Template:ItemSprite 325 Template:Dec-hex Bucket
Template:ItemSprite 326 Template:Dec-hex Water Bucket
Template:ItemSprite 327 Template:Dec-hex Lava Bucket
Template:ItemSprite 328 Template:Dec-hex Minecart
Template:ItemSprite 329 Template:Dec-hex Saddle
Template:ItemSprite 330 Template:Dec-hex Iron Door
Template:ItemSprite 331 Template:Dec-hex Redstone
Template:ItemSprite 332 Template:Dec-hex Snowball
Template:ItemSprite 333 Template:Dec-hex Boat
Template:ItemSprite 334 Template:Dec-hex Leather
Template:ItemSprite 335 Template:Dec-hex Milk
Template:ItemSprite 336 Template:Dec-hex Brick
Template:ItemSprite 337 Template:Dec-hex Clay
Template:ItemSprite 338 Template:Dec-hex Sugar Canes
Template:ItemSprite 339 Template:Dec-hex Paper
Template:ItemSprite 340 Template:Dec-hex Book
Template:ItemSprite 341 Template:Dec-hex Slimeball
Template:ItemSprite 342 Template:Dec-hex Minecart with Chest
Template:ItemSprite 343 Template:Dec-hex Minecart with Furnace
Template:ItemSprite 344 Template:Dec-hex Egg
Template:ItemSprite 345 Template:Dec-hex Compass
Template:ItemSprite 346 Template:Dec-hex Fishing Rod
Template:ItemSprite 347 Template:Dec-hex Clock
Template:ItemSprite 348 Template:Dec-hex Glowstone Dust
Template:ItemSprite 349 Template:Dec-hex Raw Fish
Template:ItemSprite 350 Template:Dec-hex Cooked Fish
Template:ItemSprite 351 Template:Dec-hex Dye D
Template:ItemSprite 352 Template:Dec-hex Bone
Template:ItemSprite 353 Template:Dec-hex Sugar
Template:ItemSprite 354 Template:Dec-hex Cake
Template:ItemSprite 355 Template:Dec-hex Bed
Template:ItemSprite 356 Template:Dec-hex Redstone Repeater
Template:ItemSprite 357 Template:Dec-hex Cookie
Icon Dec Hex Item
Template:ItemSprite 358 Template:Dec-hex Map
Template:ItemSprite 359 Template:Dec-hex Shears
Template:ItemSprite 360 Template:Dec-hex Melon
Template:ItemSprite 361 Template:Dec-hex Pumpkin Seeds
Template:ItemSprite 362 Template:Dec-hex Melon Seeds
Template:ItemSprite 363 Template:Dec-hex Raw Beef
Template:ItemSprite 364 Template:Dec-hex Steak
Template:ItemSprite 365 Template:Dec-hex Raw Chicken
Template:ItemSprite 366 Template:Dec-hex Cooked Chicken
Template:ItemSprite 367 Template:Dec-hex Rotten Flesh
Template:ItemSprite 368 Template:Dec-hex Ender Pearl
Template:ItemSprite 369 Template:Dec-hex Blaze Rod
Template:ItemSprite 370 Template:Dec-hex Ghast Tear
Template:ItemSprite 371 Template:Dec-hex Gold Nugget
Template:ItemSprite 372 Template:Dec-hex Nether Wart
Template:ItemSprite 373 Template:Dec-hex Potions D
Template:ItemSprite 374 Template:Dec-hex Glass Bottle
Template:ItemSprite 375 Template:Dec-hex Spider Eye
Template:ItemSprite 376 Template:Dec-hex Fermented Spider Eye
Template:ItemSprite 377 Template:Dec-hex Blaze Powder
Template:ItemSprite 378 Template:Dec-hex Magma Cream
Template:ItemSprite 379 Template:Dec-hex Brewing Stand
Template:ItemSprite 380 Template:Dec-hex Cauldron
Template:ItemSprite 381 Template:Dec-hex Eye of Ender
Template:ItemSprite 382 Template:Dec-hex Glistering Melon
Template:ItemSprite 383 Template:Dec-hex Spawn Egg D
Template:ItemSprite 384 Template:Dec-hex Bottle o' Enchanting
Template:ItemSprite 385 Template:Dec-hex Fire Charge
Template:ItemSprite 386 Template:Dec-hex Book and Quill
Template:ItemSprite 387 Template:Dec-hex Written Book
Template:ItemSprite 388 Template:Dec-hex Emerald
Template:ItemSprite 389 Template:Dec-hex Item Frame
Template:ItemSprite 390 Template:Dec-hex Flower Pot
Template:ItemSprite 391 Template:Dec-hex Carrot
Icon Dec Hex Item
Template:ItemSprite 392 Template:Dec-hex Potato
Template:ItemSprite 393 Template:Dec-hex Baked Potato
Template:ItemSprite 394 Template:Dec-hex Poisonous Potato
Template:ItemSprite 395 Template:Dec-hex Empty Map
Template:ItemSprite 396 Template:Dec-hex Golden Carrot
BTW BlockCSS.png
|| 397 || Template:Dec-hex || Mob head D
Template:ItemSprite 398 Template:Dec-hex Carrot on a Stick
Template:ItemSprite 399 Template:Dec-hex Nether Star
Template:ItemSprite 400 Template:Dec-hex Pumpkin Pie
Template:ItemSprite 401 Template:Dec-hex Firework Rocket
Template:ItemSprite 402 Template:Dec-hex Firework Star
Template:ItemSprite 403 Template:Dec-hex Enchanted Book
Template:ItemSprite 404 Template:Dec-hex Redstone Comparator
Template:ItemSprite 405 Template:Dec-hex Nether Brick
Template:ItemSprite 406 Template:Dec-hex Nether Quartz
Template:ItemSprite 407 Template:Dec-hex Minecart with TNT
Template:ItemSprite 408 Template:Dec-hex Minecart with Hopper
Template:ItemSprite 417 Template:Dec-hex Iron Horse Armor
Template:ItemSprite 418 Template:Dec-hex Gold Horse Armor
Template:ItemSprite 419 Template:Dec-hex Diamond Horse Armor
Template:ItemSprite 420 Template:Dec-hex Lead
Template:ItemSprite 421 Template:Dec-hex Name Tag
Template:ItemSprite 2256 Template:Dec-hex 13 Disc
Template:ItemSprite 2257 Template:Dec-hex Cat Disc
Template:ItemSprite 2258 Template:Dec-hex blocks Disc
Template:ItemSprite 2259 Template:Dec-hex chirp Disc
Template:ItemSprite 2260 Template:Dec-hex far Disc
Template:ItemSprite 2261 Template:Dec-hex mall Disc
Template:ItemSprite 2262 Template:Dec-hex mellohi Disc
Template:ItemSprite 2263 Template:Dec-hex stal Disc
Template:ItemSprite 2264 Template:Dec-hex strad Disc
Template:ItemSprite 2265 Template:Dec-hex ward Disc
Template:ItemSprite 2266 Template:Dec-hex 11 Disc
Template:ItemSprite 2267 Template:Dec-hex wait Disc

Template:-

Entity IDs

Id Hex Icon Egg Entity Savegame ID
Drops
1 Template:Dec-hex Template:EnvSprite - Dropped item Item
2 Template:Dec-hex Template:EntitySprite - Experience Orb XPOrb
Immobile
8 Template:Dec-hex Template:ItemSprite - Lead knot LeashKnot
9 Template:Dec-hex Template:EntitySprite - Painting Painting
18 Template:Dec-hex Template:EntitySprite - Item Frame ItemFrame
Projectiles
10 Template:Dec-hex Template:EntitySprite - Shot arrow Arrow
11 Template:Dec-hex Template:ItemSprite - Thrown snowball Snowball
12 Template:Dec-hex Template:ItemSprite - Ghast fireball Fireball
13 Template:Dec-hex Template:ItemSprite - Blaze fireball SmallFireball
14 Template:Dec-hex Template:ItemSprite - Thrown Ender Pearl ThrownEnderpearl
15 Template:Dec-hex Template:ItemSprite - Thrown Eye of Ender EyeOfEnderSignal
16 Template:Dec-hex Template:ItemSprite - Thrown splash potion ThrownPotion
17 Template:Dec-hex Template:ItemSprite - Thrown Bottle o' Enchanting ThrownExpBottle
19 Template:Dec-hex Template:EntitySprite - Wither Skull WitherSkull
22 Template:Dec-hex Template:ItemSprite - Firework Rocket FireworksRocketEntity
Blocks
20 Template:Dec-hex
BlockCSS.png
|| - || Primed TNT || PrimedTnt
21 Template:Dec-hex
BlockCSS.png
|| - || Falling block (gravel,
sand, anvil, dragon egg) || FallingSand
Vehicles
41 Template:Dec-hex Template:EntitySprite - Boat Boat
42 Template:Dec-hex Template:EntitySprite - Minecart MinecartRideable
43 Template:Dec-hex Template:EntitySprite - Minecart with Chest MinecartChest
44 Template:Dec-hex Template:EntitySprite - Minecart with Furnace MinecartFurnace
45 Template:Dec-hex Template:EntitySprite - Minecart with TNT MinecartTNT
46 Template:Dec-hex Template:EntitySprite - Minecart with Hopper MinecartHopper
47 Template:Dec-hex Template:EntitySprite - Minecart with Spawner MinecartSpawner
Generic
48 Template:Dec-hex - - Mob Mob
49 Template:Dec-hex - - Monster Monster
Id Hex Icon Egg Entity Savegame ID
Hostile mobs
50 Template:Dec-hex Template:EntitySprite 16px Creeper Creeper
51 Template:Dec-hex Template:EntitySprite
Template:EntitySprite
16px Skeleton
Wither Skeleton
Skeleton
52 Template:Dec-hex Template:EntitySprite 16px Spider Spider
53 Template:Dec-hex Template:EntitySprite - Giant Giant
54 Template:Dec-hex Template:EntitySprite 16px Zombie Zombie
55 Template:Dec-hex Template:EntitySprite 16px Slime Slime
56 Template:Dec-hex Template:EntitySprite 16px Ghast Ghast
57 Template:Dec-hex Template:EntitySprite 16px Zombie Pigman PigZombie
58 Template:Dec-hex Template:EntitySprite 16px Enderman Enderman
59 Template:Dec-hex Template:EntitySprite 16px Cave Spider CaveSpider
60 Template:Dec-hex Template:EntitySprite 16px Silverfish Silverfish
61 Template:Dec-hex Template:EntitySprite 16px Blaze Blaze
62 Template:Dec-hex Template:EntitySprite 16px Magma Cube LavaSlime
63 Template:Dec-hex Template:EntitySprite - Ender Dragon EnderDragon
64 Template:Dec-hex Template:EntitySprite - Wither WitherBoss
66 Template:Dec-hex Template:EntitySprite 16px Witch Witch
Passive mobs
65 Template:Dec-hex Template:EntitySprite 16px Bat Bat
90 Template:Dec-hex Template:EntitySprite 16px Pig Pig
91 Template:Dec-hex Template:EntitySprite 16px Sheep Sheep
92 Template:Dec-hex Template:EntitySprite 16px Cow Cow
93 Template:Dec-hex Template:EntitySprite 16px Chicken Chicken
94 Template:Dec-hex Template:EntitySprite 16px Squid Squid
95 Template:Dec-hex Template:EntitySprite 16px Wolf Wolf
96 Template:Dec-hex Template:EntitySprite 16px Mooshroom MushroomCow
97 Template:Dec-hex Template:EntitySprite - Snow Golem SnowMan
98 Template:Dec-hex Template:EntitySprite 16px Ocelot Ozelot
99 Template:Dec-hex Template:EntitySprite - Iron Golem VillagerGolem
100 Template:Dec-hex Template:EntitySprite 16px Horse EntityHorse
NPCs
120 Template:Dec-hex Template:EntitySprite 16px Villager Villager
Other
200 Template:Dec-hex Template:EntitySprite - Ender Crystal EnderCrystal

Template:-

Note: All eggs listed above are available in Creative mode. When an egg with other entity ID is spawned into existence it's colored gray (16px) and doesn't work.

Biome IDs

Biomes have been present in Minecraft since the Halloween Update, and the Biome ID is included in the Anvil file format since Template:Verlink. The Biome ID for worlds stored in the older McRegion file format is calculated on the fly, which could lead to a discrepancy between the earlier generated world, and the features (such as grass color, snow) based on the calculated biome IDs.

Dec Biome
0 Ocean
1 Plains
2 Desert
3 Extreme Hills
4 Forest
5 Taiga
6 Swampland
7 River
8 Hell (Nether)
9 Sky (End)
10 Frozen Ocean
11 Frozen River
12 Ice Plains
13 Ice Mountains
14 Mushroom Island
15 Mushroom Island Shore
16 Beach
17 Desert Hills
18 Forest Hills
19 Taiga Hills
20 Extreme Hills Edge
21 Jungle
22 Jungle Hills
-1 (Uncalculated)

Enchantment IDs

ID Enchantment Enchantable Item(s)
0 Protection Armor
1 Fire Protection Armor
2 Feather Falling Boots
3 Blast Protection Armor
4 Projectile Protection Armor
5 Respiration Helmets
6 Aqua Affinity Helmets
7 Thorns Armor
16 Sharpness Swords, Axes
17 Smite Swords, Axes
18 Bane of Arthropods Swords, Axes
19 Knockback Swords
20 Fire Aspect Swords
21 Looting Swords
32 Efficiency Pickaxes, Shovels, Axes, Shears
33 Silk Touch Pickaxes, Shovels, Axes, Shears
34 Unbreaking Any Item with Durability
35 Fortune Pickaxes, Shovels, Axes
48 Power Bow
49 Punch Bow
50 Flame Bow
51 Infinity Bow

Data

Special data for certain block and item types. Storage differs according to level format.

Block dec hex Use
Wood 0-3 0-3 Wood Texture/Rotation
Fire 0-15 0-F Age in some fraction of a second
Leaves 0-3 0-3 Leaves Texture
Jukebox 0-12 0-C Disc in jukebox
Saplings 0-15 0-F Age / Tree Type
Cactus 0-15 0-F Age
Sugar Cane 0-15 0-F Age
Water and Lava 0-15 0-F Fluid level
Soil/Farmland 0-8 0-8 Wetness
Crops 0-7 0-7 Crop size
Nether Wart 0-3 0-3 Nether Wart Size
Pumpkin and melon stem 0-7 0-7 Growth stage
Wool 0-15 0-F Color
Dyes 0-15 0-F Dye Color
Torches and Redstone Torches 0-5 0-5 Torch orientation
Rails (reg, powered, detect) 0-9 0-9 Rail slope, orientation, power
Stairs 0-3 0-3 Stair orientation
Levers 6-14 6-E Lever orientation and thrown state
Door 0-15 0-F Hinge corner position and swing state
Buttons 0-15 0-F Button orientation
Sign Posts 0-15 0-F Sign orientation
Ladders, Wall Signs, Furnaces, Chests 2-5 2-5 Orientation
Dispensers, Droppers, and Hoppers 0-5 0-5 Orientation
Pumpkins and Jack-O-Lanterns 0-3 0-3 Pumpkin orientation
Pressure Plates 0-1 0-1 Whether it's pressed
Coal 0-1 0-1 Type of coal (mined coal or charcoal)
Tools and Armor varies Damage level
Slabs 0-3 0-3 Type of slab
Snow 0-15 0-F Block height
Cake 0-5 0-5 Pieces eaten
Bed 0-3, 8-11 0-3, 8-B Orientation and head/foot
Redstone Repeater 0-15 0-F Orientation and delay
Redstone Wire 0-15 0-F Power level
Grass 0-2 0-2 Appearance (grass, fern, shrub)
Trapdoors 0-7 0-7 Orientation and "swung" state
Piston 0-5, 8-13 0-5, 8-D Orientation and "extended" state
Piston Extension 0-5, 8-13 0-5, 8-D Orientation and "sticky" state
Stone Brick 0-3 0-3 Stronghold texture
Huge brown and red mushroom 0-10 0-A Texture
Vines 0-15 0-F Attached Surface
Fence Gates 0-7 0-7 Open/Closed, and direction
Potions 0-65535 0-FFFF Potion Type
Brewing Stand 0-7 0-7 Slots used
Cauldron 0-3 0-3 Amount of water
End Portal Frame 0-1 0-1 Broken or Fixed
Cobblestone Wall 0-1 0-1 Cobblestone or Moss Stone
Flower Pot 0-11 0-B Plant inside flower pot
Heads 0-4 0-4 Type of head
Anvil 0-2 0-2 Damage value
Golden Apple 0-1 0-1 Type of Golden Apple (regular or enchanted)
Wood Planks 0-3 0-3 Wood Planks texture
Block of Quartz 0-4 0-4 Block of Quartz texture/rotation

Wood Planks

Icon Value Description
BlockCSS.png
|| 0 || Oak Wood Planks
BTW BlockCSS.png
|| 1 || Spruce Wood Planks
BTW BlockCSS.png
|| 2 || Birch Wood Planks
BTW BlockCSS.png
|| 3 || Jungle Wood Planks

Saplings

The data value is split in half. The bottom two bits determine the type of sapling (and thus the eventual tree type), according to the following table:

Icon Value Description
BlockCSS.png
|| 0 || Oak Sapling
BlockCSS.png
|| 1 || Spruce Sapling
BlockCSS.png
|| 2 || Birch Sapling
BTW BlockCSS.png
|| 3 || Jungle Sapling

The 0x8 bits function as the counter. The third bit (0x4) is unused. The counter is cleared when a saplings is dropped as an item.

Water and Lava

If bit 0x8 is set, this liquid is "falling" and only spreads downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level.

The lower three bits are the fluid block's level. 0x0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 0x1 is next highest, 0x2 lower, on through 0x7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter from the source, lava drops two.

The stationary versions of each fluid are "stable" and currently not being checked by the engine for further level changes.

Wood

Icon Value Description
BlockCSS.png
|| 0 || Oak wood
BTW BlockCSS.png
|| 1 || Spruce wood
BlockCSS.png
|| 2 || Birch wood
BlockCSS.png
|| 3 || Jungle wood

There is also 2 bits for rotated wood:

  • 0x4: Pointing East-West
  • 0x8: Pointing North-South
  • 0xC: Directionless; all 6 faces have the appropriate identical bark texture

Leaves

If bit 0x4 is set, the leaves are permanent and will never decay. This bit is set on player-placed leaf blocks and overrides the meaning of bit 0x8.

If bit 0x8 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.

Icon Value Description
BlockCSS.png
|| 0 || Oak leaves
BTW BlockCSS.png
|| 1 || Pine/Spruce leaves
BlockCSS.png
|| 2 || Birch leaves
BlockCSS.png
|| 3 || Jungle leaves

Wool

These values specify the color of the wool. This data is stored in block metadata for placed wool, and as the "damage" for wool in the inventory.

Icon Dec Hex Description
BlockCSS.png
|| 0 || 0x0 || Regular wool (white)
BlockCSS.png
|| 1 || 0x1 || Orange
BlockCSS.png
|| 2 || 0x2 || Magenta
BlockCSS.png
|| 3 || 0x3 || Light Blue
BlockCSS.png
|| 4 || 0x4 || Yellow
BlockCSS.png
|| 5 || 0x5 || Lime
BlockCSS.png
|| 6 || 0x6 || Pink
BlockCSS.png
|| 7 || 0x7 || Gray
BlockCSS.png
|| 8 || 0x8 || Light Gray
BlockCSS.png
|| 9 || 0x9 || Cyan
BlockCSS.png
|| 10 || 0xA || Purple
BlockCSS.png
|| 11 || 0xB || Blue
BlockCSS.png
|| 12 || 0xC || Brown
BlockCSS.png
|| 13 || 0xD || Green
BlockCSS.png
|| 14 || 0xE || Red
BlockCSS.png
|| 15 || 0xF || Black

Torches and Redstone Torches

Slabs and Double Slabs

For both slabs and double slabs, the lower three bits of the metadata nybble determine the texture:

Stone Slabs

Icon Value Description
BTW BlockCSS.png
|| 0x0 || Stone Slab
BlockCSS.png
|| 0x1 || Sandstone Slab
BTW BlockCSS.png
|| 0x2 || Wooden Slab
BlockCSS.png
|| 0x3 || Cobblestone Slab
BlockCSS.png
|| 0x4 || Brick Slab
BlockCSS.png
|| 0x5 || Stone Brick Slab
BlockCSS.png
|| 0x6 || Nether Brick Slab
BlockCSS.png
|| 0x7 || Quartz Slab
BlockCSS.png
|| 0x8 || Smooth Stone Slab (Double Only)
BlockCSS.png
|| 0x9 || Smooth Sandstone Slab (Double Only)
BTW BlockCSS.png
|| 0x15 || Tile Quartz Slab (Double Only) (Note the underside)

Wooden Slabs

Icon Value Description
BlockCSS.png
|| 0x0 || Oak Wood Slab
BTW BlockCSS.png
|| 0x1 || Spruce Wood Slab
BTW BlockCSS.png
|| 0x2 || Birch Wood Slab
BTW BlockCSS.png
|| 0x3 || Jungle Wood Slab

Slabs can be either "right-side-up" or "upside-down"; this information is stored in the most significant metadata bit 0x8 as follows:

  • 0: Slab is right-side-up, occupying the bottom half of its voxel.
  • 1: Slab is upside-down, occupying the top half of its voxel.

Thus a right-side-up birch wood slab has metadata value 0x2 (binary 0010), while an upside-down birch slab is represented by metadata 0xA (binary 1010).

Double slabs with the high-order bit set render the top texture on all six sides.

Upside-down slabs were implemented in Weekly Release 12w08a and introduced officially in Minecraft 1.2. Brick slabs and stone brick slabs were added in Beta 1.8.

Wooden slabs as a separate block with wooden properties, rather than a retextured stone slab, was introduced in Weekly Release 12w17a, with each of the four plank types included. The wooden stone slab is still available through inventory hacks or the /give command.

Fire

0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block.

Sandstone

For normal sandstone the bottom has a cracked pattern. The other types of sandstone have bottom faces same as the tops.

Icon Value Description
BlockCSS.png
|| 0x0 || Normal
BTW BlockCSS.png
|| 0x1 || Chiseled
BTW BlockCSS.png
|| 0x2 || Smooth

Beds

  • 0x4: (bit flag) - When 0, the bed is empty. When 1, the bed is occupied.
  • 0x8: (bit flag) - When 0, the foot of the bed. When 1, the head of the bed.

Grass

Icon Value Description
BlockCSS.png
|| 0x0 || Shrub (identical in appearance to block Dead Bush when placed, but acts like grass or fern)
BlockCSS.png
|| 0x1 || Grass
BlockCSS.png
|| 0x2 || Fern

Piston

The top bit (0x8) is a status bit that determines whether the piston is pushed out or not. 1 for pushed out, 0 for retracted.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing)

Piston Extension

The top bit (0x8) is a status bit that determines whether the head is sticky or not (note that the Piston Body actually has completely different block types for Sticky and Regular). 1 is sticky, 0 is regular.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).

Stairs

Starting in Minecraft 1.2 (actually weekly 12w08a), the bit at 0x4 is used as follows:

  • 0: Stairs are regular
  • 1: Stairs are upside down

Redstone Wire

0xF is a wire placed right next to a power source (like a redstone torch). The value declines with distance until 0x0, which is a non-powered wire. The direction of the wire is not saved but calculated at runtime.

Crops

Crops grow from 0x0 to 0x7. Carrots and potatoes appear to have 4 stages, but actually grow identically to wheat, merely using the same texture for multiple stages.

Wheat
Icon Value
BlockCSS.png
|| 0
BlockCSS.png
|| 1
BlockCSS.png
|| 2
BlockCSS.png
|| 3
BlockCSS.png
|| 4
BlockCSS.png
|| 5
BlockCSS.png
|| 6
BlockCSS.png
|| 7
Carrots
Icon Value
BTW BlockCSS.png
|| 0, 1
BTW BlockCSS.png
|| 2, 3
BTW BlockCSS.png
|| 4, 5, 6
BTW BlockCSS.png
|| 7
Potatoes
Icon Value
BTW BlockCSS.png
|| 0, 1
BTW BlockCSS.png
|| 2, 3
BTW BlockCSS.png
|| 4, 5, 6
BTW BlockCSS.png
|| 7

Farmland

0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.

Sign Posts

Door

Minecraft 1.1 and Earlier

The two least significant bits are the orientation of the door, that is, the corner in which its hinge is positioned:

The two bits above are flags:

  • 0x8: If this bit is set, this is the top half of a door (else the lower half).
  • 0x4: If this bit is set, the door has swung counterclockwise around its hinge.

For example, the bottom half of a door with its hinge on the Template:F corner, which is swung so that it is closed when viewed from the Template:F, will have a data value of (3 | 4) = (3 + 4) = 7.

Starting at Minecraft 1.2 (from weekly snapshot 12w06a)

File:12w06a-doors-idx.png
Graphic of possible door data values in 12w06a

The total data needed to accurately describe a single door tile is now contained in both door tiles, so both data values have to be inspected.

Common to both door tiles, the top bit (0x8) is as follows:

  • 0: The bottom half of the door
  • 1: The top half of the door

Top Sections

The least-significant bit (0x1) is as follows, assuming you're facing the same direction the door faces while closed:
  • 0: Hinge is on the right (this is the default for single doors)
  • 1: Hinge is on the left (this will be used for the other half of a double-door combo)
The other two bits (0x2 and 0x4) are always zero.
The only valid values for a top section, therefore, are 8 (binary 1000) and 9 (binary 1001).

Bottom Sections

The second bit (0x4) determines the door's state:
  • 0: Closed
  • 1: Open
The bottom two bits determine which direction the door faces (these directions given for which direction the door faces while closed)

Rails

Regular Minecart rails use values above 0x5 for the corner pieces. For powered rails, 0x8 is a bit flag; if set, the rail is powered. The bottom three bits have a valid range of 0x0 to 0x5.

Regular minecart tracks can make a circle from four rails:

Ladders, Wall Signs, Furnaces, and Chests

Dispensers, Droppers, and Hoppers

Same as ladders, signs, etc. above and additionally:

  • 0x0: Facing Down
  • 0x1: Facing Up (or unattached to any container for Hoppers)

Levers

  • 0x8: If this bit is set, the lever has been thrown and is providing power.

Wall levers:

Ground levers:

  • 0x5: Lever points Template:F when off.
  • 0x6: Lever points Template:F when off. (Note that unlike the other types of switch, this version didn't power wires around the block it was sitting on. This bug was fixed in Beta 1.6)

Ceiling levers:

Pressure Plates

  • 0x1: If this bit is set, the plate is pressed.

Buttons

  • 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.

Button direction:

Snow

File:Snow heights.png
Heights of snow from 0-7, going from left to right
  • 0x0: Normal snowfall height
  • ...
  • 0x7: Full block size height

Cactus

0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3, but it can spawn randomly up to 5 blocks high from glitches.

Sugar Cane

0x0 is a freshly planted cane. The data value is incremented at random intervals. When it becomes 15, a new sugar cane block is created on top as long as the total height does not exceed 3.

Jukebox

Icon Value Description
BlockCSS.png
|| 0 || Nothing
Template:ItemSprite 1 Gold Disc (13)
Template:ItemSprite 2 Green Disc (cat)
Template:ItemSprite 3 Orange Disc (blocks)
Template:ItemSprite 4 Red Disc (chirp)
Template:ItemSprite 5 Lime Green Disc (far)
Template:ItemSprite 6 Purple Disc (mall)
Template:ItemSprite 7 Violet Disc (mellohi)
Template:ItemSprite 8 Black Disc (stal)
Template:ItemSprite 9 White Disc (strad)
Template:ItemSprite 10 Sea Green Disc (ward)
Template:ItemSprite 11 Broken Disc (11)
Template:ItemSprite 12 Blue Disc (wait)

Pumpkins and Jack-O-Lanterns

Cake

  • 0x0: 0 pieces eaten
  • 0x1: 1 piece eaten
  • 0x2: 2 pieces eaten
  • 0x3: 3 pieces eaten
  • 0x4: 4 pieces eaten
  • 0x5: 5 pieces eaten

Redstone Repeater

Low (1st & 2nd) bits:

High (3rd & 4th) bits:

  • 0x0: 1 tick delay
  • 0x1: 2 tick delay
  • 0x2: 3 tick delay
  • 0x3: 4 tick delay

Trapdoors

0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). 0x8 is a bit that determines whether the trapdoor is on the bottom or top of the block. The remaining two bits describe which wall the trapdoor is attached to:

Monster Egg

A silverfish will hide inside a Stone, Cobblestone, or Stone Brick block, changing it into a Monster Egg block. The data value tells us its appearance:

  • 0: Stone
  • 1: Cobblestone
  • 2: Stone Brick

Stone Brick

Icon Value Description
BlockCSS.png
|| 0x0 || Normal
BlockCSS.png
|| 0x1 || Mossy
BlockCSS.png
|| 0x2 || Cracked
BTW BlockCSS.png
|| 0x3 || Chiseled

Huge brown and red mushroom

Huge mushrooms consist of the same blocks throughout their structure, the data value of each block decides the texture. The default texture on all sides is porous flesh. The cap texture can be either the brown mushroom or red mushroom texture, the textures for porous and stem sides are identical.

Value Description Textures
0 Fleshy piece Pores on all sides
1 Corner piece Cap texture on top, Template:F and Template:F
2 Side piece Cap texture on top and Template:F
3 Corner piece Cap texture on top, Template:F and Template:F
4 Side piece Cap texture on top and Template:F
5 Top piece Cap texture on top
6 Side piece Cap texture on top and Template:F
7 Corner piece Cap texture on top, Template:F and Template:F
8 Side piece Cap texture on top and Template:F
9 Corner piece Cap texture on top, Template:F and Template:F
10 Stem piece Stem texture on all four sides, pores on top and bottom
14 All Cap Cap texture on all six sides
15 All stem Stem texture on all six sides

Pumpkin stem and Melon stem

Pumpkin and melon stems grow from 0x0 to 0x7; however, world editors can force in stems up to 0x15. During each stage of growth a part of their model is revealed. In the last stage a stem can spawn a melon or pumpkin next to it on empty dirt, grass or farmland. As long as this fruit remains the stem will appear bent towards the fruit.

Vines

Determines the face against which the vine is anchored. Note that (except for Top) these are testable as bit flags, unlike most of the other directional data for other block types. Multiple sides can contain vines. The "top" attachment is assumed to be present if data is 0 or there is solid block above.

Fence Gates

File:Fence gate orientation bits.png
The left circle was opened from the outside, the right one from the inside. Facing directions: Red = North; Green = East; Yellow = South; Blue = West

0x4 is a bit that determines whether the fence gate is open or closed. 1 is open, 0 is closed. The remaining two bits (0x3) describe in which direction the gate is facing. The fence gate swings open away from you. The direction in which you are looking when you stand in front of the open fence gate is the direction in which the gate is facing.
The facing-bit directions are:

Nether Wart

Like Crops, the data value is related to the size of the Nether Wart. There are three distinct visual stages to Nether Wart's growth (the associated data values are given):

Icon Value
BlockCSS.png
|| 0
BlockCSS.png
|| 1-2
BlockCSS.png
|| 3

Brewing Stand

The bottom three bits are bit flags for which bottle slots actually contain bottles. The actual bottle contents (and the reagent at the top) are stored in a TileEntity for this block, not in the data field.

Cauldron

The data value stores the amount of water kept in the cauldron, in units of glass bottles that can be filled.

  • 0: Empty
  • 1: 1/3 filled
  • 2: 2/3 filled
  • 3: Fully filled

End Portal block

The bottom two bits determine which "side" of the whole portal frame this block is a part of. To make the frame activate, each of the portal frame blocks in the pattern must "face" toward the middle. Since the image is near-symmetrical, it is difficult to tell which direction an individual block is actually facing, but if the block isn't facing in that direction and that is the last frame block where the Eye of Ender is placed, the frame won't activate.

Direction vectors for the blocks are the following:

0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an Eye of Ender inserted.

Cocoas

The top two bits, 0xC, specify the size of the plant.

  • 0x0: small
  • 0x4: medium
  • 0x8: large

Combination 0xC (both bits set) is not used, and results in a cocoa pod which is larger than the normal largest one, and uses the enderdragon egg texture.

The bottom two bits define which direction the plant is facing out, i.e. to what side of the tree the plant is attached.

Tripwire Hook

  • 0x4: This bit means the tripwire hook is connected and ready to trip ("middle" position)
  • 0x8: This bit means the tripwire hook is currently activated ("down" position)

An activated hook will normally have a value of 0xC, meaning "connected" and "activated".

The two low bits determine to which wall the hook is attached:

Tripwire

  • 0x4: This bit means the tripwire as a whole has been activated.
  • 0x1: This bit means some object is on this particular piece of tripwire.

So, unactivated tripwire has a value of 0x0.

Connection is determined by the neighboring tripwire, similar to redstone wiring.

Cobblestone Walls

Icon Value Description
BlockCSS.png
|| 0 || Cobblestone
BlockCSS.png
|| 1 || Moss Stone

Flower Pots

Icon Value Description
Template:ItemSprite 0 empty
BlockCSS.png
|| 1 || Rose
BlockCSS.png
|| 2 || Dandelion
BlockCSS.png
|| 3 || Oak Sapling
BlockCSS.png
|| 4 || Spruce Sapling
BlockCSS.png
|| 5 || Birch Sapling
BTW BlockCSS.png
|| 6 || Jungle Tree Sapling
BlockCSS.png
|| 7 || Red Mushroom
BlockCSS.png
|| 8 || Brown Mushroom
BlockCSS.png
|| 9 || Cactus
BlockCSS.png
|| 10 || Dead Bush
BlockCSS.png
|| 11 || Fern

Heads

Note: Only part of the information for this block is in the data value, the rest in the associated Tile Entity. See Tile Entity Format for details.

Data values determine the block placement:

The skull types (for the Item and for the Tile Entity) are:

Icon Value Description
BlockCSS.png
|| 0 || Skeleton
BlockCSS.png
|| 1 || Wither Skeleton
BlockCSS.png
|| 2 || Zombie
BTW BlockCSS.png
|| 3 || Human
BlockCSS.png
|| 4 || Creeper

Block of Quartz

Icon Value Description
BTW BlockCSS.png
|| 0 || Block of Quartz
BTW BlockCSS.png
|| 1 || Chiseled Quartz Block
BTW BlockCSS.png
|| 2 || Pillar Quartz Block (vertical)
BTW BlockCSS.png
|| 3 || Pillar Quartz Block (north-south)
BTW BlockCSS.png
|| 4 || Pillar Quartz Block (east-west)

Coal

Icon Value Description
Template:ItemSprite 0 Coal
Template:ItemSprite 1 Charcoal

Dyes

Template:Dyes

Anvil

0x1 is the bit that determines whether the anvil is orientated in a north-south (0) or a west-east (1) direction. 0x4 and 0x8 are bits which determine whether the the anvil is a regular (0x4 & 0x8 = 0), a slightly damaged (0x4 = 1) or a very damaged (0x8 = 1) one.

Potions

A Glass Bottle filled with a potion. Potion type is stored in item's damage value as a 16-bit number. Potion effect, name, and other flags are encoded on bits. Effect duration itself isn't there, but can be calculated from other values.

Current meaning of bits is described below. Note that potion name overlaps with potion effect and tier.

Bit Dec Hex Meaning
0 1 0001 Potion effect Potion name
1 2 0002
2 4 0004
3 8 0008
4 16 0010
5 32 0020 Tier
6 64 0040 Extended duration
7 128 0080 (ignored)
8 256 0100
9 512 0200
10 1024 0400
11 2048 0800
12 4096 1000
13 8192 2000
14 16384 4000 Splash potion
15 32768 8000 (ignored)

To calculate damage value of potion with desired effect use the following formula:

DV = potion_effect + tier_bit + extended_bit + splash_bit

for example:

  • potion with "Instant Health" effect has damage value 5 (= 5 + 0 + 0 + 0);
  • potion with extended "Slowness" effect has value 74 (= 10 + 0 + 64 + 0);
  • splash potion with tier II "Strength" effect has value 16425 (= 9 + 32 + 0 + 16384).

To get potion with certain name, use the following formula:

DV = potion_name + extended_bit + splash_bit

for example:

  • Splash version of "Charming Potion" has damage value 16423 (= 39 + 0 + 16384)

"Potion name" bits

Dec Hex Potion
0 00 Water Bottle / Mundane Potion
1 01 Potion of Regeneration
2 02 Potion of Swiftness
3 03 Potion of Fire Resistance
4 04 Potion of Poison
5 05 Potion of Healing
6 06 Potion of Night Vision
7 07 Clear Potion
8 08 Potion of Weakness
9 09 Potion of Strength
10 0a Potion of Slowness
11 0b Diffuse Potion
12 0c Potion of Harming
13 0d Artless Potion
14 0e Potion of Invisibility
15 0f Thin Potion
Dec Hex Potion
16 10 Awkward Potion
17 11 Potion of Regeneration
18 12 Potion of Swiftness
19 13 Potion of Fire Resistance
20 14 Potion of Poison
21 15 Potion of Healing
22 16 Potion of Night Vision
23 17 Bungling Potion
24 18 Potion of Weakness
25 19 Potion of Strength
26 1a Potion of Slowness
27 1b Smooth Potion
28 1c Potion of Harming
29 1d Suave Potion
30 1e Potion of Invisibility
31 1f Debonair Potion
Dec Hex Potion
32 20 Thick Potion
33 21 Potion of Regeneration
34 22 Potion of Swiftness
35 23 Potion of Fire Resistance
36 24 Potion of Poison
37 25 Potion of Healing
38 26 Potion of Night Vision
39 27 Charming Potion
40 28 Potion of Weakness
41 29 Potion of Strength
42 2a Potion of Slowness
43 2b Refined Potion
44 2c Potion of Harming
45 2d Cordial Potion
46 2e Potion of Invisibility
47 2f Sparkling Potion
Dec Hex Potion
48 30 Potent Potion
49 31 Potion of Regeneration
50 32 Potion of Swiftness
51 33 Potion of Fire Resistance
52 34 Potion of Poison
53 35 Potion of Healing
54 36 Potion of Night Vision
55 37 Rank Potion
56 38 Potion of Weakness
57 39 Potion of Strength
58 3a Potion of Slowness
59 3b Acrid Potion
60 3c Potion of Harming
61 3d Gross Potion
62 3e Potion of Invisibility
63 3f Stinky Potion

Template:-

Note: potion with name set to 0 is called "Water Bottle" only if no other bit is set. Otherwise, it is called "Mundane Potion".

Note: potions with an effect and splash potion bit set have additional "Splash " prefix.

"Potion effect" bits

Dec Hex Effect Potion suffix Duration Bottles Icon Effect color
0 0 - - - Grid Mundane Potion.pngFile:Grid Splash Mundane Potion.png - -
1 1 Regeneration Regeneration 0:45 Grid Potion of Regeneration.pngFile:Grid Splash Potion of Regeneration.png Template:EffectSprite Template:EffectSprite Pink
2 2 Speed Swiftness 3:00 File:Grid Potion of Swiftness.pngFile:Grid Splash Potion of Swiftness.png Template:EffectSprite Template:EffectSprite Sky blue
3 3 Fire Resistance Fire Resistance 3:00 Grid Potion of Fire Resistance.pngFile:Grid Splash Potion of Fire Resistance.png Template:EffectSprite Template:EffectSprite Orange
4 4 Poison Poison 0:45 Grid Potion of Poison.pngFile:Grid Splash Potion of Poison.png Template:EffectSprite Template:EffectSprite Green
5 5 Instant Health Healing instant Grid Potion of Healing.pngFile:Grid Splash Potion of Healing.png - -
6 6 Night Vision Night Vision 3:00 Grid Potion of Night Vision.pngFile:Grid Splash Potion of Night Vision.png Template:EffectSprite Template:EffectSprite Navy blue
7 7 - - - Grid Mundane Potion.pngFile:Grid Splash Mundane Potion.png - -
8 8 Weakness Weakness 1:30 Grid Potion of Weakness.pngFile:Grid Splash Potion of Weakness.png Template:EffectSprite Template:EffectSprite Gray
9 9 Strength Strength 3:00 Grid Potion of Strength.pngFile:Grid Splash Potion of Strength.png Template:EffectSprite Template:EffectSprite Dark red
10 a Slowness Slowness 1:30 Grid Potion of Slowness.pngFile:Grid Splash Potion of Slowness.png Template:EffectSprite Template:EffectSprite Blue-gray
11 b - - - Grid Mundane Potion.pngFile:Grid Splash Mundane Potion.png - -
12 c Instant Damage Harming instant Grid Potion of Harming.pngFile:Grid Splash Potion of Harming.png - -
13 d - - - Grid Mundane Potion.pngFile:Grid Splash Mundane Potion.png - -
14 e Invisibility Invisibility 3:00 Grid Potion of Invisibility.pngFile:Grid Splash Potion of Invisibility.png Template:EffectSprite Template:EffectSprite Light gray
15 f - - - Grid Mundane Potion.pngFile:Grid Splash Mundane Potion.png - -

"Tier" bit

Dec Hex Meaning
0 0000 Tier I effect.
32 0020 Tier II effect. Multiply duration by 1/2.

Note: Fire Resistance, Weakness and Slowness effects have no second tier. Their strength and duration are unaffected by this bit.

"Extended duration" bit

Dec Hex Meaning
0 0000 Base duration.
64 0040 Multiply duration by 8/3.

"Splash potion" bit

Dec Hex Meaning
0 0000 Drinkable potion.
16384 4000 Splash potion. Multiply duration by 3/4.

Status effects

Used in Template:Cmd command.

Icon Value Name In source code Particle color
Template:EffectSprite 1 Speed potion.moveSpeed Template:EffectSprite 0x7cafc6
Template:EffectSprite 2 Slowness potion.moveSlowdown Template:EffectSprite 0x5a6c81
Template:EffectSprite 3 Haste potion.digSpeed Template:EffectSprite 0xd9c043
Template:EffectSprite 4 Mining Fatigue potion.digSlowDown Template:EffectSprite 0x4a4217
Template:EffectSprite 5 Strength potion.damageBoost Template:EffectSprite 0x932423
- 6 Instant Health potion.heal Template:EffectSprite 0xf82423
- 7 Instant Damage potion.harm Template:EffectSprite 0x430a09
Template:EffectSprite 8 Jump Boost potion.jump Template:EffectSprite 0x786297
Template:EffectSprite 9 Nausea potion.confusion Template:EffectSprite 0x551d4a
Template:EffectSprite 10 Regeneration potion.regeneration Template:EffectSprite 0xcd5cab
Template:EffectSprite 11 Resistance potion.resistance Template:EffectSprite 0x99453a
Template:EffectSprite 12 Fire Resistance potion.fireResistance Template:EffectSprite 0xe49a3a
Template:EffectSprite 13 Water Breathing potion.waterBreathing Template:EffectSprite 0x2e5299
Template:EffectSprite 14 Invisibility potion.invisibility Template:EffectSprite 0x7f8392
Template:EffectSprite 15 Blindness potion.blindness Template:EffectSprite 0x1f1f23
Template:EffectSprite 16 Night vision potion.nightVision Template:EffectSprite 0x1f1fa1
Template:EffectSprite 17 Hunger potion.hunger Template:EffectSprite 0x587653
Template:EffectSprite 18 Weakness potion.weakness Template:EffectSprite 0x484d48
Template:EffectSprite 19 Poison potion.poison Template:EffectSprite 0x4e9331
Template:EffectSprite 20 Wither potion.wither Template:EffectSprite 0x352a27

Spawn Eggs

Damage values on Spawn Eggs will cause it to spawn the entity of that id. For example, a damage value of 50 would cause the spawn egg to create Creepers.

Golden Apple

Icon Value Description
Template:ItemSprite 0 Golden Apple
Template:ItemSprite 1 Enchanted Golden Apple

Trivia

  • When generating a custom superflat world using biome ID -1, the game will crash.
  • Using /give command or inventory editors, an item can be spawned with its data value out of normal bounds. This can cause a normal looking item to appear, but will be unusable and unstackable with an identical item that has a different data value. In the case of Wool colors, data values "rotate" when out of bounds. Examples are provided:
    • Example 1 - Stacking: If the player were to type /give <PLAYERNAME> 351 1 1, an Ink Sac would be given to the player like normal. However, if the player were to type /give <PLAYERNAME> 351 1 -4 afterward, another Ink Sac would be given, but it won't stack with the first Ink Sac, because the two Ink Sacs have different data values, despite the fact that both items appear to be the same thing.
    • Example 2 - Value Defaults: Using the /give command to spawn an item with data values that are out of valid bounds will "default" to the lowest or highest valid data value closest to it. Typing /give <PLAYERNAME> 351 1 -23 will spawn an Ink Sac, due to -23 being closest to 0, the lowest possible valid data value for dye, being the Ink Sac. Typing /give <PLAYERNAME> 351 1 43 will spawn Bone Meal, because 43 is closest to the dye's highest valid data value, being 15, which is what Bone Meal is.
    • Example 3 - Non-usable: Note that the valid data values for dye are between the numbers 0 and 15. Any type of dye that's spawned with an data value lower than 0 or higher than 15 cannot be used. So if one is using the /give command to spawn a dye with an data value of 32, which would spawn Bone Meal, the said Bone Meal can not be used to mix with other dyes or be used as a quick plant growing agent.
    • Example 4 - Rotation: data value rotation has been confirmed for Wool, but only the colors seem to rotate. Using a Wool data value of 16 (when the highest is 15) (fun fact: the wool data value of 16 is shown as nether warts, but when placed by the player it becomes white wool) will "circle back" to white wool, which is 0. Using an data value of 18 will circle back to Magenta Wool, because 18 is 3 integers higher than the max of 15, it will circle back to 0, but the extra 3 bumps it to the data value of 2. Despite this, the unstacking data value issue still remains.

JSON Data Values

  • Web/Plugin/App Developers looking for a JSON representation of the minecraft data values and PNG images can use the free api at: http://api.mineverse.com (Free registration required to prevent abuse). This list is maintained by a volunteer and has an "update" value that lets you know the latest update. It may not reflect the latest changes here.

References

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