Beginner's Guide
It is highly suggested that you use the Craft Guide mod, which will show any recipe in the game when you press G: Click here for a guide to install addons. (As of CE 3.0, an in-game way to see recipes is now integrated to BTW, in the form of a custom EMI port, so Craft Guide isn't needed anymore!)
And if you have any questions, head over to the BTW Discord: https://discord.gg/jpjtbST9rA
Contents
Important changes from Vanilla
A list of the most important changes from Vanilla Minecraft. Click to expand --> |
Hardcore Spawn: You will randomly spawn in a large area, which increases as you progress through the tech tree. |
Beds no longer set your spawn and are locked in the tech tree, so Sleeping bags have been added to speed up the nights in the early game. |
Actions make you hungry. Doing nothing makes you hungry (you can't afk forever). If the hunger bar shakes you're actively burning food. You should avoid running and jumping as much as possible. |
Animals do not re-spawn, get spooked from player activity nearby, require food to stay alive, and require different and more difficult to obtain breeding items. |
Hostile mobs target and kill animals. Spiders will hunt chickens, zombies will try to eat any other living being. |
Hostile mobs can spawn in any place they fit, including slabs, glass, and any half-blocks. As a tradeoff, mobs can no longer spawn on wood-based blocks or mushroom and mycelium blocks. |
Hostile mobs always drop their tools and armor so risk your life getting that shiny metal! |
Hardcore Tools and Weapons reworks or removes recipes, and modifies efficiencies. |
Wooden tools have been fully removed, with the first tier being stone. |
It takes longer to break blocks when no equipment or primitive tools are used. |
Health and food level influences movement, harvesting speed, and attack power. |
Most blocks can only properly be harvested with their designated tool of a high enough quality. |
World generation is mostly untouched, but stone has been divided into three stratification layers, each layer needing a higher-tier tool to mine through. |
Structures in the game have been abandoned near the player's first spawn area. These still provide useful materials and shelter but lack items that jump you through the tech tree. You will need to travel a large distance before being able to find semi-abandoned villages, and even go further to find them intact. |
Hardcore Darkness makes it so if there is no light, it is completely dark (aka gloom). Standing in complete darkness will terrorize you to death eventually. |
Moonlight: The moon has an 8-day cycle, with a full-moon night being bright enough to prevent mob spawning on the surface, to new moon nights having zero light, requiring you to have another source of light or die in terror in the gloom. |
Mining dirt without an Iron Shovel will have an impact on neighboring dirt blocks, converting them into Loose Dirt, making it challenging to dig a shelter for your first nights. |
You cannot place blocks while jumping, which means no pillaring up. |
For more detailed information, look at Hardcore Modes. |
Day One
On your first day in an area, all you can reasonably do is collect enough supplies for a campfire, dig out a small enclosure, and maybe (maybe) get a couple of pieces of meat to cook. The harvesting speed has been reduced so much that it's going to take all day to do just that. When night hits, the monsters are going to make short work of you if you don't have any equipment.
The game starts as Minecraft itself starts: by punching trees. The main difference is that you do not get a full log from like a second of holding down the mouse button. Punching trees only gives a stick (called Shaft in BTW), Bark and Saw Dust. All you need is one shaft to make a pointy stick out of, and then you can use that to get some stone.
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | ||||||||||||
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Pointy Stick | Shaft |
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Sharp Stone | Loose Stone |
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Stone crafts into sharp stone, which makes harvesting wood bits faster, but you might want to get a few before going back to the trees. Before nightfall, you will want to have enough shafts to make a campfire in case it's a gloom night, or if you have meat to cook. 4 for the campfire, 1 for a pointy stick (to put meat on), 2 for a fire plough, and optionally a couple more for a wooden bat. So, 7 minimum, 9 if you want to combat hostile mobs or gather more food the next day using Wood Clubs.
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | ||||||||||||
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Campfire | Shaft |
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Fire Plough | Shaft |
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Wood Club | Shaft |
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Bone Club | Bone |
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If nightfall approaches before you get all this prepped, don't panic. Hostile mobs don't spawn right away, and once they do, they don't wander into your space as early as you expect. So, just try to make a hole that you can block off the entrance to while letting light in, and you should be golden. The only exception is if you are in a region with wolves, in a swamp, or in a jungle. Starved wolves may seek you out, but that takes more than a day to happen. Jungle spiders and smaller slimes can fit through one-block gaps, but just steer clear of their biomes to prevent that outcome.
Campfire Usage
The initial state of a lit Campfire is a low flame. This will not burn a player walking over it, but once it picks up to a medium flame, all bets are off. The medium flame can be just enough to light a small shelter and hot enough to cook your food. A big flame gives off more light, but will not help you cook your food, rather burn it if you keep it blazing for too long. High flame and low flame do not reset cooking progress, but letting the fire die down to smoldering embers will. If you keep a fire at medium size a full night can cook you two pieces of meat on a single campfire.
Other Things to Keep in Mind
- At this point, hunger may have set in. If you did a lot of jumping or killing things, it probably reduced your food meter considerably. Jumping can be avoided using dirt slabs (created from two dirt blocks side by side).
- Let creepers explode to collect a lot of Pile of Dirt to make slabs.
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- Keeping an eye on the sun can keep nightfall from surprising you. The sun rises in the East and sets in the West (as in real life). When nightfall hits, unless you have prepared a modest shelter already, make a terrible one quick! Dig a deep hole in the ground if you need to. As you won't be able to build a log cabin or anything nice on the first day, just digging into a mound of dirt is a better goal.
- When the first night has fallen and hostile mobs roam free, your only forms of protection are your shelter and your tools. By the start of initial spawn nightfall, the only weapon likely obtainable will be a wood club (made with two shafts aligned vertically in the crafting grid). These break easily.
Day Two
- At the start of the second day, you may wish to wait for any skeletons or zombies nearby to keel over. If there are any nearby you in direct sunlight, a sound will play as if they are being hit. Once you hear them keel over, feel free to destroy whatever barricade you placed at the entrance and run the heck out of your base before looking back. The reason is that creepers love to surprise you right outside your house. But unless you stay in close proximity for more than a second, they won't explode. Surprise creepers are the worst.
- Depending on your situation (food level and such), now may be a good time to look for food. It's hard to get out of a food deficit if your movement speed and attacks are already weakened by hunger. So, you're left with two choices: either try your best to slap something to death with a bat or two and risk food poisoning, or try again at a new spawn. If you choose the latter, make an effort to place whatever supplies you have at the moment (shafts and stone slabs, for instance), and find enough water to cover your head with. If there isn't any nearby water, consider burying yourself alive, hugging some cows, or falling off a cliff. I feel like there should be a content warning here.
- If you do have enough food remaining, either you cooked some during the night or you were very sparing on the bunny hops, you should have enough energy to secure more meat and look for cobwebs. Since spiders target chickens and shoot webs at them from a distance, you may find some in the area just waiting for you to harvest and make tools out of, using a Sharp Stone on a Cobweb:
- Consider making an axe to get wood resources (including logs) faster, and shovels to dig up clay at full value (see Stone Tools just below). Logs can be used as a platform to dry clay on, and careful placement should allow you to prevent mobs from wrecking your bricks before they dry. Since mobs cannot spawn on wood, this is pretty much the intended strat. You can get away with placing bricks just as the sun rises on day three if you want, but leaving wet bricks overnight in areas mobs can traverse is just asking for some to despawn unattended.
- Two other uses for string are the fishing line and the bow drill.
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | ||||||||||||
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Fishing Rod | String or Sinew, Shaft, Iron Nugget or Bone Fish Hook |
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Bow Drill | Shaft, Hemp Fiber or String or Sinew |
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- Consider either of these if you are low on food but have plenty of other resources, as they both will stave off starvation in their own way. Bow drill by using less food to light fires, and fishing rod to catch fish using rotten flesh and other such undesirable food drops. Be aware though, these (unlike the axe and shovel) cannot be placed, and will therefore likely be lost on death. Keeping them for next time will require alternative storage. If you've yet to find sugar cane but already have a workstump and some leather, you can use a picture frame as an alternative to the wicker basket. This however will only let you store one of each item. Stacks still need baskets.
- Sometimes spider try to shoot at you but fail, giving a Tangled Web item instead.
Name | Ingredients | Input » Output | |||||||||||||||||||||||||
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Web Untangling | Tangled Web, Sharp Stone |
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String | Tangled Web, Shears |
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General Tips

- During any following day, look for cobwebs. These are your only source of string early game aside from bows or killing spiders directly. If you already have enough, consider leaving them where they are as string is not able to be placed until much later).
- Look for undead mob drops. Rotten flesh acts as bait, and you can make bone a fishing hook from a single piece of bone (working it as required). Alternatively, two bones can create a bone club, which is stronger than wooden mallets and lasts longer.
- Try to learn how to force creeper explosions without taking much damage, the amount of dirt you can get is invaluable in the first couple of days. Or consider killing them if food is tight, Nitre can be used to cure meat, albeit at reduced efficiency (doesn't restore as much hunger so use it as a safe last resort).
- Gather wood during the day and stone during the night while tending your campfires. You can't expand the cave very easily until you get the right tools, but at least you can cook meat, knit wool, weave wicker, and harvest stone.
- Gather clay to make bricks and then ovens out of it. Bricks require a full day in the sun to dry. Rain resets progress, as does stepping on them.
- Keep an eye out for iron deposits as you explore. These can be mined for half-value with sharp stones. Iron ore can be placed on the ground as a means of storage.
- Once you have a chisel you can make a workstump. This will open up the crafting menu to 3x3 recipes.
- Lining floors with wood (including logs) will prevent mob spawns regardless of light level. Good for open-air roofs as well.
- Avoid the water at night. Rivers and lakes are not your friends unless you like hats.
- Avoid cows. Attacking them or placing/destroying blocks near them will cause them to spook.
- Breaking logs without a proper axe will shave sawdust and shafts off the log. Every log will grant you bark, stick, sawdust, stick, sawdust. Save the bark and sawdust as fuel for your campfire.
- A lot of stuff can be placed down to save inventory space or to save it in case you die and find your base again. Things like raw ores, clay, and bricks can be placed on the ground. Tools can be placed into their related blocks by right-clicking while holding the CTRL button.
Stone Tools
As the pickaxe requires more slots than are in the inventory crafting grid, this will be locked off until later when you've chiseled out a Crafting Table from a Stump. For now, get used to not really mining yet. You can only scrap the surface of blocks, and not remove them completely.
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | |||||||||||||||||||||||
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Stone Axe | String or Hemp Fiber or Sinew, Loose Stone, Shaft |
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Stone Shovel | String or Hemp Fiber or Sinew, Loose Stone, Shaft |
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Stone Pickaxe | Hemp Fiber or String or Sinew, Loose Stone, Shaft |
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Priorities for the next few days
From the second day onward, survival is pretty freeform. There are goals you should have for sustainability, but many of them can be done in any order. The initial goals are as follows:
- Find enough sugarcane to farm and make Baskets (one-stack storage).
- Dig up Clay from shallow water areas (looks different now, as the blocks are a mix of dirt and clay).
- Digging up clay by hand will only yield Clay Piles.
- It it recommended to use a Stone Shovel to double the output.
- Place clay on top of dirt or logs to sun-bake into bricks.
- Use a total of 16 bricks to make four brick slabs.
Name | Ingredients | Input » Output | ||||||
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Loose Brick Slab | Brick or Loose Brick |
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- Use four brick slabs to make a Brick Oven.
Name | Ingredients | Input » Output | ||||||
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Brick Oven | Loose Brick Slab |
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- Find and collect exposed Coal using sharp stones.
- Create coal from coal dust.
- Create primitive torches from coal and shaft. They burn out after about a day of use (20 minutes).
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | ||||||||||||
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Coal | Pile of Coal Dust |
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Crude Torch | Shaft, Coal or Charcoal |
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- They are great to allow you to move around the first few days while keeping a fire source on you, to light up a campfire without using hunger or wood, but just right-clicking on the campfire with the torch in your hand.
- Light and use torches for cave exploration.
- Find and mine at least eight iron ore blocks.
- Craft iron ore into chunks of iron.
Name | Ingredients | Input » Output | ||||||
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Chunk of Iron Ore | Pile of Iron Ore |
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- Place chunks of iron into oven. You place also place them on the ground for storage.
- Completely fill (stuffing with extra flammables if available) and light oven.
- Store smelted iron nuggets in a basket for later retrieval.
- Craft a chisel from four iron nuggets.
Name | Ingredients | Input » Output | ||||||
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Iron Chisel | Iron Nuggets |
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- Use it twice on a Stump to make a Crafting Table.
- Collect more clay to make more furnaces. Since it takes so long for iron to cook, having 9 ovens means you can get a full iron ingot in a single night.
- Always stay careful about your supply of string, you will constantly need it for your tools.
Your First Iron Tools
"Which iron tool should I make first?" is one of the most debated questions about this mod, because there is no perfect answer. They all offer different new possibilities so it mostly depends on your situation and what you need the most.
Tool | Iron Cost | Properties |
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Much faster mining and the ability to mine stone blocks to make your base bigger. Most importantly, it allows you to break the second tier Strata stone and thus gather iron more easily. A strong contender for your first iron tool if you already know where to get more iron quickly. |
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Gives access to most Wooden Plank recipes, and allows you to bring back home chests you might find in dungeons and temples, helping you deal with inventory management. Allows you to build a much safer base since hostile mobs can't spawn on anything made out of wood. Gives you access to one of the most easily accessible materials at that stage of the game, giving you more opportunity to build and explore around your home. Can destroy leaves, grass, and plants without using durability. |
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A single unseen creeper can end your life if you're not careful enough, so it's always handy to have a pair of shears ready to cut out the most explosive parts of the creeper in tense situations. Doubles your string output, since you can harvest the Web block with it (can be crafted into 2 string). Shears also allow you to harvest Tall grass, which can be used to lure sheep and cows to kill them more easily. They are also needed for harvesting hemp to progress the mechanical power tech tree. |
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Pretty much indispensable for deeper mining. Allows you to block (right click) and reduce damage taken. |
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A very powerful tool and viable choice if you're not lucky enough to get them from a zombie. With it you can gather clay much faster, gather full dirt blocks instead of piles, and most notably prevent dirt and grass from loosening around your mined block which makes digging holes a whole lot easier and quicker. |
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Unlocks farming, can gather Hemp Seeds from mining grass blocks, which lets you lure chickens for all sorts of benefits. Mandatory to start farming Hemp as soon as possible (it's very slow) helps speed up the mechanical power tech tree and lessens the food pressure. |
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Even before being able to keep cows alive near your base you can gather milk from wild cows which helps with hunger. Allows you to keep water to wash off fire or lava. It is required for crafting the Cauldron. Like the other tools you can place buckets as a block using CTRL. |
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Not only is it the cheapest Iron tool you can make, it is also highly convenient: you'll be able to light up a fire (without wasting a lot of hunger using a Fire Plough or a Bow Drill) very quickly, which can save your life, especially during an unexpected Gloom night. |
Avoiding Starvation
Since animals do not re-spawn and are killed at night by monsters, Hunger becomes a major threat to the player. Farming won't be available right away either, so the two best options left are hunting and fishing:
- Hunting is your primary income of food for a long time, so planning effective hunting trips can help you spend less time gathering food and more on progressing the tech tree and getting out of that food stress situation. You want to avoid spending nights near living animals. Common practice is to make outposts to spend the nights in deserts or land that's already devoid of life, building these a day or a half walk away from your base. Make landmarks along the way to find your way back, which also helps recover from a death and find old bases. One way to mark areas is to stick shafts into dirt blocks to indicate directions for instance. A trick for effective hunting is using tall grass (requires shears) in your hand to lure cows and sheep into holes in the ground and suffocate them all at once.
- Fishing is a major food source next to hunting in the early game (and helps out a lot throughout the rest). During a full moon, you can catch up to 10 times as many fish, rain and dusk/dawn also increase the chances a bit. Build up a fishing pole (Bone Fish Hook) and a nice fishing hut that keeps you safe and the next full moon will have you stock up on tons of fish. People have reported catching 30+ fish on full moons, catching over a full stack is a common occurrence. There is one catch though. You need bait to catch fish. Keep those mob drops around! (Rotten flesh, bat wings, creeper oysters, witch wart, spider eyes)
- Combine Foods: Many food sources can be combined to make more valuable food. Brown mushrooms (found in third strata caves only) combine with egg or milk. eggs also combine with pork chops, fish can be combined with milk and bread can make tasty sandwiches with any kind of meat. There are a lot more recipes later on in the game.
Check the Food page for the full detailed list.
The road to mid-game
Beginning to thrive
Check the Ages page for a guide on progression throughout the different stages of the mod!
Beginning to mine
Once you have a stable base with a decent supply of food and a bunch of torches, you should try exploring deeper caves. Your main aim is to light your way down as far as possible, hopefully finding gold, diamonds, and redstone. Due to Hardcore Stratification, it is not possible (or at least ridiculously unfeasible) to dig far enough down to hit diamonds using only an iron pickaxe. Instead, look for existing cave systems or abandoned mines to find your first source of redstone and diamonds. Once you have these, a large portion of the tech tree will be opened to you.
Alternate Technique: FC mentioned on the forums a good alternative to branch mining is to hit the 2nd layer of stone and then dig a long hallway just above it. Listen for water or monsters which will indicate a 2nd layer cave system, then carefully make an opening into the cave system. This cave system will most likely be a deeper system than surface caves - and it is much safer than trying to go down a trench/ravine.
Mechanical power
Your first bit of mechanical power gets unlocked as soon as you craft an iron axe. Using a chisel to mine stone will grant you up to two Stone Brick before the remainder is too cobbled and just hands you loose stones Using these stones and Gear allows you to build a Hand Crank and Mill Stone
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | |||||||||||||||||||||||||||||||||
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Gear | Shaft, Wooden Plank |
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Hand Crank | Stone Brick, Gear, Shaft |
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Mill Stone | Stone Brick, Gear |
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You'll notice quickly that using the hand crank uses huge amounts of hunger so you'll want to automate this as soon as possible. Your first automated mechanical power will be a [[Wind Mill] and to make one of those you will have to grind Hemp Manually. a LOT of hemp. Time to get that farm up and going! You will need a Hoe and dig up grass blocks for a chance to find hemp seeds which roughly only drop every 20 blocks. Gather a couple (it's advised to gather around 8 to kick start your farm) and consider if you have the bones and food to manually grind some bone meal to speed up the hemp growth to its mature state.
Once the hemp is mature, it will start producing a second block on top. You can cut these tops off with a shears and grind it in the Mill Stone for Hemp Fibers which makes Sails (also speed up your boat!) which combine into a Wind Mill
Windmill
Goals for this stage are to build a Windmill, Axles, and Gearboxes, and bring power to your mill without standing there hand cranking it.
Before you go any further you can watch this video of Mechanical Power, especially the section from 5:50 to ~8:00 that explains how gearboxes and axles work (you may want to turn your sound down a lot before you hit play. You've been warned!)
[Tutorial]Better than Wolves 101 #2 Mechanical Energy & Hemp : How to start, how to use on YouTube
The recipes for the devices you need for this stage are:
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | |||||||||||||||||||||||||||||||||
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Fabric | Hemp Fiber |
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Rope | Hemp Fiber |
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Sail | Fabric, Wooden Plank or Wooden Moulding |
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Wind Mill | Sail |
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Axle | Wooden Plank or Wooden Moulding, Rope |
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Gear Box | Gear, Axle, Wooden Planks or Wooden Siding |
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Redstone Latch | Gold Nugget, Redstone |
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Redstone Clutch | Gear, Redstone Latch, Wooden Planks or Wooden Siding |
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Keep in mind that gear boxes and axles will become the basis of all mechanical power systems you will construct in the future. You should make lots of them, especially when you start automating things in preparation for trading with Villagers.
Now, to build a functioning windmill you will need around 5 gearboxes to bring the power down to ground level and approx 20 axles. Another option would be to connect the millstone straight to the windmill (using 1 gearbox and 2 axles), although it is useful to bring the power to the ground/floor level if you want to build more mechanical contraptions there. You will probably want to build a structure to house the windmill as well. Windmills take up a huge amount of space; they are 13x13. So any tower you build to house it must be at least 10 blocks high. The windmill is set up by placing an axle over the edge of your tower, turning it with a right click with empty hands so that it points out and away from the wall (unless it's already pointing in the right direction), and right-clicking with the windmill in hand on the axle. The windmill should be placed. If you get an error message, you should make sure the 6 blocks above, below, and to the sides of the windmill aren't taken. Remember - even torches and vines can stop you from placing the windmill. You will then run the axles back to your gearbox and down and away to your mill. NOTICE: Every axle can only transport power up to a length of 3 blocks. Placing more axles will just break them when the device is powered.
Leather processing
Remember back when we said it would be very handy to get some cows and wolves together for later? This is later. Things you will need to start this stage are: a productive wheat farm (or just a decent supply of wheat), cows (at least 2, or else you won't be able to get more), a pack of wolves (two would be a minimum), at least 1 netherrack (probably want to grab glowstone and soul sand while you are there, and way more than 1 netherrack (up to 9), that's just the minimum) 7 iron, a bone, and a bucket of water. This stage is very short and simple once you get all the materials, the only new device is the Cauldron.
Name | Ingredients | Input » Output | |||||||||||
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Cauldron | Iron Ingot, Bone and Water Bucket |
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You have successfully created a Cauldron. You can use it to heat many different food items at once, unlike the Furnace, and it is also capable of creating other things.
Also, any items that are thrown into it will get inside. That means you can put it in the bottom of your traps, farms, and toilets to effectively store items.
The first way to use a cauldron, using Campfires and requiring fuel. More fire, up to 9, means faster cooking. |
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Using Netherrack for infinite fire and no fuel required. |
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Now, farm some leather from your cows, feeding them wheat to breed, and thinning the herd as they mature. Simultaneously breed your wolves (feed them raw meat till they get hearts over their heads, while they aren't sitting) and once you have around 10 have them sit down in a little area and feed each one, beef or any other meat besides rotten flesh. Just sit around and wait. They will poop out dung, which you need to collect (be careful with that, you don't want to spill it). Once you have a few Leather pieces go over and put them in your mill at the base of the windmill from earlier. It gets processed into Scoured Leather, once you have that put it and the dung into the cauldron. Wait a few seconds and voila: Tanned Leather!
Name | Ingredients | Input » Output | ||||||||||||||
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Tanned Leather | Scoured Leather, Dung, 2 Jungle Bark or 3 Spruce Bark or 5 Oak Bark or 8 Birch Bark 8 Blood Bark |
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Tanned leather is really your next step in building devices, much like hemp fiber, and will be used in a LOT of your upcoming stages, as such it is very important and you will probably want to maintain occasional hemp and leather processing as you go about the next few stages. Since you cannot yet fully automate anything.
Wood Processing
This stage has some very easy goals. You will first need to place your new tanned leather on a crafting table and grab some straps. Then construct a belt to use in making your first saw. Immediately after that, you will be able to create a Hopper, and then the world of automation is busted wide open. Recipes used in this stage:
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | |||||||||||||||||||||||||||||||||
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Tanned Leather | Scoured Leather, Dung, 2 Jungle Bark or 3 Spruce Bark or 5 Oak Bark or 8 Birch Bark 8 Blood Bark |
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Cut Tanned Leather | Shears, Tanned Leather |
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Strap | Shears, Cut Tanned Leather |
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Belt | Strap |
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Saw | Belt, Gears. Iron Ingot, Wooden Plank or Wooden Siding |
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Hopper | Gear, Wooden Corner, Wooden Pressure Plate, Wooden Siding |
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First, build the saw, then take it over next to your mill at the base of your windmill. Now run another axle out of one of your gearboxes and into your saw. To use the saw, place a block of wood in front of it, and it should be cut down into 2 pieces of wood called Panels. You can also cut a panel to get an even smaller one (1/4 of a wooden block) called Moulding. You can further cut the Moulding into Corners (1/8 of a wooden block). You can also cut corners into gears which is a very efficient way to make them. Continue until you have all of the blocks you need for the Hopper (2 panels, 2 gears, 1 corner). Hoppers are used to collect and sort things that pass over them. Using a combination of hoppers and water flows, and in some cases such as the nether, you will use pistons to automate all of your farm collection areas easily, and with more clever work you can automate just about anything in the game.
Hibachi + Bellows
After much thought and planning, the next section is going to be very short and really not accomplished very much because this is simply a needed step on the way to pottery. The first step in this stage is to collect a lot of netherrack. 216 is again the magic number needed to make the 9 Hibachi that will be needed for our Kiln. Once you have 216 Netherrack you will need to place them in your mill and grind them down into Ground Netherrack. After that, they will need to be dropped onto a hopper that has soul sand in the filter slot (hint hint, the first semi-automatic opportunity here) and Hellfire Dust will appear on top of the hopper in the place of the ground netherrack. It is important to note that you will need to run mechanical power to the side of the hopper you are using to filter the ground netherrack or your hopper will overload on the souls being filtered out(which are invisible) and explode, spawning a very bad friend. Hellfire dust is then placed in your Cauldron and 8 dust turns into 1 Concentrated Hellfire. Add an Element, some stone, and a redstone and you get a hibachi. You need 9 of those.
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | ||||||||||||||||||||||||||||
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Element | Blaze Powder, Redstone, Hemp Fiber or String |
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Concentrated Hellfire |
Hellfire Dust |
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Hibachi | Concentrated Hellfire, Element, Stone Brick, Redstone |
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Cauldron | Iron Ingot, Bone and Water Bucket |
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Hibachis are actually very easy to use. All you need to do is run redstone power to them, and they create fire. If you are like me and simply leave them burning all the time then the easiest way to do this is to place a redstone torch immediately below each hibachi. The next piece you will need to complete your preparation for building a kiln is your Bellows. This is very easy to make and I will simply show you the pattern and move on to the next stage.
Name | Ingredients | Input » Output | |||||||||||
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Bellows | Wooden Sidings, Gears, Belt, Tanned Leather or Cut Tanned Leather |
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Ok, once you have at least one hibachi (though 9 is optimal) and a bellows in your inventory you are ready for the next stage.
Pottery
The pottery process is started with at least one but preferably several Turntables.
Name | Ingredients | Input » Output | |||||||||||
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Turntable | Wooden Siding, Stone Brick, Clock, Gear |
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When a turntable has mechanical power supplied to the bottom it rotates the block on top of it at varying speeds controlled by the indicator on the side of the turntable. Right-clicking with empty hands will change to a slower rotation speed. Regardless of the speed, a Clay Block placed on a Turntable will slowly turn into Unfired Pottery.
Pottery Types | Details | Using the Turntable |
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Kiln
Name | Ingredients | Input » Output | Name | Ingredients | Input » Output | ||||||||||||||||||||||
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Hibachi | Concentrated Hellfire, Element, Stone Brick, Redstone |
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Bellows | Wooden Sidings, Gears, Belt, Tanned Leather or Cut Tanned Leather |
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Now we need to build a Kiln with the hibachi underneath and the bellows to stoke it. Your Hibachi are placed in a 3x3 square much like your netherrack under your cauldron but with 9 redstone torches under the hibachi. You will then take at minimum 4(but more makes it look better) brick blocks and place them as shown in the picture below. One block above the hibachi.
All the valid Kiln shapes, with a singe Hibachi underneath it. | The simplest maximum speed Kiln design with 9 Hibachis. |
Your bellows must be placed against the center and one block above your hibachi facing the fire. Then you need to run mechanical power to the back of the bellows. Now power needs to be alternated to the bellows for it to expand and then contract, the easiest way to do this is to use a turntable with a redstone torch on the block above it. I'll leave the rest for you to figure out.
Now you have your kiln, to fire your unfired pottery from the turntables above you simply need to place the block in the center of your bricks and wait a few seconds. If nothing happens make sure you have your kiln only one space above your lit hibachi and that your bellows have alternating mechanical power to keep it expanding and contracting. Also check that your bellows are facing the right direction :P.
To move to the next stage you simply need to fire your 7 Urns and 1 Crucible.