Difference between revisions of "Changes From Vanilla"

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{{cleanup}}
 
 
 
==Overview==
 
==Overview==
 
Better than Wolves is by far one of the most exhaustive overhaul mod there is, because basically every single aspect of the game as you know it has been tuned in some way or another. I has such a massive scope that people sometimes refer to it as a modpack, even though it's a single mod.
 
Better than Wolves is by far one of the most exhaustive overhaul mod there is, because basically every single aspect of the game as you know it has been tuned in some way or another. I has such a massive scope that people sometimes refer to it as a modpack, even though it's a single mod.
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|-
 
|-
 
| [[Hardcore Archery]]
 
| [[Hardcore Archery]]
| Arrows need to be in the hotbar to act as a sort of quiver.
+
|Arrows need to be in the hotbar in order to shoot with the [[Bow]].
 +
 
 +
Skeletons only drop [[Rotted Arrow]]s, which can only be fired with a regular bow, deal less damaged and drop down faster.
 +
 
 +
Regular [[Arrow]]s can be fired from any bows, but will deal more damage and fly further when using a [[Composite Bow]].
 
|-
 
|-
 
| [[Hardcore Armor]]
 
| [[Hardcore Armor]]
| Metal and diamond armor have weight. Heavier armor makes the player grow hungry faster. Too much heavy armor will cause the player to sink in water.
+
| A huge re-balance of the armor system, adding in different advantages and disadvantages of all types of armor.
 +
 
 +
Above a certain weight (depending on the amount of iron in your armor), the player will not be able to swim anymore, and will sink in water.
 +
 
 +
Armor now carries weight that slows the player depending on material.  This, in conjunction with hardcore ores makes some armor, such as iron, difficult to wear and obtain, but more protective.
 +
|-
 +
| Hardcore Baking
 +
| [[Cookie]]s, [[Cake]]s, [[Pumpkin Pie]]s and [[Bread]] have their corresponding unbaked version : [[Cookie Dough]], [[Cake Batter]], [[Oven Ready Pumpkin Pie]] and [[Bread Dough]].
 +
 
 +
These uncooked items must then be placed into an [[Brick Oven|oven]] or in a [[Kiln]] to be baked into their respective items.
 
|-
 
|-
 
| [[Hardcore Beacons]]
 
| [[Hardcore Beacons]]
| Major change in how [http://www.minecraftwiki.net/wiki/Beacon Beacon] work
+
| Major change in how [[Beacon]]s work
 
|-
 
|-
 
| [[Hardcore Bedding]]
 
| [[Hardcore Bedding]]
| Disables beds from being used to skip the night.
+
| This effectively disables beds as a means to set spawn position and to skip the night. This was done to encourage construction (especially of rail networks), restore the balance between day and night activities within the game, restore the impact of weather on gameplay, and to give player death more consequence.
 +
 
 +
[[Bed]]s (and [[Bedroll]]s) can still be used at night, but unlike in vanilla Minecraft, they won't magically skip the night. Instead, the world is simulated at high speed (as fast as your computer can handle).
 +
 
 
|-
 
|-
 
| [[Hardcore Bone|Hardcore Bonemeal]]
 
| [[Hardcore Bone|Hardcore Bonemeal]]
| Bonemeal no longer forces growth (except for tall grass and flowers), but will instead increase the rate at which crops grow (approximately 2 times faster).
+
| Bonemeal no longer forces growth (except for tall grass and flowers), but will instead increase the rate at which crops grow (approximately 2 times faster) when used on [[Farmland]].
 
|-
 
|-
 
| [[Hardcore Bouncing]]
 
| [[Hardcore Bouncing]]
| Players cannot place blocks while jumping or falling.
+
| This prevents blocks from being placed while the player is in the air by jumping, in order to reduce the effectiveness of "pillaring" (particularly when creating shelters in the early game), increase the value of stairs and ladders, and in general to promote a little more thought going into support structure when working on construction projects rather than just placing a column of dirt.
 +
 
 +
Note that this feature is disabled in the Relaxed Difficulty.
 
|-
 
|-
 
| [[Hardcore Brewing]]
 
| [[Hardcore Brewing]]
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| [[Hardcore Bucket]]  
 
| [[Hardcore Bucket]]  
 
| [[Bucket]]s cannot place source blocks or pick up lava, but can collect flowing water.
 
| [[Bucket]]s cannot place source blocks or pick up lava, but can collect flowing water.
 +
 +
It is a mode intended to make fluid flow (and by extension, the generation of mechanical power) far more interesting without causing additional performance overhead, by requiring the player to actually build canals and such to have access to liquids.
 +
 +
The player can drain water using buckets from everywhere, not just water sources - even from waterfalls and canals. When the water is placed, it will not be a source. Instead, it would be a 1x1 block that will quickly disappear, not before destroying any torches and redstone it lands upon, turning lava into obsidian, and activating Detector Blocks.
 +
 +
Keep in mind that [[Screw Pump]] can be used to transport water.
 
|-
 
|-
 
| [[Hardcore Buoy]] <span style="color:#FFA500">[O]</span><span style="color:#008000">[D]</span>
 
| [[Hardcore Buoy]] <span style="color:#FFA500">[O]</span><span style="color:#008000">[D]</span>
| Causes some items to float, some to sink, and some to be neutrally buoyant based on their density.
+
| A Modification that drastically alters the way water-flow is used for item transport and filtration and opens up many filtration possibilities that weren't present in the past. 
 +
 
 +
It causes some items to float, some to sink, and some to stay at their current decimal y-level while submerged, depending on their [[Buoyancy]].
 
|-
 
|-
 
| [[Hardcore Chests]]
 
| [[Hardcore Chests]]
| Ender Chests behave like normal chests unless placed on an [[ender block]] beacon.
+
| Chests cannot be mined without at least an Iron axe, and require Wood [[Siding]]s to be crafted. The player has to rely on [[Wicker Basket]]s and [[Hamper]]s early on for storage.
 +
 
 +
Ender Chests behave like normal chests unless placed on an Ender Block [[beacon]], in which case the following rules apply:
 +
*Chests placed on the first (3x3) tier access a shared inventory, unique to the dimension the beacon is built in.
 +
*Chests placed on the second (5x5) tier access a second shared inventory, unique to the dimension the beacon is built in.
 +
*Chests placed on the third (7x7) tier access a third shared inventory, shared across all dimensions.
 +
*Chests placed on the fourth (9x9) tier access a private inventory.
 +
 
 
|-
 
|-
 
| [[Hardcore Chicken]]
 
| [[Hardcore Chicken]]
| Chickens cannot give live birth, and must be fed seeds to produce [[Egg]]s.
+
| Removes the odd chicken behavior of laying eggs randomly and giving live birth. Now you must give [[Chicken Feed]] to a chicken, and after being fed, the chicken will lay an egg the next morning. To get more chickens you have to then encourage the chick in the egg to hatch out by throwing the egg at the wall. Sometimes a chicken comes hatches out while other times raw egg falls out.
 
|-
 
|-
 
| [[Hardcore of Darkness]]
 
| [[Hardcore of Darkness]]
Areas that are in total darkness, will appear absolutely pitch black regardless of your gamma settings and status effects for the player being in total darkness that will seriously impede the ability to function under such conditions.
+
Any zone with a light level of zero will appear pitch black, regardless of your gamma settings.
 +
 
 +
If you remain in darkness for too long you will accumulate status effects that will impede your ability to function, making you increasingly more weak and uncomfortable the longer you stay in [[Gloom]], until you eventually die eaten by the Grue. Gloom nights will happen every 8 days, on the new moon. Upon creation of a new world, the player will start on a full moon phase, giving them 8 days to prepare. Gloom nights can also happen when the moonlight is low while it's raining.
 +
 
 +
In addition, torches made out of coal will burn out after 20 minutes. Permanent lighting requires going to the Nether in order to make [[Nethercoal]] or using [[Glowstone]]. Both redstone dust and torches don't emit any light, but the earliest form of permanent lighting available is the [[Redstone Block]], giving off a light level of 11.
 +
 
 +
Charcoal production is now limited to the [[Kiln]].
 
|-
 
|-
 
| [[Hardcore Enchanting]]
 
| [[Hardcore Enchanting]]
| Rebalances the vanilla enchanting table in various ways to make it a better integrated part of the BTW tech tree, and to make it feel more like a feature and less like an exploit. This feature is comprised of various changes.
+
| Rebalances the vanilla [[Enchantment Table]] in various ways to make it a better integrated part of the BTW tech tree, and to make it feel more like a feature and less like an exploit.
 +
 
 +
There are four ways of obtaining enchanted items: rare mob drops of already enchanted items, enchanting them on the [[Enchantment Table]], having a [[Villager|priest]] enchant things for you via trade, or using the [[Infernal Enchanter]] in combination with [[Arcane Scroll]]s.  
 
|-
 
|-
 
| [[Hardcore Explosives]]
 
| [[Hardcore Explosives]]
| TNT is replaced with [[Powder Keg]]s, and [[Gunpowder]] must be crafted.
+
| A gameplay modification to the way explosives are produced.
 +
* Crafting recipe for [http://www.minecraftwiki.net/wiki/TNT TNT] is disabled and TNT is replaced by [[Powder Keg]]s.
 +
* [http://www.minecraftwiki.net/wiki/Creeper Creepers] and [http://www.minecraftwiki.net/wiki/Ghast Ghasts] drop [[Nitre]] instead of [http://www.minecraftwiki.net/wiki/Gunpowder Gunpowder].
 +
* [http://www.minecraftwiki.net/wiki/Gunpowder Gunpowder] can be crafted by combining [[Nitre]], [[Brimstone]] and [[Coal Dust]] in [[Cauldron]]
 +
* As with all Cauldron recipes involving volatile and/or explosive materials make sure Cauldron is <b>NOT</b> stoked.
 
|-
 
|-
 
| [[Hardcore Fishing]]
 
| [[Hardcore Fishing]]
| Change in recipe and functionality of [[Fishing Rod]]
+
| [[Fishing Rod]] crafting recipe has been changed. To catch a fish you need to craft Fishing Rod with bait (Spider Eye, Rotten Flesh, Bat Wings, Creeper Oysters) and you'll obtain Baited Fishing Rod. When you'll catch a fish you'll lose your bait. You can't fish underground.
 +
{{Double Title}}
 +
{{:Fishing Rod}}
 +
{{:Baited Fishing Rod}}
 +
|}
 
|-
 
|-
 
| [[Hardcore Fist]]
 
| [[Hardcore Fist]]
| Reduces the effectiveness of punching.
+
| Punching damage is greatly reduced, especially when suffering from status effects (from hunger or health).
 
|-
 
|-
 
| [[Hardcore Grass]]
 
| [[Hardcore Grass]]
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|-
 
|-
 
| [[Hardcore Grinding]]
 
| [[Hardcore Grinding]]
| Various items require a [[Millstone]] to grind them into other forms (e.g. Bones grind into bonemeal and flowers grind into dye).
+
| A modification to the way that some items are crafted, making them require the [[Millstone]]. Here is a list of those vanilla items which can no longer be crafted in the crafting grid. For the full list of items which the millstone can grind go to the [[Millstone]] page.
 +
 
 +
* [[Sugar Cane]] -> [[Sugar]]
 +
* [[Bone]] -> 3 [[Bone Meal]]
 +
** [[Skull]] -> 6 [[Bone Meal]
 +
* [[Rose Red|Rose]] -> 2 [[Red Dye]]
 +
* [[Dandelion Yellow|Dandelion]] -> 2 [[Yellow Dye]]
 +
* [[Cocoa Beans]] ->  [[Cocoa Powder]]
 +
|-
 +
| Hardcore Hoofsies
 +
| Cows will fight back when hit, or when they panic after a block has been placed or mined.  
 +
 
 +
They kick with their back legs, possibly sending the player up in the air too, and deal a non-negligible amount of damage.
 
|-
 
|-
 
| [[Hardcore Hunger]]
 
| [[Hardcore Hunger]]
| Players get hungrier faster even when doing nothing. Penalties are added for hungry and obese players.
+
| A Modification to the way the hunger system works and the ways in which food can be obtained.  It generally makes food harder to get and less effective at feeding the player.  Domestic crops, including wheat, can only be obtained in villages, and all raw meat has a substantial chance to poison the player, which is now more problematic, since you cannot eat while poisoned anymore. 
 +
 
 +
It also causes the player to lose hunger points at a very slow rate when doing nothing, resolving an exploit on servers where the player could simply not move in order to not eat, and severely increases the penalties of approaching starvation and actually starving by giving effects such as slowness, mining fatigue, and nausea to the player. 
 +
 
 +
It should also be noted that it replaces the saturation system with a "fat" system that is visible on the user interface.
 +
|-
 +
| [[Hardcore Hunger for Animals]]
 +
| Animals need to eat grass every day to avoid dying from starvation. See [[Animal Tweaks]] for details.
 
|-
 
|-
 
| [[Hardcore Hunger for Wolves]]
 
| [[Hardcore Hunger for Wolves]]
| Wolves have to eat or they starve.
+
| Wolves need to eat every day as well, but unlike animals, they will start hunting by themselves when getting hungry, attacking animals or the player.
|-
+
They can eat all meat, and most of the advanced food items used by the player.
| [[Hardcore Hunger for Animals]]
 
| Animals have to eat or they starve.
 
 
|-
 
|-
 
| [[Hardcore Info]]
 
| [[Hardcore Info]]
| The "F3" debug display no longer displays biome info and coordinates.
+
| This removes any information in the debug menu that can be used to gain an in-game advantage, while leaving in place any info that would be used for tweaking performance and such. It also adds a new display for how close the player is to a chunk boundary, since this can be used to workaround bugs in redstone circuits due to how block updates work in vanilla, while not providing cheaty info about which direction the player is facing.
 
|-
 
|-
 
| [[Hardcore Knitting]]
 
| [[Hardcore Knitting]]
| Wool has to be knit from yarn.
+
| Any items using wool in its recipe will now require [[Wool Knit]], made with [[Knitting Needles]].
 
|-
 
|-
 
| [[Hardcore Lactation]]
 
| [[Hardcore Lactation]]
| Cows and Mooshrooms can only be milked when their udders are full. Similar to sheep, they need to eat grass several times for their udders to refill.
+
| This mode makes cows only able to be milked occasionally (similar to chickens laying eggs), and only after eating grass (similar to sheep re-growing wool). A cow's udder now provides a visual indication of whether or not a cow may be milked. Attempting to milk a cow that doesn't have a full udder will cause the cow to panic.
 
|-
 
|-
 
| [[Hardcore Melons]]
 
| [[Hardcore Melons]]
Line 88: Line 152:
 
|-
 
|-
 
| [[Hardcore Movement]]
 
| [[Hardcore Movement]]
| Movement speed is dependent on surface
+
| A modification to the way that movement speeds work. Speed now depends on the surface on which the player or mob is travelling over. This encourages the building of roads to allow fast travel, since grass is not a favorable material.
 +
 
 +
*Hard surfaces or materials used in roads (cobble, brick, gravel, planks, wool, iron, etc.) increase speed
 +
*Soft surfaces (grass, dirt, etc.) use the standard speed
 +
*Surfaces that you would expect to slow you down (tall grass, snow, vines, groth, reeds, etc.) reduce speed
 +
*Soul sand reduces speed more than anything else
 +
*Potions of swiftness have been removed
 +
*Materials in each of these classs will all provide the same bonus or detriment to movement - travel across cobble is equally as fast as travel across gravel, and travel across tall grass is equally as slow as travel across sand.
 
|-
 
|-
 
| [[Hardcore Nothing to Worry About]]
 
| [[Hardcore Nothing to Worry About]]
Line 94: Line 165:
 
|-
 
|-
 
| [[Hardcore Ores]]
 
| [[Hardcore Ores]]
| [http://www.minecraftwiki.net/wiki/Iron_Ore Iron Ore]s smelt into [[Iron Nugget]]s instead of [http://www.minecraftwiki.net/wiki/Iron_Ingot Iron Ingots].
+
| This makes iron much more difficult to acquire by causing iron ore blocks to smelt into [[Iron Nugget]]s rather than ingots. Nine nuggets are needed for an ingot, which is still required for most recipes, though some, such as the compass, clock, and bucket have been re-balanced to use nuggets rather than ingots. Another component of this makes iron a much better tool and armor material by increasing its durability and protection potentials.
 
|-
 
|-
 
| [[Hardcore Packing]]
 
| [[Hardcore Packing]]
 
| A new mechanic to craft items using pistons pushing into an enclosed space.
 
| A new mechanic to craft items using pistons pushing into an enclosed space.
 +
 +
See [[Piston Packing]] for more details and pictures.
 
|-
 
|-
 
| [[Hardcore Performance Enhancement]]
 
| [[Hardcore Performance Enhancement]]
| BTW makes a lot of changes to make Minecraft run better.
+
| BTW makes hundreds of little tweaks to the game to improve performance and stability. In this day and age, it can pretty much run on a potato.
 
|-
 
|-
 
| [[Hardcore Poking]]
 
| [[Hardcore Poking]]
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|-
 
|-
 
| [[Hardcore Sheep]]
 
| [[Hardcore Sheep]]
| Dyeing sheep only works for one shearing session and must be bred for new colors.
+
| A modification to the way sheep shearing and breeding works.  It prevents sheep from being dyed to a new color permanently and producing offspring of their altered color.  In essence, sheep can only be dyed a color for one shearing session.  Thus, it makes sheep of unusual color found throughout the world very valuable. In addition to this, sheep now only drop [[Wool]] instead of [[Wool Block|Wool Blocks]] when killed or sheared.
 
|-
 
|-
 
| [[Hardcore Slime]]
 
| [[Hardcore Slime]]
| Even small slimes do damage.
+
| Even small slimes do damage, and they're quite fast and deadly (but they can still be killed in one punch). Slimes aren't slowed down in water.
|-
 
| [[Hardcore Sinkholes]]
 
| [http://minecraft.gamepedia.com/Gravity#Falling_Blocks Falling blocks] update when players stand on them, causing them to fall if the blocks are not supported by non-falling blocks.
 
 
|-
 
|-
 
| [[Hardcore Smelting]]
 
| [[Hardcore Smelting]]
| Smelting times in a furnace are determined by the item being smelted. Food cooks normally, glass is slower and costs more fuel, stone takes longer and burns more fuel than glass, and ores take the longest amount of time.
+
| The vanilla furnace is disabled. Early on, food can be cooked on a [[Campfire]], then in a [[Brick Oven]]. Ores take 10 minutes to cook in an oven, and only give 1 nugget instead of an ingot.
 
|-
 
|-
| [[Hardcore Soul Mating]]
+
| [[Hardcore Soul Mating]]<span style="color:#FFA500">[O]</span>
 
| Players that die in close succession spawn together.
 
| Players that die in close succession spawn together.
 
|-
 
|-
 
| [[Hardcore Spawn]]  
 
| [[Hardcore Spawn]]  
| Players will often respawn at a random location after death.
+
| This mode changes the respawn location after death to be randomly chosen from within an unknown radius from the original spawn.
 +
*Frequent deaths will result in respawning in the same place
 +
*Going through the portal in The End returns the player to the original spawn point
 +
*[[Soulforged Steel Block]] [[Beacon]]s fix the spawn point of those bound to it with secondary effects
 +
This provides far more impact to death by encouraging exploration and construction over a far larger area, to provide faster travel over large distances. It also prevents idiocy like intentional suicide to get back to the original spawn.
 +
 
 +
On servers, it also prevents such problems as spawn-camping and players immediately returning to cause problems after they are killed. It thus makes traps and general base defense much more effective. Note that with Hardcore Spawn enabled, spawn build protection is automatically disabled, as it becomes irrelevant.
 +
 
 +
See [[HCS]] for more details.
 
|-
 
|-
 
| [[Hardcore Stratification]]
 
| [[Hardcore Stratification]]
| Stone generated under Better than Wolves is separated into strata. Deeper strata are darker in color, and require better picks to mine. Ores are not affected by stratification, and only need their appropriate tool level (e.g. iron ore in the deepest strata only needs a stone pick to harvest).
+
| Hardcore Strata splits the minecraft world into different layers/strata. Each layer needs a better pick to mine as you go down.  
 +
 
 +
The appearance of the [[Smooth Stone]] is also changed the further you go down, moving from the regular stone texture at layer 64, to a darker look closer to bedrock.
 
|-
 
|-
 
| [[Hardcore Stumping]]
 
| [[Hardcore Stumping]]
| The bottom log of a tree is a stump that can't easily be removed.
+
| The bottom block of each tree is now called a [[Stump]], and is different than regular Wood.
 +
 
 +
It cannot be mined by any tool, and when burned will turn into a '''[[Smouldering Log]]''', then '''[[Cinders]]''', both of which cannot be manually destroyed.
 +
 
 +
'''A stump is a very important part of the BTW mod, as it is the only way to get your first [[Crafting Table]]''', made by using a [[Chisel]] twice on a '''stump''' of any variety.
 +
 
 +
{{Grid2|Stump Spruce}}{{Grid2|Chisel;Diamond Chisel}}{{Grid2|Spruce Work Stump}}
 +
{{Grid2|Stump Oak}}{{Grid2|Diamond Chisel;Chisel}}{{Grid2|Oak Work Stump}}
 +
 
 +
{{Grid2|Stump Birch}}{{Grid2|Diamond Chisel; Chisel}}{{Grid2|Birch Work Stump}}
 +
{{Grid2|Stump Jungle}}{{Grid2|Chisel;Diamond Chisel}}{{Grid2|Jungle Work Stump}}
 +
 
 +
The only way to remove a '''stump''' is by using a [[Stump Remover]], a [[Block Dispenser]], or by luring a [[Creeper]] close enough to destroy it.
 +
 
 
|-
 
|-
 
| [[Hardcore Tools and Weapons]]
 
| [[Hardcore Tools and Weapons]]
| Some of the tools and weapons can't be crafted from low durability materials like wood or stone.
+
| This modification makes crafting wooden tools impossible. The first tier of tools available is now made of stone, and requires string to craft.
 +
 
 +
See [[Tools and Weapons]] for details.
 +
 
 +
This also makes iron the lowest tier material from which hoes and swords can be made, thus forcing the player to acquire iron to farm and fight effectively. This, coupled with hardcore ores, makes iron a much more sought-after and difficult-to-obtain resource.  The purpose of this is to make iron more valuable and create a distinct "stone-age" level of technology that the player must play through.
 
|-
 
|-
 
| [[Hardcore Torches]]
 
| [[Hardcore Torches]]
| [[Torch]]es now require a piece of coal or charcoal for every torch, and charcoal must be made in a [[Kiln]].
+
| Torches made out of coal are now called [[Crude Torch]]es, and they will burn out after 20 minutes. Crude torches can spread fire and need to be used with care.
 +
 
 +
Permanent lighting requires going to the Nether in order to make [[Nethercoal]], which can be crafted into the familiar, infinitely lasting vanilla [[Torch]].
 
|-
 
|-
 
| [[Hardcore Villagers]]
 
| [[Hardcore Villagers]]
| Villagers need diamonds to go into breeding mode. Iron golems can only be created by the player.  
+
| An overhaul of the value of villagers, iron golems, and villages themselves.  This is mostly done by making villages the only source of domestic crops, such as wheat.
 +
*Villagers no longer automatically breed whilst in the vicinity of doors. They now have to be manually bred through a similar method to animals; however, "love mode" is activated with diamonds, not wheat.
 +
*Villagers only produce children of the same class as one of their parents.
 +
*In a similar way to animals, villagers follow you when you are holding a diamond.
 +
*Villagers spawn as zombies. They may be converted to real villagers with soul urns.
 +
*Iron golems no longer spawn naturally, and have to be created by the player.
 +
*Zombies breaking wooden doors and sieges occur in all difficulties (sieges now follow regular spawning rules).
 +
*Slaying villagers will produce massive amounts of XP.
 +
 
 +
See [[Villager]]s for details.
 
|-
 
|-
 
| [[Hardcore Modes|Hardcore Wood]]
 
| [[Hardcore Modes|Hardcore Wood]]
| Obtaining wood and wood planks has become much less efficient without the proper tools.
+
| Punching wood will now drop 2 sticks, 1 [[Saw Dust]], and 1 [[Bark]]. In order to get logs you must now first make a [[Stone Axe]], which requires [[String]].
 +
 
 +
Additionally, splitting logs into planks in the crafting grid now requires combining a log and an axe made at least of Iron, with the durability of the axe being consumed for each log cut.
 +
 
 +
Stone Axes will create [[Shaft]]s instead of Wooden Planks. Crafting a log in this manner results in 2 planks (instead of vanilla's 4). Saw Dust and Bark being created will scatter around you as you craft, with the planks being the actual crafting result.  
 +
 
 +
{{Title}}
 +
{{:Wooden Plank}}
 
|}
 
|}
  
 +
The [[Iron Axe]] will take damage per block from splitting wood, but tools of Diamond quality or higher will take no damage.
 +
|}
 +
 +
 +
 +
 +
 +
(links bellow are mostly outdated  -Batto)
 
==[[Crafting Recipes]]==
 
==[[Crafting Recipes]]==
 
Many of the vanilla crafting recipes has been changed.
 
Many of the vanilla crafting recipes has been changed.

Revision as of 06:46, 21 January 2024

Overview

Better than Wolves is by far one of the most exhaustive overhaul mod there is, because basically every single aspect of the game as you know it has been tuned in some way or another. I has such a massive scope that people sometimes refer to it as a modpack, even though it's a single mod.

  • [O] - Optional - this mode can be turned off or on in config file
  • [D] - Default - Despite being optional this mode is considered the default BtW setting and is recommended for proper and balanced BtW experience.
Change Summary
Hardcore Archery Arrows need to be in the hotbar in order to shoot with the Bow.

Skeletons only drop Rotted Arrows, which can only be fired with a regular bow, deal less damaged and drop down faster.

Regular Arrows can be fired from any bows, but will deal more damage and fly further when using a Composite Bow.

Hardcore Armor A huge re-balance of the armor system, adding in different advantages and disadvantages of all types of armor.

Above a certain weight (depending on the amount of iron in your armor), the player will not be able to swim anymore, and will sink in water.

Armor now carries weight that slows the player depending on material. This, in conjunction with hardcore ores makes some armor, such as iron, difficult to wear and obtain, but more protective.

Hardcore Baking Cookies, Cakes, Pumpkin Pies and Bread have their corresponding unbaked version : Cookie Dough, Cake Batter, Oven Ready Pumpkin Pie and Bread Dough.

These uncooked items must then be placed into an oven or in a Kiln to be baked into their respective items.

Hardcore Beacons Major change in how Beacons work
Hardcore Bedding This effectively disables beds as a means to set spawn position and to skip the night. This was done to encourage construction (especially of rail networks), restore the balance between day and night activities within the game, restore the impact of weather on gameplay, and to give player death more consequence.

Beds (and Bedrolls) can still be used at night, but unlike in vanilla Minecraft, they won't magically skip the night. Instead, the world is simulated at high speed (as fast as your computer can handle).

Hardcore Bonemeal Bonemeal no longer forces growth (except for tall grass and flowers), but will instead increase the rate at which crops grow (approximately 2 times faster) when used on Farmland.
Hardcore Bouncing This prevents blocks from being placed while the player is in the air by jumping, in order to reduce the effectiveness of "pillaring" (particularly when creating shelters in the early game), increase the value of stairs and ladders, and in general to promote a little more thought going into support structure when working on construction projects rather than just placing a column of dirt.

Note that this feature is disabled in the Relaxed Difficulty.

Hardcore Brewing Changed the potion system to up the value of various mob drops, while reducing the prominence of the whole "golden vegetable" bit.
Hardcore Bucket Buckets cannot place source blocks or pick up lava, but can collect flowing water.

It is a mode intended to make fluid flow (and by extension, the generation of mechanical power) far more interesting without causing additional performance overhead, by requiring the player to actually build canals and such to have access to liquids.

The player can drain water using buckets from everywhere, not just water sources - even from waterfalls and canals. When the water is placed, it will not be a source. Instead, it would be a 1x1 block that will quickly disappear, not before destroying any torches and redstone it lands upon, turning lava into obsidian, and activating Detector Blocks.

Keep in mind that Screw Pump can be used to transport water.

Hardcore Buoy [O][D] A Modification that drastically alters the way water-flow is used for item transport and filtration and opens up many filtration possibilities that weren't present in the past.

It causes some items to float, some to sink, and some to stay at their current decimal y-level while submerged, depending on their Buoyancy.

Hardcore Chests Chests cannot be mined without at least an Iron axe, and require Wood Sidings to be crafted. The player has to rely on Wicker Baskets and Hampers early on for storage.

Ender Chests behave like normal chests unless placed on an Ender Block beacon, in which case the following rules apply:

  • Chests placed on the first (3x3) tier access a shared inventory, unique to the dimension the beacon is built in.
  • Chests placed on the second (5x5) tier access a second shared inventory, unique to the dimension the beacon is built in.
  • Chests placed on the third (7x7) tier access a third shared inventory, shared across all dimensions.
  • Chests placed on the fourth (9x9) tier access a private inventory.
Hardcore Chicken Removes the odd chicken behavior of laying eggs randomly and giving live birth. Now you must give Chicken Feed to a chicken, and after being fed, the chicken will lay an egg the next morning. To get more chickens you have to then encourage the chick in the egg to hatch out by throwing the egg at the wall. Sometimes a chicken comes hatches out while other times raw egg falls out.
Hardcore of Darkness Any zone with a light level of zero will appear pitch black, regardless of your gamma settings.

If you remain in darkness for too long you will accumulate status effects that will impede your ability to function, making you increasingly more weak and uncomfortable the longer you stay in Gloom, until you eventually die eaten by the Grue. Gloom nights will happen every 8 days, on the new moon. Upon creation of a new world, the player will start on a full moon phase, giving them 8 days to prepare. Gloom nights can also happen when the moonlight is low while it's raining.

In addition, torches made out of coal will burn out after 20 minutes. Permanent lighting requires going to the Nether in order to make Nethercoal or using Glowstone. Both redstone dust and torches don't emit any light, but the earliest form of permanent lighting available is the Redstone Block, giving off a light level of 11.

Charcoal production is now limited to the Kiln.

Hardcore Enchanting Rebalances the vanilla Enchantment Table in various ways to make it a better integrated part of the BTW tech tree, and to make it feel more like a feature and less like an exploit.

There are four ways of obtaining enchanted items: rare mob drops of already enchanted items, enchanting them on the Enchantment Table, having a priest enchant things for you via trade, or using the Infernal Enchanter in combination with Arcane Scrolls.

Hardcore Explosives A gameplay modification to the way explosives are produced.
Hardcore Fishing Fishing Rod crafting recipe has been changed. To catch a fish you need to craft Fishing Rod with bait (Spider Eye, Rotten Flesh, Bat Wings, Creeper Oysters) and you'll obtain Baited Fishing Rod. When you'll catch a fish you'll lose your bait. You can't fish underground.
Name Ingredients Input » Output Name Ingredients Input » Output
Fishing Rod String or Sinew,
Shaft,
Iron Nugget or
Bone Fish Hook
String Sinew
String Sinew
Grid layout Arrow (small).png
Fishing Rod
Shaft
Iron Nugget Bone Fish Hook
Baited Fishing Rod Fishing Rod,
Spider Eye or Rotten Flesh
or Bat Wing or Creeper Oyster or Witch Wart
Fishing Rod
 
Grid layout Arrow (small).png
Baited Fishing Rod
 
Spider Eye Rotten Flesh Bat Wing Creeper Oyster Witch Wart
Hardcore Fist Punching damage is greatly reduced, especially when suffering from status effects (from hunger or health).
Hardcore Grass Grass needs sunlight to grow.
Hardcore Grinding A modification to the way that some items are crafted, making them require the Millstone. Here is a list of those vanilla items which can no longer be crafted in the crafting grid. For the full list of items which the millstone can grind go to the Millstone page.
Hardcore Hoofsies Cows will fight back when hit, or when they panic after a block has been placed or mined.

They kick with their back legs, possibly sending the player up in the air too, and deal a non-negligible amount of damage.

Hardcore Hunger A Modification to the way the hunger system works and the ways in which food can be obtained. It generally makes food harder to get and less effective at feeding the player. Domestic crops, including wheat, can only be obtained in villages, and all raw meat has a substantial chance to poison the player, which is now more problematic, since you cannot eat while poisoned anymore.

It also causes the player to lose hunger points at a very slow rate when doing nothing, resolving an exploit on servers where the player could simply not move in order to not eat, and severely increases the penalties of approaching starvation and actually starving by giving effects such as slowness, mining fatigue, and nausea to the player.

It should also be noted that it replaces the saturation system with a "fat" system that is visible on the user interface.

Hardcore Hunger for Animals Animals need to eat grass every day to avoid dying from starvation. See Animal Tweaks for details.
Hardcore Hunger for Wolves Wolves need to eat every day as well, but unlike animals, they will start hunting by themselves when getting hungry, attacking animals or the player.

They can eat all meat, and most of the advanced food items used by the player.

Hardcore Info This removes any information in the debug menu that can be used to gain an in-game advantage, while leaving in place any info that would be used for tweaking performance and such. It also adds a new display for how close the player is to a chunk boundary, since this can be used to workaround bugs in redstone circuits due to how block updates work in vanilla, while not providing cheaty info about which direction the player is facing.
Hardcore Knitting Any items using wool in its recipe will now require Wool Knit, made with Knitting Needles.
Hardcore Lactation This mode makes cows only able to be milked occasionally (similar to chickens laying eggs), and only after eating grass (similar to sheep re-growing wool). A cow's udder now provides a visual indication of whether or not a cow may be milked. Attempting to milk a cow that doesn't have a full udder will cause the cow to panic.
Hardcore Melons They are now affected by gravity and can break into seeds after a long fall.
Hardcore Movement A modification to the way that movement speeds work. Speed now depends on the surface on which the player or mob is travelling over. This encourages the building of roads to allow fast travel, since grass is not a favorable material.
  • Hard surfaces or materials used in roads (cobble, brick, gravel, planks, wool, iron, etc.) increase speed
  • Soft surfaces (grass, dirt, etc.) use the standard speed
  • Surfaces that you would expect to slow you down (tall grass, snow, vines, groth, reeds, etc.) reduce speed
  • Soul sand reduces speed more than anything else
  • Potions of swiftness have been removed
  • Materials in each of these classs will all provide the same bonus or detriment to movement - travel across cobble is equally as fast as travel across gravel, and travel across tall grass is equally as slow as travel across sand.
Hardcore Nothing to Worry About There are a few tiny little insignificant things related to how various creatures react to nether exposure. Absolutely nothing to worry about here, as they like the nether lots and lots. Mmmmm, mmmm...can't get enough of that nether exposure.
Hardcore Ores This makes iron much more difficult to acquire by causing iron ore blocks to smelt into Iron Nuggets rather than ingots. Nine nuggets are needed for an ingot, which is still required for most recipes, though some, such as the compass, clock, and bucket have been re-balanced to use nuggets rather than ingots. Another component of this makes iron a much better tool and armor material by increasing its durability and protection potentials.
Hardcore Packing A new mechanic to craft items using pistons pushing into an enclosed space.

See Piston Packing for more details and pictures.

Hardcore Performance Enhancement BTW makes hundreds of little tweaks to the game to improve performance and stability. In this day and age, it can pretty much run on a potato.
Hardcore Poking You can stick sticks into the ground.
Hardcore Player Names [O] Allows server owners to disable player name plates (intended for anarchy play).
Hardcore Protection Adds a number of new armors.
Hardcore Redstone Vanilla recipes for redstone reactive blocks have been changed so they actually include redstone in the recipe itself. Wooden doors, trapdoors, and fencegates no longer respond to redstone.
Hardcore Sheep A modification to the way sheep shearing and breeding works. It prevents sheep from being dyed to a new color permanently and producing offspring of their altered color. In essence, sheep can only be dyed a color for one shearing session. Thus, it makes sheep of unusual color found throughout the world very valuable. In addition to this, sheep now only drop Wool instead of Wool Blocks when killed or sheared.
Hardcore Slime Even small slimes do damage, and they're quite fast and deadly (but they can still be killed in one punch). Slimes aren't slowed down in water.
Hardcore Smelting The vanilla furnace is disabled. Early on, food can be cooked on a Campfire, then in a Brick Oven. Ores take 10 minutes to cook in an oven, and only give 1 nugget instead of an ingot.
Hardcore Soul Mating[O] Players that die in close succession spawn together.
Hardcore Spawn This mode changes the respawn location after death to be randomly chosen from within an unknown radius from the original spawn.
  • Frequent deaths will result in respawning in the same place
  • Going through the portal in The End returns the player to the original spawn point
  • Soulforged Steel Block Beacons fix the spawn point of those bound to it with secondary effects

This provides far more impact to death by encouraging exploration and construction over a far larger area, to provide faster travel over large distances. It also prevents idiocy like intentional suicide to get back to the original spawn.

On servers, it also prevents such problems as spawn-camping and players immediately returning to cause problems after they are killed. It thus makes traps and general base defense much more effective. Note that with Hardcore Spawn enabled, spawn build protection is automatically disabled, as it becomes irrelevant.

See HCS for more details.

Hardcore Stratification Hardcore Strata splits the minecraft world into different layers/strata. Each layer needs a better pick to mine as you go down.

The appearance of the Smooth Stone is also changed the further you go down, moving from the regular stone texture at layer 64, to a darker look closer to bedrock.

Hardcore Stumping The bottom block of each tree is now called a Stump, and is different than regular Wood.

It cannot be mined by any tool, and when burned will turn into a Smouldering Log, then Cinders, both of which cannot be manually destroyed.

A stump is a very important part of the BTW mod, as it is the only way to get your first Crafting Table, made by using a Chisel twice on a stump of any variety.

Stump Spruce Chisel Diamond Chisel Spruce Work Stump Stump Oak Diamond Chisel Chisel Oak Work Stump

Stump Birch Diamond Chisel Chisel Birch Work Stump Stump Jungle Chisel Diamond Chisel Jungle Work Stump

The only way to remove a stump is by using a Stump Remover, a Block Dispenser, or by luring a Creeper close enough to destroy it.

Hardcore Tools and Weapons This modification makes crafting wooden tools impossible. The first tier of tools available is now made of stone, and requires string to craft.

See Tools and Weapons for details.

This also makes iron the lowest tier material from which hoes and swords can be made, thus forcing the player to acquire iron to farm and fight effectively. This, coupled with hardcore ores, makes iron a much more sought-after and difficult-to-obtain resource. The purpose of this is to make iron more valuable and create a distinct "stone-age" level of technology that the player must play through.

Hardcore Torches Torches made out of coal are now called Crude Torches, and they will burn out after 20 minutes. Crude torches can spread fire and need to be used with care.

Permanent lighting requires going to the Nether in order to make Nethercoal, which can be crafted into the familiar, infinitely lasting vanilla Torch.

Hardcore Villagers An overhaul of the value of villagers, iron golems, and villages themselves. This is mostly done by making villages the only source of domestic crops, such as wheat.
  • Villagers no longer automatically breed whilst in the vicinity of doors. They now have to be manually bred through a similar method to animals; however, "love mode" is activated with diamonds, not wheat.
  • Villagers only produce children of the same class as one of their parents.
  • In a similar way to animals, villagers follow you when you are holding a diamond.
  • Villagers spawn as zombies. They may be converted to real villagers with soul urns.
  • Iron golems no longer spawn naturally, and have to be created by the player.
  • Zombies breaking wooden doors and sieges occur in all difficulties (sieges now follow regular spawning rules).
  • Slaying villagers will produce massive amounts of XP.

See Villagers for details.

Hardcore Wood Punching wood will now drop 2 sticks, 1 Saw Dust, and 1 Bark. In order to get logs you must now first make a Stone Axe, which requires String.

Additionally, splitting logs into planks in the crafting grid now requires combining a log and an axe made at least of Iron, with the durability of the axe being consumed for each log cut.

Stone Axes will create Shafts instead of Wooden Planks. Crafting a log in this manner results in 2 planks (instead of vanilla's 4). Saw Dust and Bark being created will scatter around you as you craft, with the planks being the actual crafting result.

Name Ingredients Input » Output
Wooden Plank,
Sawdust,
Bark
Wood,
Axe (Iron or greater)
 
 
 
Grid layout Arrow (small).png
Wooden Plank
GridNumbersCSS.png
Wooden Plank (Pine)
GridNumbersCSS.png
Wooden Plank (Birch)
GridNumbersCSS.png
Wooden Plank (Jungle)
GridNumbersCSS.png

Oak Bark Spruce Bark Birch Bark Jungle Bark Iron Axe Diamond Axe Refined Axe Battle Axe
Sawdust
GridNumbersCSS.png
Sawdust
GridNumbersCSS.png
Sawdust
GridNumbersCSS.png
Sawdust
GridNumbersCSS.png
 
Wood Wood (Pine) Wood (Birch) Wood (Jungle)
Iron Axe Diamond Axe Refined Axe Battle Axe
 
 
 

The Iron Axe will take damage per block from splitting wood, but tools of Diamond quality or higher will take no damage.



(links bellow are mostly outdated -Batto)

Crafting Recipes

Many of the vanilla crafting recipes has been changed.

Aesthetic Blocks

Who said that BTW isn't artistic.

Miscellaneous Features

Many fun little features