Wolf

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Wolf
Wolf2.gif


Type

Neutral

Health points

Wild: 20 (Heart.png × 10)
Tamed: 20 (Heart.png × 10)

Armor points

{{{armor}}}

Attack strength

Wild: 4 (Heart.pngHeart.png)
Tamed: 4 (Heart.pngHeart.png)

Spawn

Wolf: On world generation, in Forest and Taiga biomes

Drops

Grid Raw Wolfchop.png
Raw Wolfchop (0–2) on death.
Grid Burned Meat.png
Burned Meat If killed with fire.
Grid Dung.png
Dung intermittently while fully fed (more common in full darkness).

Rare drops

{{{raredrops}}}

Experience

1 - 3

Wolves are a neutral mob that can be tamed using Bones to assist in combat with most hostile mobs. However, since the wolf AI is so bad and full of suicidal tendencies, they are best kept as a poop machine in a safe spot. They are essential for mechanical progression in Better Than Wolves because of their Dung, which are used in the creation of Tanned leather, which is required to make Straps.

Wolves can also be crafted into a Companion Cube for the ultimate virtual pet experience.

For more details about the effect of infection from dead souls, see Possession

Spawning

Similar to passive mobs, Wolves spawn on world generation or upon generation of new chunks in packs of 4. They will only spawn in Forest and Taiga biomes and can spawn regardless of light level.

Wolves will never respawn in an already generated chunk, just like other animals, and as such can only be found in newly generated land.


Behavior and Appearance

  • Wolves exhibit four different states of behavior depending on how the player interacts with them:
  • Untamed wolves have gray fur, a drooping tail, and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player and animals, however if a wolf is hungry it will become hostile towards sheep, chickens, and pigs. If an untamed wolf is starving, it will also become hostile towards the player, villagers, and cows. An un-tamed wolf that became hostile due to hunger, will return to a regular untamed wolf after eating.
  • Tamed wolves have friendlier-looking eyes. They have a default red collar around their neck, which can be dyed using any color of dye on the wolf. This also includes other wolves owned by other player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner. They do not attack creepers, ghasts, baby chickens, or tamed cats, regardless of owner. Unlike vanilla Minecraft, zombies and skeletons do not run from tamed wolves. Also unlike vanilla, tamed wolves will not attack skeletons without provocation. If a tamed wolf is not fed often enough, it will enter a "hungry" state where its fur appears dirty and browned, if not fed in this state, it will eventually enter a "starving" state, where it will attack its owner.
  • Hostile/Hungry wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or mob, or when they see a mob they want to eat. Their tail is held out straight, their eyes become bright red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to mobs that attack them, or to the mobs they are hunting. These wolves can be "calmed" by throwing food it can eat near it.
  • Manhunter/Starving wolves are characterized by their bright red eyes, not to be mistaken with hostile wolves. Manhunters will only appear as a result of owner neglect. If left to starve, or if fed Raw Wolfchop or Cooked Wolfchop, a tamed wolf will become a manhunter. Manhunters will remain aggressive until their hunger is satiated on player flesh, either by killing and eating a player, or being given mystery meat.
  • Possession, also known as "Nothing to Worry About", is what happens to living animals and villagers, but not the player, when exposed to the spirits of The Nether after a short time: infected souls start to come out of the Nether and leak into your world. These spirits are invisible, and will seep out a short distance from any Nether Portal, and will also infect potential hosts that enter the Nether entirely, warping their behavior to generally undesirable results.

Movement and Hazards

Tamed wolves who are not sitting will wander randomly when their owner is near, but will follow if the owner moves more than 10 blocks away, at 12 blocks the wolf will teleport. When following, wolves will always stop 1 block away from the owner, this seems to be a Better Than Wolves tweak to help mitigate Wolves pushing their owners off cliffs.

  • Wolves can be told to "sit" by pressing use on them and made to stand again with another press of use
    • A wolf automatically sits when first tamed.
    • While sitting, they do not follow the player, and will not help the player in any fights.
    • Wolves stand up and follow the player if it is pushed into water or injured while sitting.
  • Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take damage if they leap.
  • Wolves attack their targets running about at the player's walking speed and by leaping at them in exactly the same manner as spiders, but cause no damage while in midair.
    • Tamed wolves will attack most animals the player starts to attack, including cows, which can deal significant damage to wolves while hunting. Tamed wolves will not attack baby chickens, as it is impossible for the player to avoid attacking them while throwing eggs.
    • Tamed wolves will attack most hostile mobs with the exception of creepers and ghasts. They also can navigate and turn around in 1×1 horizontal tunnels.
    • Because of their keen sense of a smell, they can sense and attack a player or mob even under the effects of an invisibility potion.
  • Wolves in rain or water will have a darker texture. After emerging from water, or at the end of a rainfall, a wolf shakes the water off their fur.
  • Wolves can be possessed if they are in the nether or within 16 blocks of a nether portal. When possessed a wolves sounds will be audibly lower in pitch. They occasionally go into a trance state where its head will spin, and they can also "infect" other mobs within 16 blocks of it, those mobs can also become possessed.

Taming, Health and Feeding

Taming

Wolves can be tamed using bones, the number of bones is random for each wolf, as each bone has a 1/3 chance of taming the wolf. If the wolf is tamed, it receives a red collar and sits, and will not accept any more bones.

  • A wolf cannot be tamed if it is hostile or already tamed.
  • A hostile wolf can be calmed by throwing food he can eat between you and the wolf.
  • Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.

Health

A tamed wolf's tail will rise and lower depending on its health. The exact health of a wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they are low health, or when they enter the "hungry" state. Tamed wolves can be healed by feeding them any sort of meat except fish. This restores as much of the wolf's health as the same food would restore hunger points when eaten by the player.

Feeding

As with all animals in Better Than Wolves, Wolves need to eat. If a wolf goes 1 in-game day (24000 ticks) without eating it will enter a "hungry" state, the wolf will appear browned and dirty, and will whine/growl for food. After another in-game days passes, it will enter a "starving" state, where it will become aggressive towards its owner.

  • Wolves can be fed with the "use" key or by throwing food on the ground near them. Wolves will only eat until their health and hunger is satisfied, and will not consume excess food left on the ground.
  • Wolves can be fed any kind of meat except for fish.
  • Feeding a wolf affects its health and hunger. For example 1 piece of meat can be used to both heal a wolves health, and to satiate its hunger, for this reason, some players may prefer to wait until a wolf is hungry to feed it, as to not waste food in the early game.


Breeding

You can breed wolves using Mystery Meat. If a wolf kills a player it also feeds nearby wolves and makes them enter breeding mode.

  • Newborn puppies are always untamed.
  • Wild and Tame wolves can be bred together.
  • The Breeding Harness cannot be used on wolves, however there is no need since they can be made to sit in one place anyways.

Drops

Tamed, angry, and wild wolves will all drop 0-2 Raw Wolfchop upon death, and will drop Burned Meat if killed with fire.

All wolf types will produce dung intermittently while they are fully fed. This process is sped up significantly if the wolf is in darkness, and can be completely automated. See dung, for an example on automated farming. While all wolf types produce dung, it is easier to collect it from a tamed wolf, as they can be made to sit in one spot.

  • Wolves will only poop if they have free space, a 3x3 room is the smallest reliable room size to capture dung. Its recommended to build walls around your dung collection area, as dung can exit the wolf at very high velocities.

See also