Difference between revisions of "Village"

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[[File:2012-02-01 17.12.21.png|thumb|An image of the NPC Village]]
 
[[File:2012-02-01 17.12.21.png|thumb|An image of the NPC Village]]
  
'''Villages''', also known as '''NPC villages''', are groups of buildings inhabited by non-player characters (NPCs)—[[Villager]] [[mobs]] that [[spawn]] naturally in the [[The Overworld|world]]. They only occur in the plains or desert [[biome]]s. Village buildings in plains biomes will be made out of Oak Wood, Oak Wood Planks, Cobblestone, Stone Stairs and Glass Panes. Village buildings in desert biomes are made out of [[Sandstone]], Smooth Sandstone, Sandstone Slabs, Sandstone Stairs and Glass Panes instead of wooden or cobblestone features. Also, the plains biome villages have Gravel roads while the desert biome villages have Sandstone roads.
+
'''Villages''' are groups of buildings formerly inhabited by [[villager]]s that spawn naturally in plains or desert [[biome]]s. Village buildings in plains are made out of oak wood and cobblestone, while buildings in deserts are made out of [[sandstone]]. They are one of the most important structures to encounter, being the only sources of [[wheat]], [[carrot]]s, [[potato]]es, and [[villager]]s; library buildings are also one of the few sources of [[Bookshelf|bookshelves]]. Due to mysterious events possibly related to Steve's arrival in the world, when you encounter a village the villagers will all have been turned into [[zombie villager]]s. Finding and curing them using [[soul urn]]s so you can trade with them is a vital part of progression.
  
== Finding villages ==
+
Villages within 2250 blocks of spawn are abandoned, meaning they have no crops or villagers. Villages between 2250 and 3000 blocks away are partially abandoned, having wheat but no potatoes and carrots and also only lower-tier (peasant, butcher, and blacksmith) villagers.
  
One method is to find the possible places that villages can spawn by using a superflat world, where a lack of terrain makes villages spawn more often. This method will not always work:
+
== Structure ==
# Find your seed number. This can be done by pressing "/" and typing "seed".
 
# Create a creative, superflat world, using that seed.
 
# If the computer being used is sufficiently powerful, set the render distance to "far".
 
# Fly around and search for a village.
 
# When you find one, press F3 and find the coordinates.
 
# Go to these coordinates on your other (first) world.
 
# A village (not the same design but still a village) may spawn there (if the conditions are right).
 
The above does not always work because villages only spawn in flat [[biome]]s ([[plains]] and [[desert]]), so the above produces many false positives where the location in the original map is not suitable.  One possibility is to retry the steps above but for step 2 select default world type (as opposed to superflat).  This makes it harder to see villages, but each village found is much more likely to exist in the original world.
 
<br>There are also programs like [http://www.minecraftforum.net/topic/626786-v2040-amidst-strongholds-village-biome-ect-finder-now-with-witch-huts/ AMIDST] (by Skidoodle) to map worlds that will display all villages of the world/seed.
 
  
Villages are much more common in worlds generated with large biomes than in default worlds; multiple villages can often be found on one desert or plains.
+
Villages contain a variety of structures.  In plains villages, these are made primarily of oak wood (both logs and planks) and cobblestone, while in desert villages they are made of sandstone. Regardless of material, the form of the buildings and other structures will be similar.
  
== Defending and rescuing villages ==
+
=== Villager homes ===
 +
Different building types correspond to villager professions, so by recognizing the building types you can tell which villagers you'll get without having to cure them first. Each building will spawn with exactly one villager of the corresponding type, and possibly also a peasant. Peasant houses come in a couple different varieties and can spawn 0-2 peasants. These buildings have [[glass pane]] windows and wooden [[door]]s. The villagers will spawn as zombies trapped inside the buildings, but they will quickly break the doors and escape. This means you'll usually encounter the doors lying on the ground next to the entrances.
  
'''Note: As of 1.4.7, Zombie sieges fail to start. See {{bug|MC-7432}} for more information.'''
+
{|class="wikitable"
 
+
!Villager Type
If a player stays in or near a Village overnight, they are likely to encounter a [[Zombie siege]]. Zombies will spawn within the village, regardless of light level, and attack the villagers.  If no villagers are outdoors (likely), they will bang on the doors of occupied houses.  While the villagers will attempt to hide in their houses, some may not make it to safety from any given siege.  If playing on Hard difficulty, the zombies will also ''break down'' the village doors, which can kill off the village within a couple of nights.  Sufficiently large villages may have [[Iron Golem]]s to help defend them, but even so, without aid from the player, the village is likely to be depopulated within a few sieges.  (If there are fewer than two villagers remaining at any time, they will be unable to respawn, and even if they can respawn, this process will be too slow to recover from the zombie attacks.)  There is also the matter that Villager AI is woefully insufficient for their survival -- even without zombies, they are prone to falling into nearby caves or pits, dancing on [[cactus]], and otherwise committing suicide.
+
!Image
 
+
!Description
Accordingly, player assistance will be needed to help the village survive, consisting of the following steps:
 
 
 
# Until the village is secured (see below), players should not spend the night within 128 blocks (their mob despawning radius) of the village borders.
 
# Remove all stairs leading to houses (zombies can only break the top half of a door and will not be able to break into houses this way)
 
# Barricade all doors without stairs with dirt blocks(Make sure all villagers are inside available houses or it would be shooting yourself in the foot, this is to allow time to secure the area)
 
#  As quickly as possible, they should secure the village against nighttime monsters.  While this will not protect against the siege itself, it will prevent other monsters (especially creepers) from spawning or entering during the night, which they will do if a player is nearby.  Left to themselves, mobs besides zombies will not attack villagers... but they ''will'' attack the player, and creepers coming after players will blow up parts of the village.
 
#* Light the entire area -- outside, inside buildings, and even flat (parts of) roofs.  While you're lighting the well's roof, you might stick a ladder on the inside edge.
 
#* Build a fence completely enclosing the village, with gates for your convenience.  As usual, make sure that nearby blocks do not allow mobs to jump over the fence from outside.  [[Tree]] farming (especially a "jungle giant") can provide enough wood for the fences.
 
#* As an interim measure, you can wait until the villagers have gone indoors for the night, and then place a block or fence gate in front of every door in the village that is holding villagers. The villagers won't be able to wander, and the zombies won't be able to attack them.  Tough luck if a zombie spawns indoors.
 
#* Re-hang doors to face outwards, and remove steps from in front of doorways or lower paths to ensure that wherever possible every door has a 1m drop in front of it. Even in Hard mode, Zombies cannot smash a door down if they have to jump to reach it, and yet they will still try, revealing their presence.
 
# The player should always try to sleep immediately when it gets dark, and then go out the moment they wake up to finish off any burning zombies still within the town. Trying to fight zombies at night is inadvisable because more may spawn or wander in while you are fighting the ones already present. Daylight greatly helps to break this vicious circle.
 
# When morning comes, the player should replace any doors that have been broken.  Do not try replacing the doors with iron doors -- the zombies can't break them, but neither will the villagers recognize an iron door as a "village door", for spawning purposes.
 
# As of version 1.4, zombies will not merely kill villagers, but might convert them to [[Zombie|Zombie Villager]]s on Normal (50% chance) and Hard (100% chance).  Also, natural zombie spawns have a small chance of being Zombie Villagers.  If a player has been to a [[Nether Fortress]], they may be able to cure these unfortunates as follows: 
 
#* Splash them with a [[Potion of Weakness]]
 
#* Feed them a [[Golden Apple]] (nugget version)
 
#* Wait.  The cure takes quite a long time (several minutes), so you'll want to trap them under cover from sunlight, so they don't burn before they recover.  A covered corral will work, but it may be easier to prepare a house for them:  Make sure there's at least two doors, and lock the villagers out by putting gates in front of those.  Then you can lead the weakened zombie in there and escape.  (A potion of Slowing might help.)  On Hard mode, you may need to add shade outside the exits, lest your patient break down the door and expose themselves to sunlight.
 
# Curing spawned Zombie Villagers can repopulate a desolate village.  (Once you have two Villagers in the village, they will usually start reproducing.)  You can also build up the population or even create new villages this way (see below).
 
 
 
== Village behavior ==
 
 
 
A village is composed of at least one acceptable house and one villager. Upon creation, a village center is defined as the barycenter of the active doors' location. From this center extend the boundaries of the village, through which no villager nor iron golem may leave the village.  The radius of the boundary is independent from the number of villagers, and is rather defined by the most distant active door (house) from the village center.
 
 
 
As the villagers move around, area near them is occasionally checked for new valid doors (houses). Thus, the random movement of villagers may also slowly change the center and radius of the village they live in, even if no houses are changed. If a found new valid door (house) is more than 32 blocks outside of any existing village's border radius, a new village is created (with its own center and radius; if less than that, the door is added to an existing village (though not necessarily the nearest one).
 
 
 
Any contact between villages' boundaries will cause<!-- ??? original didn't make sense --> the centers of each village to travel towards the center of the other.  The minimum population of a village is 0.35 times the number of valid doors (see below).  If the population drops below that point (due to death or kidnappings), but there are at least two villagers left who can reach each other, the villagers will mate and breed until the ''adult'' population is above the minimum.  (Since child villagers take time to grow up, this will produce a population somewhat above the minimum.)
 
 
 
Villagers can be [[Trading|traded with]] by right-clicking on them. 
 
 
 
=== Popularity ===
 
 
 
A player's popularity starts at zero, and ranges between -30 and 10, and the following can alter a player's popularity:
 
{| class="wikitable"
 
! colspan="5" | Popularity of Actions
 
|-
 
! width="350px" | Action
 
! Popularity Change
 
|-
 
| align="center" | [[Trading]] a villager for the last offer slot on their list
 
| align="center" | +1
 
|-
 
| align="center" | Attacking a villager
 
| align="center" | -1
 
|-
 
| align="center" | Killing a villager
 
| align="center" | -2
 
|-
 
| align="center" | Attacking a villager child
 
| align="center" | -3
 
|-
 
| align="center" | Killing a village's [[Iron Golem]]
 
| align="center" | -5
 
|}
 
A player's popularity does not reset on death, and players cannot alter other players' popularity. In addition, the popularity is stored per village; a player may be popular in one and notorious in another. When a player's acts directly on a villager, particles around that villager will indicate the change in popularity.
 
 
 
Presently, popularity has one effect: if a player has -15 popularity or less, iron golems of that village will become aggressive to that player. If an iron golem is idle, it may become aggressive to the nearest player with -15 or lower popularity. The only limit to this aggression is a distance of approximately 13 quinquagintillion ([http://en.wikipedia.org/wiki/Names_of_large_numbers#Extensions_of_the_standard_dictionary_numbers 10^153]) blocks, which is many times larger than the size of the Minecraft world: therefore, if an iron golem is in a loaded chunk, it may become aggressive to a player at any possible distance in-game.
 
 
 
Another feature further encourages players to protect villagers: if a villager dies to a non-mob, non-player source while a player is within 16 blocks, or if a monster kills a villager, then no villager in the village will mate for approximately 3 minutes.
 
 
 
== Structures ==
 
 
 
{{main|Village structures}}
 
 
 
"Natural" villages contain a variety of structures.  In Plains villages, these will be made primarily of oak wood (both logs and planks) and cobblestone, while in Desert villages they will be made of sandstone.  Regardless of material, the form of the buildings and other structures will be similar.  Enclosed buildings will have glass windows.  "Tables" are composed of a pressure plate on a fencepost.  Note that the building interiors are often ''not'' well-lit to prevent monster spawning, let alone the outdoor areas. 
 
 
 
'''Well:''' Wells are 2x2 pools filled with water, surrounded by cobblestone/sandstone walls, and have small roofs of cobblestone supported by fences. The wells are normally 10 blocks deep, but are only 4 blocks deep in [[Superflat#Presets|Classic Flat]] worlds due to the low elevation. There is only one well in each village. Wells usually spawn near the center of the village with roads leading out from all sides.
 
 
 
'''Road:'''  Roads join all structures in the village.  They are made of [[gravel]] in Plains villages, or sandstone in Desert villages. A cactus may grow on the sandstone road, with a sandstone block on top.
 
 
 
'''Lamp post:'''  Lamp Posts can be found throughout villages.  They are made of two stacked fences topped with [[Wool|black wool]], to which four [[torch]]es are affixed, with one on each side.
 
 
 
'''Hut:'''  Huts have a rounded roof, dirt floor, and windows, and sometimes a table. They  may or may not be inhabited upon the village spawning, and if there are villagers present in these huts, there is only one.
 
 
 
'''Small house:'''  Small Houses are similar in size to huts, but have a cobblestone or sandstone floor. Their roof is flat, and may have a [[fence]]d off balcony with access provided by [[ladders]]. As with huts, they generate with no more than one villager. Unlike most other buildings, small houses have no door. Accordingly, they do not count as homes for villagers.
 
 
 
'''Large house:'''  Large Houses are composed of the same materials as small houses, though they do have doors. However, they are much larger in size and are L-shaped. Two farmers always spawn in these houses.
 
 
 
'''Butcher's shop:'''  Butcher's Shops have small seating areas made of two wooden [[stairs]] and a table between them. Nearby is a double [[Slab|stone slab]] counter, presumably for cutting up meat. A fenced off backyard is located behind the building and is accessed through a door.  The yard is also presumably for the butcher to raise animals, but the spawn of animals is not increased for the yard. A butcher will spawn in the shop, and a farmer (customer) may also spawn here
 
 
 
'''Library:'''  Libraries are longer and narrower than other buildings.  They are furnished with a row of wooden or sandstone stairs as a bench, in front of two tables, with a row of [[Bookshelf|bookshelves]] above. They also have larger windows than any other kind of buildings. A [[Crafting Table|crafting table]] is located in the corner, and a [[Mushroom]] may grow on the top. One librarian and a farmer spawn in each library.
 
 
 
'''Blacksmith:'''  A smithy is a fairly complex building, with stone/sandstone slabs lining the roof.  On the front of the building is a small porch with an awning supported by fences. Three cobblestone/sandstone stairs lead up to the porch from the road. On the porch is a small pool of lava, surrounded on one side by iron bars. There are also two furnaces and a work table made of one double stone slab.  An opening leads to a small back room with a chest containing a random selection of items (listed below).  Smithies do not have a door.  One blacksmith villager spawns near each Blacksmith but often wanders off.
 
 
 
'''Farm:'''  Farms can come in small and large varieties.  All consist of plots separated by rows of water, surrounded by wood logs or sandstone.  The small farms contain two 7&times;2 plots of crops ([[wheat]], [[potato]]es or [[carrot]]s), separated by a row of water. Larger farms are essentially two small farms combined side-by-side, with a walkway down the middle in lieu of a third water row.
 
 
 
'''Church:'''  Churches are tall buildings, with stairs used to shape an interior "altar".  Plains churches will be entirely cobblestone, while desert ones are Sandstone.  They have a small 3 floor tower equipped with ladders and glass panes, with a balcony on the top. One priest villager with a purple robe always spawns in each church. A farmer also spawns sometimes.
 
 
 
=== Frequency of village structures ===
 
 
 
The number of buildings composing a village can vary, and not every village is composed of all buildings at once. Apart from the well, which is unique and systematic, the number of buildings of each type is randomly generated, and increased in [[superflat]] worlds. Structures are picked from a weighted probability list (libraries are more common than butcher shops). There may be fewer buildings of a given type than the maximum allowed. The number of lamp posts has no restriction, as they are generated where no other buildings can be placed. Gravel roads are found between the buildings of the village and often extend beyond them.
 
 
 
{| class="wikitable" style="text-align: center"
 
|-
 
! Structure !! Weight !! Default maximum<br>range !! Superflat maximum<br>range
 
|-
 
| Hut || 3 || 2 – 5 || 3 – 8
 
|-
 
| Small house || 4 || 2 – 4 || 3 – 6
 
|-
 
| Large house || 8 || 0 – 3 || 1 – 5
 
|-
 
| Butcher's shop || 15 || 0 – 2 || 1 – 3
 
|-
 
| Library || 20 || 0 – 2 || 1 – 3
 
|-
 
| Small farm || 3 || 2 – 4 || 3 – 6
 
|-
 
| Large farm || 3 || 1 – 4 || 2 – 5
 
|-
 
| Blacksmith || 15 || 0 – 1 || 0 – 2
 
|-
 
| Church || 20 || 0 – 1 || 1 – 2
 
|}
 
 
 
=== Blacksmith chest loot chart ===
 
 
 
One or more slots in the chest that spawns in a Blacksmith Shop may be populated with items from the following list. There may be more than one slot containing the same type of item, but the numbers per slot do not exceed these limits:
 
 
 
{| class="wikitable" style="text-align: center"
 
|-
 
! Item !! Quantity !! Weight !! Chance
 
|-
 
| [[Bread]] || 1 – 3 || 15 || 62%
 
 
|-
 
|-
| [[Apple]] || 1 – 3 || 15 || 62%
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|Butcher
 +
|image
 +
|The salient features of butcher's shops are their double [[Slab|stone slab]] counter and fenced off backyard, which is behind the building and is accessed through a door. Butcher's shops have small seating areas made of two wooden [[stairs]] and a [[table]] between them. Presumably the yard was for the butcher to raise animals and the counter was for cutting up meat.
 
|-
 
|-
| [[Iron Ingot]] || 1 – 5 ||10 || 47%
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|Blacksmith
 +
|image
 +
|A smithy is a fairly complex building, with stone/sandstone slabs lining the roof. On the front of the building is a small porch with an awning supported by fences. On the porch is a small pool of water, surrounded on one side by iron bars. Nearby there are two [[brick oven]]s and an [[anvil]].  An opening leads to a small back room with a chest containing some loot.
 
|-
 
|-
| [[Sword|Iron Sword]] || 1 || 5 || 27%
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|Librarian
 +
|image
 +
|Libraries are longer and narrower than other buildings. They are easy to recognize by their row of [[Bookshelf|bookshelves]] inside (there are always exactly 7). Beneath they have a row of wooden or sandstone stairs in front of two tables, and they also have larger windows than any other kind of buildings.
 
|-
 
|-
| [[Pickaxe|Iron Pickaxe]] || 1 || 5 || 27%
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|Priest
 +
|image
 +
|Churches are tall buildings, with stairs used to shape an interior "altar".  Plains churches will be entirely cobblestone, while desert ones are sandstone.  They have a small 3 floor tower equipped with ladders and glass panes, with a balcony on the top.
 
|-
 
|-
| [[Armor|Iron Helmet]] || 1 || 5 || 27%
+
|Peasant
|-
+
|image
| [[Armor|Iron Chestplate]] || 1 || 5 || 27%
+
|Peasant houses come in three different types:
|-
+
*Huts have a rounded roof, dirt floor, and windows, and sometimes a table.
| [[Armor|Iron Leggings]] || 1 || 5 || 27%
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*Small Houses are similar in size to huts, but have a cobblestone or sandstone floor. Their roof is flat, and may have a [[fence]]d off balcony with access provided by [[ladders]].
|-
+
*Large Houses are composed of the same materials as small houses, though they do have doors. However, they are much larger in size and are L-shaped.
| [[Armor|Iron Boots]] || 1 || 5 || 27%
 
|-
 
| [[Saplings|Oak Sapling]] || 3 – 7 || 5 || 27%
 
|-
 
| [[Obsidian]] || 3 – 11 || 5 || 27%
 
|-
 
| [[Gold Ingot]] || 1 – 3 || 5 || 27%
 
|-
 
| [[Diamond]] || 1 – 3 || 3 || 17%
 
 
|}
 
|}
  
== Expanding and creating villages ==
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=== Farms ===
  
{{main|Tutorials/Village mechanics}}
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Farms can come in small and large varieties. All consist of [[farmland]] plots separated by rows of water, surrounded by wood logs or sandstone. The small farms contain two 7x2 plots of crops, separated by a row of water. Larger farms are essentially two small farms combined side-by-side, with a walkway down the middle in lieu of a third water row. One of the two rows of crops will always contain [[wheat]] and the other can contain wheat, [[carrot]]s, or [[potato]]es. This means that every village will have wheat; some will have only wheat, while others will have wheat and carrots or wheat and potatoes; but there will never be both carrots and potatoes. All farms in a single village have the same selection of crops in them. It is rare but possible for a village to spawn with no farms at all.
[[File:Villagefig2.png|thumb|The bare minimum that a house can be.]]
 
[[File:Villagefig6.png|thumb|Another acceptable house]]
 
  
The player can add more doors to a village to cause more villagers to spawn there. For every valid door in the village it will produce 0.35 of a villager. The requirements for a valid village door are that more spaces must be "outside" on one side of the door than the other. A space is considered "outside" if the sun hits it directly during the day, i.e., there is nothing above it except for transparent blocks like glass. Any space that is not transparent, or is shaded from above, is considered "inside". It will look at the 5 blocks in a straight line on each side of the door, and count the number of "outside" spaces. If the number of "outside" spaces on one side of the door is different than the number of outside spaces on the other side, it will be a valid door. For a guide on what constitutes a valid house and the mechanics and behaviour of villages, see the [[Tutorials/Village mechanics|tutorial on village mechanics]].
+
=== Other components ===
 +
'''Well:''' Wells are 2x2 pools filled with water, surrounded by cobblestone/sandstone walls, and have small roofs of cobblestone supported by fences. The wells are normally 10 blocks deep. There is always one well in each village. Wells usually spawn near the center of the village with roads leading out from all sides.
  
With the addition of Zombie Villagers and the ability to cure them into villagers, it is feasible to create a village anywhere a house can be made and zombies can be spawned, given the materials to cure the zombie villager. If the player has access to a zombie spawner (found in naturally-occuring dungeons), a "village" can easily be created by curing the zombie villagers spawned from it and corralling them (like cows or pigs) into nearby enclosed area. However, they will continue to attempt to wander and will not multiply unless a legitimate village is created following the villager housing criteria.  On the other hand, if there is no legitimate village, there will also be no zombie sieges.
+
'''Road:'''  Roads join all structures in the village.  They are made of [[gravel]] in Plains villages, or sandstone in Desert villages.
  
== Video ==
+
'''Lamp post:'''  Lamp posts can be found throughout villages.  They are made of two stacked fences topped with a block, to which some burned out [[crude torch]]es are affixed.
  
{{/video}}
+
=== Partially abandoned villages ===
 +
[[File:AbandonedVillage.png|400px|thumb|An abandoned plains village]]
 +
Partially abandoned villages occur between 2250 and 3000 blocks away from spawn. They are easy to recognize by their half-filled farms. They have the following differences:
 +
* Buildings spawn with no doors and no glass panes in the windows.
 +
* No priests or librarians spawn, even if the village has a church or library.
 +
* Blacksmith buildings do not have ovens, chests, or anvils.
 +
* Farms have only wheat and some of the farmland blocks are replaced by [[Dirt|loose dirt]].
  
== History ==
+
=== Abandoned villages ===
 +
Abandoned villages occur within 2250 blocks of spawn. They are just like partially abandoned villages except farms have no water and no crops at all, and there are usually no zombie villagers. Occasionally there will be a single peasant.
  
* [[Notch]] originally worked on Villages by himself, but eventually gave the task to [[Jeb]], so that he could work on other things.<ref>[[notchtweet:101212681234681858]]</ref> 
+
== Keep in mind ==
* A picture of villages was released by [[Notch]] before 1.8 was released.<ref>http://www.minecraftforum.net/news/117-18-updates-ingame-screenshots/</ref><ref>https://plus.google.com/110398919759279012596/posts</ref> In the early screenshots, villages were partly made of [[Moss Stone]].
 
* Villages were shown to the public during the PAX 2011 demo, including the interiors.
 
* Jeb has said that during early tests of villages, the lava in a smithy often set the village on fire.<ref>[[jebtweet:101675386190045184]]</ref>
 
* An early interview with Notch discussed his plans for the village<ref>http://uk.pc.ign.com/articles/118/1182014p1.html</ref>.
 
 
 
{{History|b}}
 
{{History||1.8|Villages added.  They were originally intended to be populated with [[Pigmen]].<ref>[[notchtweet:62531431175421952]]</ref>}}
 
{{History||1.9|Villager mobs were added instead.}}
 
{{History|r}}
 
{{History||1.1|snap=12w01a|Superflat added, allowing bigger villages.}}
 
{{History||1.2.1|rowspan=2|snap=12w07a|Zombie [[sieges]] added, and Villagers become able to spawn according to number of houses.  The player may add houses to the village.}}
 
{{History|||snap=12w08a|Larger villages now spawn [[Iron Golem]]s to defend them.}}
 
{{History||1.3.1|rowspan=2|snap=12w21a|[[Trading]] is introduced.|Desert villages are now made of sandstone instead of wood and cobblestone.}}
 
{{History||1.4.2|rowspan=2|snap=12w32a|Villages now track the "popularity" of individual players by username.}}
 
{{History|||snap=12w36a|Potatoes and carrots can be found in NPC villages.}}
 
{{History||1.5|rowspan=2|snap=13w03a|Changes to water-block generation will make wells proper infinite water sources.}}
 
{{History|||snap=13w06a|Lamppost glitch fixed.}}
 
{{History|foot}}
 
 
 
== Issues ==
 
 
 
{{issue list}}
 
 
 
== Trivia ==
 
  
 
* Villages are optional as part of the setting for [[generated structures]].
 
* Villages are optional as part of the setting for [[generated structures]].
* If gravel paths go through a [[Grass|tall grass]] area, upon generation tall grass will be removed and it may drop [[seeds]].
 
 
* Farms in the villages avoid overhanging by filling in the area below them with dirt. When the farm overhangs a [[ravine]], this can cause a very tall rectangular dirt structure that at first glance almost looks like a chunk error.
 
* Farms in the villages avoid overhanging by filling in the area below them with dirt. When the farm overhangs a [[ravine]], this can cause a very tall rectangular dirt structure that at first glance almost looks like a chunk error.
* Occasionally, surface ravines will be generated through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.<ref>http://www.youtube.com/watch?v=LOOLYN1StgA</ref>
+
* The well acts as the "center" of the village in reference to Minecraft's code. This explains why there is always exactly one well in each village.
* The well acts as the "center" of the village in reference to Minecraft's code. For example, in [[Version history/Development versions#12w21a|12w21a]] and above, if a well generates in a desert, all buildings and paths will be made of sandstone, even if all other buildings are in an adjacent plains biome. The well also appears to be the point where village-locating tools will point to. This explains why there is always exactly one well in each village.
 
 
* Sometimes buildings can generate so that their entrances are buried. You have to uncover the entrance, or dig in through the walls.
 
* Sometimes buildings can generate so that their entrances are buried. You have to uncover the entrance, or dig in through the walls.
* Alternatively to the above, entire villages can be rarely found 2 or more blocks higher than the gravel path with no stairways going up to the houses.
+
* Zombie villagers are very fast, can break down doors and survive in the sun, and like to chase animals. If your village has a certain building type but you don't find the villager that goes with it, it probably ran off somewhere. Zombie villages don't despawn so unless it fell into lava or got kicked by too many cows and died you can find it by searching the environment around the village.
* Zombies may spawn in houses on hardcore mode, even if lit - This was once thought to be a bug, but is actually a feature of [[Zombie Siege]]s.
+
* Zombie villagers will attack cured villagers, so make sure to isolate your villagers before starting to cure them!
* It is possible for the foundations of structures built by NPCs to continue down into a ravine, if spawned on/next to one. Technically not a bug, but a way of dealing with uneven terrain.
+
* Breaking a plant before it's ready will give you nothing, so make sure the crops are fully grown before trying to harvest them.
*Since valid doors require "outside" (read: sunlit) space within 5 blocks of one side, cavern cities are impractical without 1x1 sunlight shafts within the 5-block line straight out from the door.
 
*The upper limit for village size using Superflat preset editing is 6741. If you attempt to use a preset to make a village any larger, it will act as if the preset were for the default size, though the preset will not change.
 
*If you create a superflat world using the water-world preset, villages will spawn underwater.
 
 
 
== Gallery ==
 
 
 
<gallery>
 
File:PqYck.jpg| An official screenshot of a village released by Notch.
 
File:EndermenRedditEnhanced.jpg|An official screenshot released by Notch of a player near two village houses. Two [[Enderman|Endermen]] can also be seen in this image.
 
File:NPCVillage.png|A picture of the village from PAX Prime.
 
File:Npcvillage in water.png|A village naturally generated in water.
 
File:NPCprerel.png|Villagers in the Beta 1.9 Pre-release.
 
File:VillageOnCliff.png|A village generated over a Ravine.
 
File:Village 2 (Day).png|A village generated in the desert.
 
File:Hilly village.png|A village spawned on hilly terrain.
 
File:Corrupt Village 1.png|A village spawned in a corrupt [[Superflat]] world.
 
File:Village Slice.png|A small slice of two buildings: The only portion of the village that generated.
 
File:Village pyramid.png|An oddly spawned pyramid and village combo.
 
File:2012-05-24 15.07.10.png|A new desert village that spawned in Snapshot 12w21a.
 
File:2012-04-26 15.06.58.png|A chunk error causing that only one half small hut appears
 
File:2012-06-19 _17.24.19.png|A cactus generated on a wood floor of a house in a village.
 
File:NPC_Village_Without_Buildings.png|A village generated without buildings.
 
File:2012-10-11 19.57.57 2.png|A desert village including a desert temple with a desert well in the background.
 
File:Stacked Village.png|A village spawned in superflat with buildings stacked on top of each other.
 
File:VillageGlitch.png|A Desert Village spawned part way in water.
 
File:Ice_Superflat_Village.png|A village generated in the default superflat with a layer of snow on the top.
 
File:Desert Village.png|A desert village.
 
File:A Mineshaft and a desert temple intersecting a village.png| A floating [[Abandoned Mineshaft]] and a [[Desert Temple]] tower intersecting a desert village using a custom Superflat GUI.
 
</gallery>
 
 
 
== References ==
 
 
 
{{reflist}}
 
 
 
{{Environment}}
 
  
 
[[Category:Environment]]
 
[[Category:Environment]]

Revision as of 15:07, 19 September 2023

File:Overhead NPC Village.png
An overhead view of an NPC Village
File:2012-02-01 17.12.21.png
An image of the NPC Village

Villages are groups of buildings formerly inhabited by villagers that spawn naturally in plains or desert biomes. Village buildings in plains are made out of oak wood and cobblestone, while buildings in deserts are made out of sandstone. They are one of the most important structures to encounter, being the only sources of wheat, carrots, potatoes, and villagers; library buildings are also one of the few sources of bookshelves. Due to mysterious events possibly related to Steve's arrival in the world, when you encounter a village the villagers will all have been turned into zombie villagers. Finding and curing them using soul urns so you can trade with them is a vital part of progression.

Villages within 2250 blocks of spawn are abandoned, meaning they have no crops or villagers. Villages between 2250 and 3000 blocks away are partially abandoned, having wheat but no potatoes and carrots and also only lower-tier (peasant, butcher, and blacksmith) villagers.

Structure

Villages contain a variety of structures. In plains villages, these are made primarily of oak wood (both logs and planks) and cobblestone, while in desert villages they are made of sandstone. Regardless of material, the form of the buildings and other structures will be similar.

Villager homes

Different building types correspond to villager professions, so by recognizing the building types you can tell which villagers you'll get without having to cure them first. Each building will spawn with exactly one villager of the corresponding type, and possibly also a peasant. Peasant houses come in a couple different varieties and can spawn 0-2 peasants. These buildings have glass pane windows and wooden doors. The villagers will spawn as zombies trapped inside the buildings, but they will quickly break the doors and escape. This means you'll usually encounter the doors lying on the ground next to the entrances.

Villager Type Image Description
Butcher image The salient features of butcher's shops are their double stone slab counter and fenced off backyard, which is behind the building and is accessed through a door. Butcher's shops have small seating areas made of two wooden stairs and a table between them. Presumably the yard was for the butcher to raise animals and the counter was for cutting up meat.
Blacksmith image A smithy is a fairly complex building, with stone/sandstone slabs lining the roof. On the front of the building is a small porch with an awning supported by fences. On the porch is a small pool of water, surrounded on one side by iron bars. Nearby there are two brick ovens and an anvil. An opening leads to a small back room with a chest containing some loot.
Librarian image Libraries are longer and narrower than other buildings. They are easy to recognize by their row of bookshelves inside (there are always exactly 7). Beneath they have a row of wooden or sandstone stairs in front of two tables, and they also have larger windows than any other kind of buildings.
Priest image Churches are tall buildings, with stairs used to shape an interior "altar". Plains churches will be entirely cobblestone, while desert ones are sandstone. They have a small 3 floor tower equipped with ladders and glass panes, with a balcony on the top.
Peasant image Peasant houses come in three different types:
  • Huts have a rounded roof, dirt floor, and windows, and sometimes a table.
  • Small Houses are similar in size to huts, but have a cobblestone or sandstone floor. Their roof is flat, and may have a fenced off balcony with access provided by ladders.
  • Large Houses are composed of the same materials as small houses, though they do have doors. However, they are much larger in size and are L-shaped.

Farms

Farms can come in small and large varieties. All consist of farmland plots separated by rows of water, surrounded by wood logs or sandstone. The small farms contain two 7x2 plots of crops, separated by a row of water. Larger farms are essentially two small farms combined side-by-side, with a walkway down the middle in lieu of a third water row. One of the two rows of crops will always contain wheat and the other can contain wheat, carrots, or potatoes. This means that every village will have wheat; some will have only wheat, while others will have wheat and carrots or wheat and potatoes; but there will never be both carrots and potatoes. All farms in a single village have the same selection of crops in them. It is rare but possible for a village to spawn with no farms at all.

Other components

Well: Wells are 2x2 pools filled with water, surrounded by cobblestone/sandstone walls, and have small roofs of cobblestone supported by fences. The wells are normally 10 blocks deep. There is always one well in each village. Wells usually spawn near the center of the village with roads leading out from all sides.

Road: Roads join all structures in the village. They are made of gravel in Plains villages, or sandstone in Desert villages.

Lamp post: Lamp posts can be found throughout villages. They are made of two stacked fences topped with a block, to which some burned out crude torches are affixed.

Partially abandoned villages

An abandoned plains village

Partially abandoned villages occur between 2250 and 3000 blocks away from spawn. They are easy to recognize by their half-filled farms. They have the following differences:

  • Buildings spawn with no doors and no glass panes in the windows.
  • No priests or librarians spawn, even if the village has a church or library.
  • Blacksmith buildings do not have ovens, chests, or anvils.
  • Farms have only wheat and some of the farmland blocks are replaced by loose dirt.

Abandoned villages

Abandoned villages occur within 2250 blocks of spawn. They are just like partially abandoned villages except farms have no water and no crops at all, and there are usually no zombie villagers. Occasionally there will be a single peasant.

Keep in mind

  • Villages are optional as part of the setting for generated structures.
  • Farms in the villages avoid overhanging by filling in the area below them with dirt. When the farm overhangs a ravine, this can cause a very tall rectangular dirt structure that at first glance almost looks like a chunk error.
  • The well acts as the "center" of the village in reference to Minecraft's code. This explains why there is always exactly one well in each village.
  • Sometimes buildings can generate so that their entrances are buried. You have to uncover the entrance, or dig in through the walls.
  • Zombie villagers are very fast, can break down doors and survive in the sun, and like to chase animals. If your village has a certain building type but you don't find the villager that goes with it, it probably ran off somewhere. Zombie villages don't despawn so unless it fell into lava or got kicked by too many cows and died you can find it by searching the environment around the village.
  • Zombie villagers will attack cured villagers, so make sure to isolate your villagers before starting to cure them!
  • Breaking a plant before it's ready will give you nothing, so make sure the crops are fully grown before trying to harvest them.