Difference between revisions of "Not a bug list"

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(Axle)
(Wind Mill)
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== [[Wind Mill]] ==
 
== [[Wind Mill]] ==
* ''Can not be placed.'' It is larger than a normal Block. (15x15x1 Blocks) The Space must be free of anything. (no Torches!)
+
* ''Can not be placed.'' It is larger than a normal Block. (13x13x1 Blocks) The Space must be free of anything. (no Torches!)
 
* ''Will not turn.'' It needs the sky above it.
 
* ''Will not turn.'' It needs the sky above it.
 
* ''Breaks frequently.'' It needs to be protected from Weather (Rain, Storms, Snow) so place a [[Detector Block]] so it is facing upwards and sees the sky. Connect it's Output to the [[Gear Box]] next to the windmill.
 
* ''Breaks frequently.'' It needs to be protected from Weather (Rain, Storms, Snow) so place a [[Detector Block]] so it is facing upwards and sees the sky. Connect it's Output to the [[Gear Box]] next to the windmill.

Revision as of 21:15, 16 June 2011

You will find a list of frequently misunderstood features.

Gear Box

  • Does not receive mechanical Power. A gear box does have a special Input side (The one with the Arrows pointing inwards). You must face it towards the energy source.
  • Accepts input only from one side. A gear box just works that way in real life too.
  • Will not start when powered by redstone. Redstone power will disengage the gears effectively stopping the energy transmission. You need to power it with mechanical power.
  • Gear boxes placed next to each other will not transmit mechanical power. That's intentional.

Cauldron

  • Destroys any food when Dung is put into it. Yes.. would you want to eat something that has been cooked with Dung in the same Cauldron?
  • Will not start cooking when powered by redstone. You have to put a heat source under it.

Axle

  • Breaks if one puts more than three in a row. The Axle is too long. Put a Gear Box in between.

Water Wheel

  • Can not be placed. It is larger than a normal Block. (5x5x1 Blocks) The Space must be free of anything. (no Torches!)
  • Will not turn. It needs flowing water at the bottom to turn.

Wind Mill

  • Can not be placed. It is larger than a normal Block. (13x13x1 Blocks) The Space must be free of anything. (no Torches!)
  • Will not turn. It needs the sky above it.
  • Breaks frequently. It needs to be protected from Weather (Rain, Storms, Snow) so place a Detector Block so it is facing upwards and sees the sky. Connect it's Output to the Gear Box next to the windmill.