Difference between revisions of "Dragon Orb"
(Added dragon orb image + some minor corrections) |
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* The XP is stored in the Sould Sand filter itself, not in the [[Hopper]]'s inventory. | * The XP is stored in the Sould Sand filter itself, not in the [[Hopper]]'s inventory. | ||
* The Soul Sand filter can only hold up to 100 XP, after what the [[Dragon Orb]] will just flow unaffected over the [[Hopper]] | * The Soul Sand filter can only hold up to 100 XP, after what the [[Dragon Orb]] will just flow unaffected over the [[Hopper]] | ||
+ | * Can be stored in a [[Vessel of the Dragon]] | ||
[[Category:Revamped Vanilla Features]] | [[Category:Revamped Vanilla Features]] |
Revision as of 10:27, 26 March 2014
The Dragon Orb contains the Soul of Life's victims, meaning other than killed by Steve, in a shape that allows him to use or store it.
Properties
- Drops when a monster is not killed by the player (fall, fire, suffocation, Saw, etc.
- Can not be picked-up by the player.
- When filtered by Soul Sand, over a Hopper, turns into XP.
- Dragon Orbs contains same amount of experience the mob would have dropped if killed by player.
- The Hopper will hold the XP as long as it is unpowered.
- The XP is stored in the Sould Sand filter itself, not in the Hopper's inventory.
- The Soul Sand filter can only hold up to 100 XP, after what the Dragon Orb will just flow unaffected over the Hopper
- Can be stored in a Vessel of the Dragon