Difference between revisions of "Dragon Orb"

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(added fact that mobs drop same amount of xp as dragon orbs.)
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* The XP is stored in the Sould Sand filter itself, not in the Hopper's inventory.
 
* The XP is stored in the Sould Sand filter itself, not in the Hopper's inventory.
 
* The Soul Sand filter can only hold a certain amount of XP, after what the Dragon Orb will just flow unaffected over the [[Hopper]]
 
* The Soul Sand filter can only hold a certain amount of XP, after what the Dragon Orb will just flow unaffected over the [[Hopper]]
 +
* The resulting XP is equal to a "manual" kill.

Revision as of 07:34, 2 November 2012

Dragon Orb


Type

Entity

Stackable

No

Damage

{{{damage}}}

Protection

{{{protection}}} x ArmorFull.png

Durability

{{{durability}}}

First Appearance

3.70?

Filtering

{{{filters}}}

Buoyancy

{{{buoy}}}

Gravity

{{{gravity}}}

Flammable

{{{flammable}}}

Data Value

{{{data}}}


The Dragon Orb contains the Soul of Life's victims, meaning other than killed by Steve, in a shape that allows him to use or store it.


Properties

  • Drops when a monster is not killed by the player (fall, fire, suffocation, Saw, etc.
  • If a mob dies it will drop the same amount of dragon orbs as it would have dropped XP otherwise.
  • Can not be picked-up by the player.
  • When filtered by Soul Sand, over a Hopper, turns into XP.
  • The Hopper will hold the XP as long as it is unpowered.
  • The XP is stored in the Sould Sand filter itself, not in the Hopper's inventory.
  • The Soul Sand filter can only hold a certain amount of XP, after what the Dragon Orb will just flow unaffected over the Hopper
  • The resulting XP is equal to a "manual" kill.