Difference between revisions of "Changes From Vanilla"

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m (Tweaked Full moon saying mobs dont spawn, spelling.)
 
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= Giant list of changes =
 
= Giant list of changes =
# [[Hardcore Spawn]]: you will randomly spawn in a large area that increases as you progress the tech tree.  
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# [[Hardcore Spawn]]: you will randomly spawn in a large area that increases as you progress through the tech tree.  
 
# [[Hardcore Bedding]]: [[Bed|Beds]] no longer set your [[Spawn|spawn]], beds and [[Bedroll|bedrolls]] will speed up the night, but not skip it directly.
 
# [[Hardcore Bedding]]: [[Bed|Beds]] no longer set your [[Spawn|spawn]], beds and [[Bedroll|bedrolls]] will speed up the night, but not skip it directly.
 
# [[Hardcore Hunger]]: Actions make you hungry, even standing still and doing nothing. If the food bar shakes you're actively burning food.
 
# [[Hardcore Hunger]]: Actions make you hungry, even standing still and doing nothing. If the food bar shakes you're actively burning food.
# Animals do not re-spawn, get spooked from player activity nearby, require food to stay alive and require different and more difficult to obtain breeding items.
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# Animals do not re-spawn, get spooked from player activity nearby, require food to stay alive, and require different and more difficult to obtain breeding items.
 
# Hostile mobs target and kill animals. Spiders will hunt chickens, zombies will try to eat any other living being.
 
# Hostile mobs target and kill animals. Spiders will hunt chickens, zombies will try to eat any other living being.
# Hostile mobs can spawn in any place they fit, including slabs, glass and any kind of half-block. As a trade-off, mobs can no longer spawn on Wood based blocks or mushroom and mycelium blocks.
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# Hostile mobs can spawn in any place they fit, including slabs, glass, and any kind of half-block. As a trade-off, mobs can no longer spawn on Wood based blocks or mushroom and mycelium blocks.
 
# Hostile mobs always drop their tools and almost always their armor
 
# Hostile mobs always drop their tools and almost always their armor
 
# [[Hardcore Tools and Weapons]]: wooden tools have been removed, most tool stats have been reworked
 
# [[Hardcore Tools and Weapons]]: wooden tools have been removed, most tool stats have been reworked
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# Health and food level influences movement, harvesting speed, and attack power.
 
# Health and food level influences movement, harvesting speed, and attack power.
 
# Most blocks can only be harvested properly with their designated tool.
 
# Most blocks can only be harvested properly with their designated tool.
# Stone has been divided into three stratification layers, each layer needing a higher tier tool to mine through
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# Stone has been divided into three stratification layers, each layer needing a higher-tier tool to mine through
 
# Structures have been abandoned close to spawn and semi-abandoned still further away
 
# Structures have been abandoned close to spawn and semi-abandoned still further away
 
# [[Hardcore of Darkness]]: If the light level is 0, it is completely dark. Standing in complete darkness will terrorize you to death eventually.  
 
# [[Hardcore of Darkness]]: If the light level is 0, it is completely dark. Standing in complete darkness will terrorize you to death eventually.  
# Full moon nights are bright enough to prevent the spawning of mobs on the surface, new moon nights have no light at all
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# Full moon nights are bright as well as being the best time for fishing, new moon nights have no light at all
# Mining soft materials without a proper tool, like dirt, sand or gravel will only return piles. Dirt will additionally loosen (give gravity to) adjacent dirt blocks if not mined with an [[Iron Shovel]] or higher tier
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# Mining soft materials without a proper tool, like dirt, sand, or gravel will only return piles. Dirt will additionally loosen (give gravity to) adjacent dirt blocks if not mined with an [[Iron Shovel]] or higher tier

Latest revision as of 21:52, 5 April 2024

Better Than Wolves makes many changes to vanilla and its systems. On this page we try to document them in the order they become relevant, so that this can be used as a companion to our Beginner's Guide

Giant list of changes

  1. Hardcore Spawn: you will randomly spawn in a large area that increases as you progress through the tech tree.
  2. Hardcore Bedding: Beds no longer set your spawn, beds and bedrolls will speed up the night, but not skip it directly.
  3. Hardcore Hunger: Actions make you hungry, even standing still and doing nothing. If the food bar shakes you're actively burning food.
  4. Animals do not re-spawn, get spooked from player activity nearby, require food to stay alive, and require different and more difficult to obtain breeding items.
  5. Hostile mobs target and kill animals. Spiders will hunt chickens, zombies will try to eat any other living being.
  6. Hostile mobs can spawn in any place they fit, including slabs, glass, and any kind of half-block. As a trade-off, mobs can no longer spawn on Wood based blocks or mushroom and mycelium blocks.
  7. Hostile mobs always drop their tools and almost always their armor
  8. Hardcore Tools and Weapons: wooden tools have been removed, most tool stats have been reworked
  9. It takes longer to break blocks when using basic or no equipment.
  10. Health and food level influences movement, harvesting speed, and attack power.
  11. Most blocks can only be harvested properly with their designated tool.
  12. Stone has been divided into three stratification layers, each layer needing a higher-tier tool to mine through
  13. Structures have been abandoned close to spawn and semi-abandoned still further away
  14. Hardcore of Darkness: If the light level is 0, it is completely dark. Standing in complete darkness will terrorize you to death eventually.
  15. Full moon nights are bright as well as being the best time for fishing, new moon nights have no light at all
  16. Mining soft materials without a proper tool, like dirt, sand, or gravel will only return piles. Dirt will additionally loosen (give gravity to) adjacent dirt blocks if not mined with an Iron Shovel or higher tier