Difference between revisions of "Changes From Vanilla"

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(HC bedding covered under HC Spawn)
m (Tweaked Full moon saying mobs dont spawn, spelling.)
 
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*<span style="color:#FFA500">[O]</span> - Optional - this mode can be turned off or on in config file
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Better Than Wolves makes many changes to vanilla and its systems. On this page we try to document them in the order they become relevant, so that this can be used as a companion to our [[Beginner's Guide]]
*<span style="color:#008000">[D]</span> - Default - Despite being optional this mode is considered the default BtW setting and is recommended for proper and balanced BtW experience.
 
  
{| class="wikitable"
+
= Giant list of changes =
|-
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# [[Hardcore Spawn]]: you will randomly spawn in a large area that increases as you progress through the tech tree.
! scope="col"| Change
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# [[Hardcore Bedding]]: [[Bed|Beds]] no longer set your [[Spawn|spawn]], beds and [[Bedroll|bedrolls]] will speed up the night, but not skip it directly.
! scope="col"| Summary
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# [[Hardcore Hunger]]: Actions make you hungry, even standing still and doing nothing. If the food bar shakes you're actively burning food.
|-
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# Animals do not re-spawn, get spooked from player activity nearby, require food to stay alive, and require different and more difficult to obtain breeding items.
| [[Hardcore Spawn]] <span style="color:#FFA500">[O]</span><span style="color:#008000">[D]</span>
+
# Hostile mobs target and kill animals. Spiders will hunt chickens, zombies will try to eat any other living being.
| Major changes to player spawns
+
# Hostile mobs can spawn in any place they fit, including slabs, glass, and any kind of half-block. As a trade-off, mobs can no longer spawn on Wood based blocks or mushroom and mycelium blocks.
|-
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# Hostile mobs always drop their tools and almost always their armor
| [[Hardcore Buoy]] <span style="color:#FFA500">[O]</span><span style="color:#008000">[D]</span>
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# [[Hardcore Tools and Weapons]]: wooden tools have been removed, most tool stats have been reworked
| Causes some items to float, some to sink, and some to be neutrally buoyant
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# It takes longer to break blocks when using basic or no equipment.
|-
+
# Health and food level influences movement, harvesting speed, and attack power.
| Hardcore Bucket <span style="color:#FFA500">[O]</span><span style="color:#008000">[D]</span>
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# Most blocks can only be harvested properly with their designated tool.
| [[Bucket]]s cannot place source blocks or pick up lava, but can collect flowing water
+
# Stone has been divided into three stratification layers, each layer needing a higher-tier tool to mine through
|-
+
# Structures have been abandoned close to spawn and semi-abandoned still further away
| Hardcore Player Names <span style="color:#FFA500">[O]</span>
+
# [[Hardcore of Darkness]]: If the light level is 0, it is completely dark. Standing in complete darkness will terrorize you to death eventually.
| Allows server owners to disable player names; intended for anarchy play
+
# Full moon nights are bright as well as being the best time for fishing, new moon nights have no light at all
|-
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# Mining soft materials without a proper tool, like dirt, sand, or gravel will only return piles. Dirt will additionally loosen (give gravity to) adjacent dirt blocks if not mined with an [[Iron Shovel]] or higher tier
| Hardcore Info
 
| F3 no longer gives information that can be used to gain an in-game advantage.
 
|-
 
| [[Hardcore Movement]]
 
| Movement speed is dependent on surface
 
|-
 
| Hardcore Block Placing
 
| TO-FILL
 
|-
 
| [[Hardcore Hunger]]
 
| Major rebalance of food
 
|-
 
| Hardcore Chests
 
| TO-FILL
 
|-
 
| Hardcore Ores
 
| TO-FILL
 
|-
 
| Hardcore Wood
 
| TO-FILL
 
|-
 
| Hardcore Grinding
 
| TO-FILL
 
|-
 
| Hardcore Explosives
 
| TNT is replaced with [[Powder Keg]]s, and [[Gunpowder]] must be crafted
 
|-
 
| Hardcore Fishing
 
| TO-FILL
 
|-
 
| [[Hardcore Armor]]
 
| Major rebalance of armor
 
|-
 
| Hardcore Tools and Weapons
 
| TO-FILL
 
|-
 
| [[Hardcore Beacons]]
 
| TO-FILL
 
|-
 
| Hardcore Lighting
 
| [[Torch]]es now require a piece of coal or charcoal for every torch, and charcoal must be made in a [[Kiln]]
 
|-
 
| [[Hardcore Bone|Hardcore Bonemeal]]
 
| Bonemeal no longer forces growth
 
|-
 
| Hardcore Melons
 
| TO-FILL
 
|-
 
| Hardcore Villagers
 
| TO-FILL
 
|-
 
| Hardcore Lactation
 
| TO-FILL
 
|-
 
| [[Hardcore Sheep]]
 
| Dyeing sheep only works for one shearing session and must be bred for new colors
 
|-
 
| Hardcore Chicken
 
| Chickens cannot give live birth, and must be fed to produce [[Egg]]s
 
|}
 

Latest revision as of 21:52, 5 April 2024

Better Than Wolves makes many changes to vanilla and its systems. On this page we try to document them in the order they become relevant, so that this can be used as a companion to our Beginner's Guide

Giant list of changes

  1. Hardcore Spawn: you will randomly spawn in a large area that increases as you progress through the tech tree.
  2. Hardcore Bedding: Beds no longer set your spawn, beds and bedrolls will speed up the night, but not skip it directly.
  3. Hardcore Hunger: Actions make you hungry, even standing still and doing nothing. If the food bar shakes you're actively burning food.
  4. Animals do not re-spawn, get spooked from player activity nearby, require food to stay alive, and require different and more difficult to obtain breeding items.
  5. Hostile mobs target and kill animals. Spiders will hunt chickens, zombies will try to eat any other living being.
  6. Hostile mobs can spawn in any place they fit, including slabs, glass, and any kind of half-block. As a trade-off, mobs can no longer spawn on Wood based blocks or mushroom and mycelium blocks.
  7. Hostile mobs always drop their tools and almost always their armor
  8. Hardcore Tools and Weapons: wooden tools have been removed, most tool stats have been reworked
  9. It takes longer to break blocks when using basic or no equipment.
  10. Health and food level influences movement, harvesting speed, and attack power.
  11. Most blocks can only be harvested properly with their designated tool.
  12. Stone has been divided into three stratification layers, each layer needing a higher-tier tool to mine through
  13. Structures have been abandoned close to spawn and semi-abandoned still further away
  14. Hardcore of Darkness: If the light level is 0, it is completely dark. Standing in complete darkness will terrorize you to death eventually.
  15. Full moon nights are bright as well as being the best time for fishing, new moon nights have no light at all
  16. Mining soft materials without a proper tool, like dirt, sand, or gravel will only return piles. Dirt will additionally loosen (give gravity to) adjacent dirt blocks if not mined with an Iron Shovel or higher tier