Difference between revisions of "Changes From Vanilla"

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Better Than Wolves makes many changes to vanilla and its systems. On this page we try to document them in the order they become relevant, so that this can be used as a companion to our [[Beginner's Guide]]
  
==Overview==
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= Giant list of changes =
Better than Wolves is by far one of the most exhaustive overhaul mod there is, because basically every single aspect of the game as you know it has been tuned in some way or another. I has such a massive scope that people sometimes refer to it as a modpack, even though it's a single mod.
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# [[Hardcore Spawn]]: you will randomly spawn in a large area that increases as you progress through the tech tree.  
 
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# [[Hardcore Bedding]]: [[Bed|Beds]] no longer set your [[Spawn|spawn]], beds and [[Bedroll|bedrolls]] will speed up the night, but not skip it directly.
*<span style="color:#FFA500">[O]</span> - Optional - this mode can be turned off or on in config file
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# [[Hardcore Hunger]]: Actions make you hungry, even standing still and doing nothing. If the food bar shakes you're actively burning food.
*<span style="color:#008000">[D]</span> - Default - Despite being optional this mode is considered the default BtW setting and is recommended for proper and balanced BtW experience.
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# Animals do not re-spawn, get spooked from player activity nearby, require food to stay alive, and require different and more difficult to obtain breeding items.
 
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# Hostile mobs target and kill animals. Spiders will hunt chickens, zombies will try to eat any other living being.
{| class="wikitable"
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# Hostile mobs can spawn in any place they fit, including slabs, glass, and any kind of half-block. As a trade-off, mobs can no longer spawn on Wood based blocks or mushroom and mycelium blocks.
|-
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# Hostile mobs always drop their tools and almost always their armor
! scope="col"| Change
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# [[Hardcore Tools and Weapons]]: wooden tools have been removed, most tool stats have been reworked
! scope="col"| Summary
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# It takes longer to break blocks when using basic or no equipment.
|-
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# Health and food level influences movement, harvesting speed, and attack power.
| [[Hardcore Archery]]
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# Most blocks can only be harvested properly with their designated tool.
| Arrows need to be in the hotbar to act as a sort of quiver.
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# Stone has been divided into three stratification layers, each layer needing a higher-tier tool to mine through
|-
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# Structures have been abandoned close to spawn and semi-abandoned still further away
| [[Hardcore Armor]]
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# [[Hardcore of Darkness]]: If the light level is 0, it is completely dark. Standing in complete darkness will terrorize you to death eventually.  
| Metal and diamond armor have weight. Heavier armor makes the player grow hungry faster. Too much heavy armor will cause the player to sink in water.
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# Full moon nights are bright as well as being the best time for fishing, new moon nights have no light at all
|-
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# Mining soft materials without a proper tool, like dirt, sand, or gravel will only return piles. Dirt will additionally loosen (give gravity to) adjacent dirt blocks if not mined with an [[Iron Shovel]] or higher tier
| [[Hardcore Beacons]]
 
| Major change in how [http://www.minecraftwiki.net/wiki/Beacon Beacon] work
 
|-
 
| [[Hardcore Bedding]]
 
| Disables beds from being used to skip the night.
 
|-
 
| [[Hardcore Bone|Hardcore Bonemeal]]
 
| Bonemeal no longer forces growth (except for tall grass and flowers), but will instead increase the rate at which crops grow (approximately 2 times faster).
 
|-
 
| [[Hardcore Bouncing]]
 
| Players cannot place blocks while jumping or falling.
 
|-
 
| [[Hardcore Brewing]]
 
| Changed the potion system to up the value of various mob drops, while reducing the prominence of the whole "golden vegetable" bit.
 
|-
 
| [[Hardcore Bucket]]
 
| [[Bucket]]s cannot place source blocks or pick up lava, but can collect flowing water.
 
|-
 
| [[Hardcore Buoy]] <span style="color:#FFA500">[O]</span><span style="color:#008000">[D]</span>
 
| Causes some items to float, some to sink, and some to be neutrally buoyant based on their density.
 
|-
 
| [[Hardcore Chests]]
 
| Ender Chests behave like normal chests unless placed on an [[ender block]] beacon.
 
|-
 
| [[Hardcore Chicken]]
 
| Chickens cannot give live birth, and must be fed seeds to produce [[Egg]]s.
 
|-
 
| [[Hardcore of Darkness]]
 
|  Areas that are in total darkness, will appear absolutely pitch black regardless of your gamma settings and status effects for the player being in total darkness that will seriously impede the ability to function under such conditions.
 
|-
 
| [[Hardcore Enchanting]]
 
| Rebalances the vanilla enchanting table in various ways to make it a better integrated part of the BTW tech tree, and to make it feel more like a feature and less like an exploit. This feature is comprised of various changes.
 
|-
 
| [[Hardcore Explosives]]
 
| TNT is replaced with [[Powder Keg]]s, and [[Gunpowder]] must be crafted.
 
|-
 
| [[Hardcore Fishing]]
 
| Change in recipe and functionality of [[Fishing Rod]]
 
|-
 
| [[Hardcore Fist]]
 
| Reduces the effectiveness of punching.
 
|-
 
| [[Hardcore Grinding]]
 
| Various items require a [[Millstone]] to grind them into other forms (e.g. Bones grind into bonemeal and flowers grind into dye).
 
|-
 
| [[Hardcore Hunger]]
 
| Players get hungrier faster even when doing nothing. Penalties are added for hungry and obese players.
 
|-
 
| [[Hardcore Info]]
 
| The "F3" debug display no longer displays biome info and coordinates.
 
|-
 
| [[Hardcore Lactation]]
 
| Cows and Mooshrooms can only be milked when their udders are full. Similar to sheep, they need to eat grass several times for their udders to refill.
 
|-
 
| [[Hardcore Melons]]
 
| They are now affected by gravity and can break into seeds after a long fall.
 
|-
 
| [[Hardcore Movement]]
 
| Movement speed is dependent on surface
 
|-
 
| [[Hardcore Nothing to Worry About]]
 
| There are a few tiny little insignificant things related to how various creatures react to nether exposure. Absolutely nothing to worry about here, as they like the nether lots and lots. Mmmmm, mmmm...can't get enough of that nether exposure.
 
|-
 
| [[Hardcore Ores]]
 
| [http://www.minecraftwiki.net/wiki/Iron_Ore Iron Ore]s smelt into [[Iron Nugget]]s instead of [http://www.minecraftwiki.net/wiki/Iron_Ingot Iron Ingots].
 
|-
 
| [[Hardcore Performance Enhancement]]
 
| BTW makes a lot of changes to make Minecraft run better.
 
|-
 
| [[Hardcore Player Names]] <span style="color:#FFA500">[O]</span>
 
| Allows server owners to disable player name plates (intended for anarchy play).
 
|-
 
| [[Hardcore Protection]]
 
| Adds a number of new armors.
 
|-
 
| [[Hardcore_Redstone_Recipes|Hardcore Redstone]]
 
| Vanilla recipes for redstone reactive blocks have been changed so they actually include redstone in the recipe itself. Wooden doors, trapdoors, and fencegates no longer respond to redstone.
 
|-
 
| [[Hardcore Sheep]]
 
| Dyeing sheep only works for one shearing session and must be bred for new colors.
 
|-
 
| [[Hardcore Sinkholes]]
 
| [http://minecraft.gamepedia.com/Gravity#Falling_Blocks Falling blocks] update when players stand on them, causing them to fall if the blocks are not supported by non-falling blocks.
 
|-
 
| [[Hardcore Smelting]]
 
| Smelting times in a furnace are determined by the item being smelted. Food cooks normally, glass is slower and costs more fuel, stone takes longer and burns more fuel than glass, and ores take the longest amount of time.
 
|-
 
| [[Hardcore Spawn]]
 
| Players will often respawn at a random location after death.
 
|-
 
| [[Hardcore Stratification]]
 
| Stone generated under Better than Wolves is separated into strata. Deeper strata are darker in color, and require better picks to mine. Ores are not affected by stratification, and only need their appropriate tool level (e.g. iron ore in the deepest strata only needs a stone pick to harvest).
 
|-
 
| [[Hardcore Tools and Weapons]]
 
| Some of the tools and weapons can't be crafted from low durability materials like wood or stone.
 
|-
 
| [[Hardcore Torches]]
 
| [[Torch]]es now require a piece of coal or charcoal for every torch, and charcoal must be made in a [[Kiln]].
 
|-
 
| [[Hardcore Villagers]]
 
| Villagers need diamonds to go into breeding mode. Iron golems can only be created by the player.
 
|-
 
| [[Hardcore Modes|Hardcore Wood]]
 
| Obtaining wood and wood planks has become much less efficient without the proper tools.
 
|}
 
 
 
==[[Crafting Recipes]]==
 
Many of the vanilla crafting recipes has been changed.
 
 
 
==[[Aesthetic Blocks]]==
 
Who said that BTW isn't artistic.
 
 
 
==[[Miscellaneous Features]]==
 
Many fun little features
 

Latest revision as of 21:52, 5 April 2024

Better Than Wolves makes many changes to vanilla and its systems. On this page we try to document them in the order they become relevant, so that this can be used as a companion to our Beginner's Guide

Giant list of changes

  1. Hardcore Spawn: you will randomly spawn in a large area that increases as you progress through the tech tree.
  2. Hardcore Bedding: Beds no longer set your spawn, beds and bedrolls will speed up the night, but not skip it directly.
  3. Hardcore Hunger: Actions make you hungry, even standing still and doing nothing. If the food bar shakes you're actively burning food.
  4. Animals do not re-spawn, get spooked from player activity nearby, require food to stay alive, and require different and more difficult to obtain breeding items.
  5. Hostile mobs target and kill animals. Spiders will hunt chickens, zombies will try to eat any other living being.
  6. Hostile mobs can spawn in any place they fit, including slabs, glass, and any kind of half-block. As a trade-off, mobs can no longer spawn on Wood based blocks or mushroom and mycelium blocks.
  7. Hostile mobs always drop their tools and almost always their armor
  8. Hardcore Tools and Weapons: wooden tools have been removed, most tool stats have been reworked
  9. It takes longer to break blocks when using basic or no equipment.
  10. Health and food level influences movement, harvesting speed, and attack power.
  11. Most blocks can only be harvested properly with their designated tool.
  12. Stone has been divided into three stratification layers, each layer needing a higher-tier tool to mine through
  13. Structures have been abandoned close to spawn and semi-abandoned still further away
  14. Hardcore of Darkness: If the light level is 0, it is completely dark. Standing in complete darkness will terrorize you to death eventually.
  15. Full moon nights are bright as well as being the best time for fishing, new moon nights have no light at all
  16. Mining soft materials without a proper tool, like dirt, sand, or gravel will only return piles. Dirt will additionally loosen (give gravity to) adjacent dirt blocks if not mined with an Iron Shovel or higher tier