Armor refers to a set of items that, when equipped, increase the player's defense against most sources of physical damage when worn. Armor can be made with a variety of materials, ranging from Wool Knit to Soulforged Steel, and come in four pieces; Head, Chest, Legs and Feet.
Damage Reduction
The total defensive value of the player's current armor is visually reflected in the armor meter, which appears above the health when at least one piece is worn. Every full "plate" of armor will give a 8% damage reduction, with a maximum possible reduction of 80%.
When armor reduces damage to the player, the armor is itself damaged in a similar manner to tools, and will be destroyed when it is depleted. Higher quality armor tends to have greater durability.
Armor does not reduce the damage from fall damage or status effects, such as poison, withering, potions of harming, starvation or drowning. While it does reduce heat damage from immediately touching fire or lava, it does not protect from the damage over time from being on fire. However, certain Enchantments can provide additional protection, including against some damage types that typically ignores armor, such as the Feather Falling enchantment reducing fall damage.
Material
|
Damage reduction
|
Full set
|
Helmet
|
Chestplate
|
Leggings
|
Boots
|
Wool
|
12%
|
1.5
|
0.5
|
0.5
|
0.5
|
-
|
Padding
|
24%
|
3
|
0.5
|
1.5
|
1
|
-
|
Leather
|
28%
|
3.5
|
0.5
|
1.5
|
1
|
0.5
|
Tanned Leather
|
28%
|
3.5
|
0.5
|
1.5
|
1
|
0.5
|
Gold
|
44%
|
5.5
|
1
|
2.5
|
1.5
|
0.5
|
Iron
|
60%
|
7.5
|
1
|
3
|
2.5
|
1
|
Diamond
|
80%
|
10
|
1.5
|
4
|
3
|
1.5
|
Chain
|
48%
|
6
|
1
|
2.5
|
2
|
0.5
|
Plate
|
80%
|
10
|
1.5
|
4
|
3
|
1.5
|
Weight
Armor is divided into two classes, Heavy and Light. While being much more protective, heavy armor items have a weight rating which add together when worn, increasing the rate at which hunger is burned. Additionally, if the total worn weight is greater than 10, they will be unable to swim, and will sink into deep water unless the armor is removed. This is particularly dangerous while operating Boats, as Squid will prey on players that sink into deep water, even during the day.
All pieces of Light armor have a 0 weight rating, but are less protective and durable. It is possible to mix and match armor together to maximise defence without impeding the ability to swim.
Durability
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect from (such as poison or fall damage) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits each piece of armor can endure.
Material
|
Helmet
|
Chestplate
|
Leggings
|
Boots
|
Leather |
56 |
81 |
76 |
66
|
Gold |
78 |
113 |
106 |
92
|
Iron |
166 |
241 |
226 |
196
|
Chain |
166 |
241 |
226 |
196
|
Diamond |
364 |
529 |
496 |
430
|
Armor Types
Armor Statistics
Armour |
Advantages |
Disadvantages
|
Leather |
Light, cheap |
Least protective
|
Tanned Leather |
Higher durability than leather, light |
Same protection as leather
|
Iron |
High protection |
Heavy, expensive
|
Chain |
Almost the same protection as iron while half as heavy, cheaper than iron |
Needs an Anvil
|
Gold |
High enchantability, fancy |
Very heavy, low protection, low durability
|
Diamond |
Most protective vMC armor |
Very expensive, Formerly resulted in the loss of diamonds when resmelted but, as of 4.8942 it will result in the number of diamond ingots used to make the armor
|
Plate |
Most protective, protects against Groth, helmet enchants to respiration V |
Heavy, expensive, needs Anvil, needs Infernal Enchanter
|
Wool Knit Armor does not include a boots variant.
Padded Armor does not include a boots variant, but the remaining pieces are as protective as their Leather equivalents.
Name
|
Ingredients
|
Input » Output
|
|
Name
|
Ingredients
|
Input » Output
|
Padded Cap
|
Padding
|
|
Padded Tunic
|
Padding
|
|
Padded Pants
|
Padding
|
|
Leather Armor can be rendered down in a Stoked Cauldron to make Glue. Armor of Leather and better can be enchanted at the Enchantment Table or Infernal Enchanter.
Tanned Leather Armor is as protective as normal Leather Armor, but is more durable. It is also the most durable Light armor. Leather Armor can also be rendered down in a Stoked Cauldron to make Glue.
Gold Armor has a higher chance of better and multiple enchantments from the Enchantment Table than other armors. They can also be melted down in the Crucible for roughly two thirds of the original Gold Ingots.
Iron Armor is rarely worn by Zombies and even more rarely Skeletons, and it is always dropped on death, though typically with significant damage. They can also be melted down in the Crucible for roughly two thirds of the original Iron Ingots. Combining these properties means that mob traps can be significant sources of iron.
Diamond Armor can be melted down in the Crucible to return all of original Diamond Ingots, including those used to make the Diamond Armor Plates, though the component Padding and Straps will need to be replaced at each reforging.
Chain Armor is slightly less durable than Iron Armor, but it has half the weight. A set that mixes Chain Armor pieces with Tanned Leather Armor pieces can maximise protection and durability while still allowing the wearer to swim. Mail requires the Soulforge to craft.
Name
|
Ingredients
|
Input » Output
|
|
Name
|
Ingredients
|
Input » Output
|
Chain Helmet
|
Mail
|
|
Chain Chestplate
|
Mail
|
|
Chain Leggings
|
Mail
|
|
Chain Boots
|
Mail
|
|
Plate Armor is significantly heavier than other types of armor, causing greater drains of hunger over time. However, the Plate Helm is the only piece of armor that accepts the enchantment Respiration V from the Infernal Enchanter, which allows for unlimited water breathing, making it ideal diving equipment. In addition, squids cannot damage the player if the player is wearing the Plate Helm.
A full set of Plate Armor is necessary to walk within range of a Block of Dung based Beacon without taking damage. Plate Boots are needed to walk on mature Nether Groth, and a Plate Helm is necessary to break mature Groth without being poisoned.
Plate Armor can be melted down in the Crucible to return all of original Soulforged Steel, including those used to make the Steel Armor Plates, though the component Padding and Straps will need to be replaced at each reforging.