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− | '''Arcane Scrolls''' are rare drops from various mobs and rare trades from certain villagers. The type of '''Arcane Scroll''' depends on the mob it's dropped from. Each scroll can be used to pass a particular enchantment onto a tool or piece of armor, but only through the use of an [[Infernal Enchanter]]. '''Arcane Scrolls''' get used up by enchanting and can thus only be used to enchant one item. There are 21 Arcane scrolls in the game. Unless otherwise noted, scroll drops are very rare.
| + | [[Arcane Scroll]]s are rare drops from various mobs and rare trades from certain villagers. The type of '''Arcane Scroll''' depends on the mob it's dropped from. Each scroll can be used to pass a particular enchantment onto a tool or piece of armor, but only through the use of an [[Infernal Enchanter]]. '''Arcane Scrolls''' get used up by enchanting and can thus only be used to enchant one item. There are 21 Arcane scrolls in the game. Unless otherwise noted, scroll drops are very rare. |
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| == Armor Enchants == | | == Armor Enchants == |
Latest revision as of 01:25, 11 March 2024
Type
|
Raw material
|
Stackable
|
Yes (64)
|
Damage
|
{{{damage}}}
|
Protection
|
{{{protection}}} x
|
Durability
|
{{{durability}}}
|
First Appearance
|
3.80
|
Filtering
|
|
Buoyancy
|
Floats
|
Gravity
|
{{{gravity}}}
|
Flammable
|
{{{flammable}}}
|
Data Value
|
{{{data}}}
|
Arcane Scrolls are rare drops from various mobs and rare trades from certain villagers. The type of
Arcane Scroll depends on the mob it's dropped from. Each scroll can be used to pass a particular enchantment onto a tool or piece of armor, but only through the use of an
Infernal Enchanter.
Arcane Scrolls get used up by enchanting and can thus only be used to enchant one item. There are 21 Arcane scrolls in the game. Unless otherwise noted, scroll drops are very rare.
Armor Enchants
|
Max Level
|
Enchantment
|
Source
|
Effect
|
|
IV |
Protection
|
Slimes |
Reduces all damage (gives a smaller reduction than source specific enchants)
|
|
IV |
Fire Protection
|
Zombie Pigmen |
Reduces fire damage and burn time
|
|
IV |
Feather Falling
|
Bats |
Reduces fall damage
|
|
IV |
Blast Protection
|
Creepers |
Reduces explosion damage and explosion knockback
|
|
IV |
Projectile Protection
|
Skeletons (in the Overworld) |
Reduces damage from projectiles
|
|
V |
Respiration
|
Squid |
Increases underwater breathing time by 15 seconds per level and increases time between suffocation damage by 1 second per level. Level 5 allows for infinite time underwater.
|
|
I |
Aqua Affinity
|
Witch |
Allows the player to mine underwater at regular speed
|
Weapon Enchants
|
Max Level
|
Enchantment
|
Source
|
Effect
|
|
V |
Sharpness
|
Butcher (Trade) |
Each level adds 1.25 extra damage (6.25 at V) per hit
|
|
V |
Smite
|
Zombies |
Each level adds 2.5 extra damage (12.5 at V) per hit to skeletons, zombies, zombie pigmen, wither skeletons, and withers
|
|
V |
Bane Of Arthropods
|
Spiders, Cave Spiders |
Each level adds 2.5 extra damage (12.5 at V) per hit to spiders, cave spiders, jungle spiders, and silverfish. It also causes them to have a slowness IV effect for between 1 and 1+0.5*level seconds
|
|
II |
Knockback
|
Wither (always drops) |
Increases knockback by 3 blocks at level I and 6 blocks at level II
|
|
II |
Fire Aspect
|
Magma Cubes |
Deals 1 fire damage per second for 3 seconds at level I and 7 seconds at level II
|
|
III |
Looting
|
Farmer (trade) |
Increases maximum drops by 1 per level and increases the chance of rare drops by 1% per level
|
Tool Enchants
|
Max Level
|
Enchantment
|
Source
|
Effect
|
|
V |
Efficiency
|
Silverfish (only in The End) |
Increases mining speed by 30% over the previous level: I=130%, II=169%, III=220%, IV=286%, V=371%
|
|
I |
Silk Touch
|
Endermen |
Mined blocks drop themselves instead of the usual items
|
|
III |
Unbreaking
|
Blacksmith (Trade) |
For most items, (100/(Level+1))% chance a use reduces durability. On average, lifetime is (Level+1) times as long.
For armor, (60 + (40/(Level+1)))% chance a use reduces durability. (In other words, each durability hit against “unbreaking” armor has a 20%/27%/30% chance of being ignored.) Thus, on average, armor lasts 25%/36%/43% longer.
|
|
III |
Fortune
|
Priest (Trade) |
Increases block drops: For coal, diamond, emerald, nether quartz and lapis lazuli, level I gives a 33% chance to multiply drops by 2 (averaging 33% increase), level II gives a chance to multiply drops by 2 or 3 (25% chance each, averaging 75% increase), and level III gives a chance to multiply drops by 2, 3 or 4 (20% chance each, averaging 120% increase). 1 drop has a weight of 2, each number of extra drops has a weight of 1.
For redstone, carrots, glowstone, melons, nether wart, potatoes and wheat (seeds only), each level increases the drop maximum by +1 (maximum 4 for glowstone, and 9 for melons)
|
Bow Enchants
|
Max Level
|
Enchantment
|
Source
|
Effect
|
|
V |
Power
|
Librarian (Trade) |
Increases arrow damage by 25% × (level + 1), rounded up to nearest half-heart.
|
|
II |
Punch
|
Ghast |
Increases knockback
|
|
I |
Flame
|
Blazes |
Arrows are on fire when shot, deals 5 fire damage over 5 seconds
|
|
I |
Infinity
|
Skeletons (in the Nether) |
Shooting doesn't require arrows, also add an effect to infinity arrows
|
Needed For
Notes
- There is no scroll for the thorns enchantment, however it can still be obtained at the vanilla enchantment table and by priest trades
- Armor protection stacks up to an upper limit further information here