Formatting Codes
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Text in Minecraft can be formatted with the section sign (§).
Color codes
Messages sent from the server to the client can contain color codes, which allow coloring of text for various purposes.
A section sign (§) followed by a hex digit in the message tells the client to switch colors while displaying text.
Sample | Code | In-game Name | Foreground Color | Background Color | ||||||
---|---|---|---|---|---|---|---|---|---|---|
R | G | B | HEX | R | G | B | HEX | |||
§0 | Black | 0 | 0 | 0 | #000000 | 0 | 0 | 0 | #000000 | |
§1 | Dark Blue | 0 | 0 | 170 | #0000AA | 0 | 0 | 42 | #00002A | |
§2 | Dark Green | 0 | 170 | 0 | #00AA00 | 0 | 42 | 0 | #002A00 | |
§3 | Dark Aqua | 0 | 170 | 170 | #00AAAA | 0 | 42 | 42 | #002A2A | |
§4 | Dark Red | 170 | 0 | 0 | #AA0000 | 42 | 0 | 0 | #2A0000 | |
§5 | Purple | 170 | 0 | 170 | #AA00AA | 42 | 0 | 42 | #2A002A | |
§6 | Gold | 255 | 170 | 0 | #FFAA00 | 42 | 42 | 0 | #2A2A00 | |
§7 | Gray | 170 | 170 | 170 | #AAAAAA | 42 | 42 | 42 | #2A2A2A | |
§8 | Dark Gray | 85 | 85 | 85 | #555555 | 21 | 21 | 21 | #151515 | |
§9 | Blue | 85 | 85 | 255 | #5555FF | 21 | 21 | 63 | #15153F | |
§a | Green | 85 | 255 | 85 | #55FF55 | 21 | 63 | 21 | #153F15 | |
§b | Aqua | 85 | 255 | 255 | #55FFFF | 21 | 63 | 63 | #153F3F | |
§c | Red | 255 | 85 | 85 | #FF5555 | 63 | 21 | 21 | #3F1515 | |
§d | Light Purple | 255 | 85 | 255 | #FF55FF | 63 | 21 | 63 | #3F153F | |
§e | Yellow | 255 | 255 | 85 | #FFFF55 | 63 | 63 | 21 | #3F3F15 | |
§f | White | 255 | 255 | 255 | #FFFFFF | 63 | 63 | 63 | #3F3F3F |
Formatting codes
Text can also be formatted using the § symbol followed by a letter.
To make § on Windows with most US/UK English keyboards type Alt+21(MUST use the Number Pad). On a Mac US keyboard, Template:Unicode Option+6. On Linux with the compose key activated, type Compose, s, o.
If a color code is used after a formatting code, the formatting code will be disabled beyond the color code point. For example, §cX§nY
displays as XY, whereas §nX§cY
displays as XY. Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors.
§r
can be used to reset all texts format beyond it, e.g. §nXXX§rYYY
displays as XXXYYY
Code | Official Name |
---|---|
§k | Obfuscated |
§l | Bold |
§m | |
§n | Underline |
§o | Italic |
§r | Reset |
Note: The random characters placed after §k
will always be the same width as the original characters, except if using [
and ]
. For example, any random character cycled through where the letter "m" would be wide characters while any random character in the spot an "i" would be narrow characters.
Example Text
The following text can be pasted into a Book and Quill to produce what is shown in the picture at the top:
§nMinecraft Formatting §r§00 §11 §22 §33 §44 §55 §66 §77 §88 §99 §aa §bb §cc §dd §ee §ff §r§0k §kMinecraft §rl §lMinecraft §rm §mMinecraft §rn §nMinecraft §ro §oMinecraft §rr §rMinecraft
Use in server.properties
Formatting codes can be used in the motd
line in a server.properties file, but the section signs must be escaped as \u00A7
. If a section sign is entered directly, the server will replace it with \u00C2\u00A7
(§); clients will display the \u00C2 character as a question mark.