Hardcore Modes

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Revision as of 00:00, 3 March 2013 by Mikko blu (talk | contribs)
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Hardcore Modes are alterations to core game mechanics which make the game more realistic and challenging. Some modes are optional, while other such alterations are fundamental parts of Better Than Wolves.

  • [Optional] - this mode can be turned off or on in config file
  • [Default] - Despite being optional this mode is considered the default BtW setting and is recommended for proper and balanced BtW experience.

Modes

  • Hardcore Beacons
    • This completely revamps the way vanilla beacons work to make them more difficult to construct, more powerful (as in...not useless), and WAY more interesting overall. The details of this system are left to the player to discover.
  • Hardcore Bedding
    • A Modification to the way the Beds and setting your spawn work.
  • Hardcore Bone
    • A Modification to the way that Bonemeal works.
  • Hardcore Bucket [Optional] [Default]
    • A modification to the way that water, lava, and buckets work.
  • Hardcore Buoy [Optional] [Default]
    • A Modification that drastically alters the way water-flow is used for item transport and filtration and opens up many filtration possibilities that weren't present in the past.
  • Hardcore Chests
  • Hardcore Chicken
    • A Modification to the way chickens lay eggs.
  • Hardcore Explosives
    • A Modification that changes how explosives are obtained.
  • Hardcore Grinding
    • A Modification to the way that some items are crafting, which now require the millstone.
  • Hardcore Info
    • This removes any information in the debug menu that can be used to gain an in-game advantage, while leaving in place any info that would be used for tweaking performance and such. It also adds a new display for how close the player is to a chunk boundary, since this can be used to workaround bugs in redstone circuits due to how block updates work in vanilla, while not providing cheaty info about which direction the player is facing. Long story short: no more in-game GPS :)
  • Hardcore Melons
  • Hardcore Movement
    • A modification to the way movement speeds work, depending on the surface the player is on. Note: speed potions are disabled.
  • Hardcore Player Names [Optional]
    • This is largely intended for anarchy servers, where player names act as a rather unfair way of detecting a player's location without line of sight, and of immediately identifying friend or foe (which eliminates a lot of potential tension in encountering another player). It totally disables player names appearing above a player's avatar, but may be disabled in the mod's config file.
  • Hardcore Sheep
    • A Modification to the way sheep shearing and breeding works.
  • Hardcore Spawn [Optional] [Default]
    • This mode is largely intended for anarchy servers where it prevents such problems as spawn-camping, players immediately returning to cause problems after they are killed, and idiocy like intentional suicides to get back to original spawn. It thus makes traps and general base defense much more effective. Despite being primarily intended for anarchy play, it can also make for an interesting single-player experience for the more hardcore amongst us as it gives much more impact to player death and encourages player construction and exploration over a wider area. Note that with Hardcore Spawn enabled, spawn build protection is automatically disabled, as it becomes irrelevant.