Difference between revisions of "Hardcore Armor"
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| [[Plate Armor]] || Most protective, protects against [[Groth]], helmet enchants to respiration V || Heavy, expensive, needs [[Anvil]], needs [[Infernal Enchanter]] | | [[Plate Armor]] || Most protective, protects against [[Groth]], helmet enchants to respiration V || Heavy, expensive, needs [[Anvil]], needs [[Infernal Enchanter]] | ||
+ | [[Category:Hardcore Modes]] |
Revision as of 17:33, 11 April 2013
Hardcore Armor completely changes the way that armor is used in the game. It makes changes that make different armors worth wearing on different occasions: light armor offers little protection, but is cheaper and does not impede swimming, while heavy armor offers more protection but can make hunger decrease faster. This also encourages mix and matching different armor parts, since the total weight of the armor determines the buoyancy of the player.
Armour Statistics
Armour | Advantages | Disadvantages |
---|---|---|
Leather | Light, cheap | Least protective |
Tanned Leather Armor | Higher durability than leather, light | Same protection as leather |
Iron | High protection | Heavy, expensive |
Chain | Almost the same protection as iron while half as heavy, cheaper than iron | Needs an Anvil |
Gold | High enchantability, fancy | Very heavy, low protection, low durability |
Diamond | Most protective vMC armor | Very expensive, cannot be resmelted |
Plate Armor | Most protective, protects against Groth, helmet enchants to respiration V | Heavy, expensive, needs Anvil, needs Infernal Enchanter |