Difference between revisions of "Movement speed"

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(Redirected page to Hardcore Modes#Hardcore Movement)
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#REDIRECT [[Hardcore Modes#Hardcore Movement]]
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A modification to the way movement speeds work, depending on the surface the player (or monster) is on. It disables speed potions and causes player speed to instead depend on the "roughness" of material underfoot.  It encourages the building of roads to allow fast travel, since grass is not a favorable material.
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It provides the following tweaks:
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*Movement across hard surfaces or materials used in roads (cobble, brick, gravel, planks, wool, iron, etc.) is faster
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*Soft surfaces (grass, dirt, etc.) is the usual speed
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*Materials that you would expect to slow you down (tall grass, snow, crops, [[Groth]], reeds, etc.) reduce speed.
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*Soul sand reduces speed the most.
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*Potions of swiftness have had their recipe and effect removed
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*Note that materials in the same class will provide the same bonus or detriment to movement - travel across cobble is equally as fast as travel across gravel, and travel across crops is equally as slow as travel across sand.
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[[Category:Hardcore Modes]]
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[[Category:Revamped Vanilla Features]]

Revision as of 18:02, 29 May 2013

A modification to the way movement speeds work, depending on the surface the player (or monster) is on. It disables speed potions and causes player speed to instead depend on the "roughness" of material underfoot. It encourages the building of roads to allow fast travel, since grass is not a favorable material.

It provides the following tweaks:

  • Movement across hard surfaces or materials used in roads (cobble, brick, gravel, planks, wool, iron, etc.) is faster
  • Soft surfaces (grass, dirt, etc.) is the usual speed
  • Materials that you would expect to slow you down (tall grass, snow, crops, Groth, reeds, etc.) reduce speed.
  • Soul sand reduces speed the most.
  • Potions of swiftness have had their recipe and effect removed
  • Note that materials in the same class will provide the same bonus or detriment to movement - travel across cobble is equally as fast as travel across gravel, and travel across crops is equally as slow as travel across sand.