Difference between revisions of "Movement speed"

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(Created page with "Hardcore Movement changes the mobility of players and monsters. It provides the following tweaks: *Movement across hard surfaces or materials used in roads (cobble, brick, gra...")
 
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*Movement across hard surfaces or materials used in roads (cobble, brick, gravel, planks, wool, iron, etc.) is faster
 
*Movement across hard surfaces or materials used in roads (cobble, brick, gravel, planks, wool, iron, etc.) is faster
 
*Soft surfaces (grass, dirt, etc.) is the usual speed
 
*Soft surfaces (grass, dirt, etc.) is the usual speed
*Materials that you would expect to slow you down (tall grass, snow, crops, [[Groth]], reeds, sand, etc.) are slower
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*Materials that you would expect to slow you down (tall grass, snow, crops, [[Groth]], reeds, etc.) reduce speed.
 +
*Soul sand reduces speed the most.
 
*Potions of swiftness have had their recipe and effect removed
 
*Potions of swiftness have had their recipe and effect removed
  

Revision as of 20:42, 11 February 2013

Hardcore Movement changes the mobility of players and monsters. It provides the following tweaks:

  • Movement across hard surfaces or materials used in roads (cobble, brick, gravel, planks, wool, iron, etc.) is faster
  • Soft surfaces (grass, dirt, etc.) is the usual speed
  • Materials that you would expect to slow you down (tall grass, snow, crops, Groth, reeds, etc.) reduce speed.
  • Soul sand reduces speed the most.
  • Potions of swiftness have had their recipe and effect removed

Note that materials in the same class will provide the same bonus or detriment to movement - travel across cobble is equally as fast as travel across gravel, and travel across crops is equally as slow as travel across sand.