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Infernal Enchanter

From Better Than Wolves


Infernal Enchanter is an advanced enchanter that allows you to select specific enchantments before Enchanting. You need an Arcane Scroll of appropriate enchantment and a number of bookshelves equal to the enchantment level placed in a 17x17x17 area centered on the Infernal Enchanter to use it to enchant an item. A minimum of 30 Bookshelves are required to unlock the maximum level of enchantments. The Infernal Enchanter requires considerably more experience to use than the vanilla Enchantment Table, especially if you want multiple enchantments on one item. The Infernal Enchanter is the only way to enchant Steel tools. It allows you to specifically decide how to enchant your tools and remove any randomness, at the cost of a much heavier experience cost, and scrolls. The Silk Touch and Fortune enchantment can only be obtained through using scrolls and the Infernal Enchanter.

A library with an infernal enchanter in the middle.
A library with an infernal enchanter in the middle.


Crafting

Name Ingredients Input » Output
Infernal Enchanter Black Candles,
Bone,
Enchantment Table,
Soulforged Steel
Candle Black
Bone
Candle Black
Infernal Enchanter
Soulforged Steel
Enchantment Table
Soulforged Steel
Soulforged Steel
Soulforged Steel
Soulforged Steel

Usage

Using the Infernal Enchanter to enchant items is a fairly costly process, especially if you want to add multiple enchantments, as the cost in both experience and bookshelves required will gradualy increase for each enchantments added.

When an enchantable item and an appropriate Arcane Scroll are placed in the Infernal Enchanter, a list of available levels and their XP cost for that enchantment appears.

  • The maximum level of any enchantment will cost 30 xp levels, if the item is unechanted.

  • The xp cost rises if there are already enchantments on the item:
 xp level cost = (unenchanted level cost)*(number of enchantments on the item + 1)

For example, adding Sharpness 5 to a sword that already has Smite 5 will cost 30*(1+1) = 60 levels, and require 60 bookshelves:

  • Diamond tools and armor can only have a maximum of 2 enchantments. Trying to add more enchantments will not display any levels available. This is also the case when you don't have enough XP though, so be careful !

Trying to enchant over the max enchantment limitTrying to enchant when lacking the required amount of experience

  • Steel tools and armor, however, can have up to 4 enchantments. The Infernal Enchanter also allows you to combine enchantments that wouldn't be possible otherwise:

  • For example, adding Looting 3 to a sword that already has Smite 5 and Sharpness 5will cost 30*(2+1) = 90 levels, and require 90 bookshelves:

  • The maximum number of enchantments on a single item is four, so a complete library will require 120 bookshelves to be able to enchant anything fully

  • Note that if you have the required amount of XP, and the combination you're trying to enchant is valid, the options will be grayed out if you don't have the necessary amount of bookshelves:

Keep in Mind

  • Since BTW version 4.34, the minimum level required to enchant an item was reduced from 50 to 30, so as to better match the vanilla enchantment table.
  • Since BTW version 3.80 steel tools and armor can't be enchanted in regular Enchantment Table and need Infernal Enchanter to be enchanted.
  • At least one side (not top or bottom) of a bookshelf must be exposed to air for it to be detected by the Infernal Enchanter.

Arcane Scrolls

Arcane Scrolls are rare drops from various mobs and rare trades from certain villagers. The type of Arcane Scroll depends on the mob it's dropped from. Each scroll can be used to pass a particular enchantment onto a tool or piece of armor, but only through the use of an Infernal Enchanter. Arcane Scrolls get used up by enchanting and can thus only be used to enchant one item. There are 21 Arcane scrolls in the game. Unless otherwise noted, scroll drops are very rare.

Armor Enchants

Max Level Enchantment Source Effect
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
IV Protection Slimes
(1/1000)
Reduces all damage (gives a smaller reduction than source specific enchants)
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
IV Fire Protection Zombie Pigmen
(1/1000)
Reduces fire damage and burn time
Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots IV Feather Falling Bats
(1/250)
Reduces fall damage
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
IV Blast Protection Creepers
(1/1000)
Reduces explosion damage and explosion knockback
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
IV Projectile Protection Skeletons (in the Overworld)
(1/1000)
Reduces damage from projectiles
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap V Respiration Squid
(1/250)
Increases underwater breathing time by 15 seconds per level and increases time between suffocation damage by 1 second per level.
Level 5 allows for infinite time underwater.
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap I Aqua Affinity Witch
(1/1000)
Allows the player to mine underwater at regular speed

Weapon Enchants

Max Level Enchantment Source Effect
Longsword Battle Axe V Sharpness Butcher (Trade) Each level adds 1.25 extra damage (6.25 at V) per hit
Longsword Battle Axe V Smite Zombies
(1/1000)
Each level adds 2.5 extra damage (12.5 at V) per hit to skeletons, zombies, zombie pigmen, wither skeletons, and withers
Longsword Battle Axe V Bane Of Arthropods Spiders, Cave Spiders
(1/1000)
Each level adds 2.5 extra damage (12.5 at V) per hit to spiders, cave spiders, jungle spiders, and silverfish.
It also causes them to have a slowness IV effect for between 1 and 1+0.5*level seconds
Longsword Battle Axe II Knockback Wither
(always drops)
Increases knockback by 3 blocks at level I and 6 blocks at level II
Longsword Battle Axe II Fire Aspect Magma Cubes
(1/250)
Deals 1 fire damage per second for 3 seconds at level I and 7 seconds at level II
Longsword Battle Axe III Looting Farmer (trade) Increases maximum drops by 1 per level and increases the chance of rare drops.
Looting doesn't affect Arcane Scroll drops.

Tool Enchants

Max Level Enchantment Source Effect
Refined Shovel Refined Axe
Refined Pickaxe Mattock
V Efficiency Silverfish (only in The End)
(1/1000)
Increases mining speed by 30% over the previous level: I=130%, II=169%, III=220%, IV=286%, V=371%
Refined Shovel Refined Axe
Refined Pickaxe Mattock
I Silk Touch Endermen
(1/1000)
Mined blocks drop themselves instead of the usual items
Refined Shovel Refined Axe
Refined Pickaxe Mattock
Battle Axe
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
Longsword Composite Bow Bow
Refined Hoe Shears
III Unbreaking Blacksmith (Trade) For most items, (100/(Level+1))% chance a use reduces durability. On average, lifetime is (Level+1) times as long.

For armor, (60 + (40/(Level+1)))% chance a use reduces durability.
(In other words, each durability hit against “unbreaking” armor has a 20%/27%/30% chance of being ignored.) Thus, on average, armor lasts 25%/36%/43% longer.

Refined Shovel Refined Axe
Refined Pickaxe Mattock
III Fortune Priest (Trade) Increases block drops: For coal, diamond, emerald, nether quartz and lapis lazuli:
* Level I gives a 33% chance to multiply drops by 2 (averaging 33% increase)
* Level II gives a chance to multiply drops by 2 or 3 (25% chance each, averaging 75% increase)
* Level III gives a chance to multiply drops by 2, 3 or 4 (20% chance each, averaging 120% increase).
1 drop has a weight of 2, each number of extra drops has a weight of 1.

For redstone, carrots, glowstone, melons, nether wart, potatoes and wheat (seeds only):
Each level increases the drop maximum by +1 (maximum 4 for glowstone, and 9 for melons)

Bow Enchants

Max Level Enchantment Source Effect
Composite Bow Bow V Power Librarian (Trade) Increases arrow damage by 25% × (level + 1), rounded up to nearest half-heart.
Composite Bow Bow II Punch Ghast
(1/500)
Increases knockback
Composite Bow Bow I Flame Blazes
(1/500)
Arrows are on fire when shot, deals 5 fire damage over 5 seconds
Composite Bow Bow I Infinity Skeletons (in the Nether)
(1/1000)
Shooting doesn't require arrows, also add an effect to infinity arrows


Notes

  • There is no scroll for the thorns enchantment, however it can still be obtained at the vanilla enchantment table and by priest trades
  • Armor protection stacks up to an upper limit further information here

See Also