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Sheep

From Better Than Wolves
(Redirected from Hardcore Sheep)

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Sheep are passive mobs that spawn on world generation, or upon the generation of newly explored chunks. Sheep can spawn in most biomes except for deserts, and are the main source of Wool and Raw Mutton. They come in a variation of colors.

For more details about the overall changes to animals and how to farm them, see Animal Tweaks.

Appearance

Most sheep upon natural generation have white wool. Others can naturally spawn in black, gray, light blue, light gray, brown, pink or lime wool. They have light tan skin and are wall-eyed and have a pink square marking on their face; whether this is the mouth or the nose is unknown.

If a sheep can't eat grass, it will slowly loose hunger, then health, before dying, and will have a different appearance depending on its state.

Behavior

Minimum pen size: 10x10 for 4 adult sheep you're sheering regularly

Sheep will wander around and eat Grass. If a block nearby gets broken or placed or a nearby animal gets attacked, they'll quickly try to flee. They will follow the player around if they're holding Tall Grass, Wheat, Straw or Pumpkin Pie. Sheep will eat a rather large amount of food, though not as much as cows, and will slowly looking hungrier and hungrier until they die if not given enough food. If they're sheared, they'll only regrow their wool while fully fed, once every day (24000 ticks).

Usage

Sheep can be used as a food source, for wool production (By shearing them), and a form of early-game protection. The Raw Mutton they drop can be cooked over a Campfire, in a Brick Oven or in a Cauldron into Cooked Mutton which replenishes 2 shanks of hunger. The Wool can be used in combination with Knitting Needles to produce Wool Knit which can be used to make Tuques, Wool Jackets and Wool Britches, all of which give half a point of armor. The Wool can also be combined with a Block of Wicker to make a Wool Block, but this serves no gameplay purpose other than aesthetics.

Breeding & Farming

Sheep require Pumpkin Pie to breed. After being fed, they'll enter a breeding state (indicated by red-heart particles) where they'll look for another nearby sheep that's also in breeding state. After having successfully bred they'll create a baby and will be unable to breed for 5 minutes. If they don't manage to find a partner while in a breeding state then they'll return back to their normal state after some time. Successful breeding may result in mutations to the offspring's wool coloring as per Hardcore Sheep.

  • Baby sheep move faster than adult sheep and take about 20 minutes to fully grow. They do not drop anything when killed, nor can they be sheared.
  • A Breeding Harness will work with sheep.

Farming

Trapping a sheep or two in enclosed area and breeding them can be beneficial to the player. While mutton isn't the most saturating meat in the early game, in the late-game it can be combined with Carrots, Brown Mushrooms, and a Shaft to create a Kebab, which are an excellent food source. Wool is also a key ingredient in Padding, which is used to make Padded Armor, Steel Armor Plates, and Beds. Each sheep needs about a 5x5 plot of grass to be able to stay full. So for 4 sheep, a 10x10 plot is needed, as you breed them you will need to increase your farm, or kill sheep accordingly. If sheep do not have enough room to graze, they will starve to death.

  • Sheep will attempt to re-grow their wool-coat once every in-game day after being sheared (24000 ticks). A sheep will loose its coat while it is hungry, or starving. The coat will not grow back until the sheep is full again for an in-game day.

Effects of Possession

When possessed, sheep will start flying straight up, as if gravity was gone.

Shearing a possessed sheep will make it fall back down to earth.

This means that it is possible to make a farm using this mechanic to detect when a sheep has re-grown its wool. And it can be automated, since the Block Dispenser is capable of shearing a sheep.

Colors of sheep

Natural (in order of rarity)

Hardcore Sheep

Hardcore Sheep is a gameplay modification to the way sheep shearing and breeding works:

An example of a simple path you can follow to get all colors. This doesn't include every possible paths, which would be really hard to include in a single picture.
  • Sheep have a "natural" wool color. If a sheep is sheared it will regrow its natural color, and not its dyed color.
  • Additionally, sheep can spawn with non-vanilla spawn colors.
  • When two sheep of the same natural color are bred, the child's natural color will be the same as the parents' (unless a mutation occurs, see below).
  • When two sheep of different natural colors are bred, the child's natural color will be the same as one of the parents', or a combination of the two (see below) (unless a mutation occurs, see below).


When breeding any pair of sheep, there is a 1% chance of a rare mutation, within that 1%, these are all equally likely:

  • Light Blue
  • Lime
  • Pink

There is also a 3% chance of a Black sheep.

There is a 20% chance that the sheep will be a blend of the parents (see below)

And 38% chance each of it matching the parents color

Blending

When breeding sheep there is a 20% chance the child color will be blend of the parents:

If there isn't a specified blend, the baby's color is a 50-50 shot from the parents.

If the parents are black and white, there is a 50-50 shot of the baby ending up gray or light gray.

Specified Blends:

  • Black + White -> Light Gray or Gray
  • Black + Light Gray -> Gray
  • Gray + White -> Light Gray
  • Black + Light Blue -> Blue
  • Black + Lime -> Green
  • Black + Pink -> Red
  • Blue + Pink -> Magenta
  • Red + Light Blue -> Magenta
  • Black + Magenta -> Purple
  • Red + Blue -> Purple
  • Blue + Green -> Cyan
  • Red + Green -> Yellow
  • Cyan + Red -> Brown
  • Yellow + Red -> Orange

These are represented in the image on the right to show one way to get all the colors

Keep in mind

  • Zombies will hunt down sheep during the night.
  • Wolves may attack sheep if they see them.


Bestiary

Hostile Mobs
Type XP Health Damage Location Drops Arcane Scrolls
Blaze Blaze 10 20 ( × 10) Fireball: 5 ()
Melee: 6 ()
In Nether Fortresses, naturally or from spawners, light level of 11 or less
Only on blocks found in the Nether
Blaze Rod (0-1)
Arcane Scroll of Flame (1/500)
Cave Spider Cave Spider 5 12 () 2 ()
Venom:
1.5 sec between hits,
1 () per hit
Poison for 7 sec ()
In Spawners found in abandoned Mine Shafts
String (0-2)
Spider Eye (0-1)
Creeper Creeper 5 20 ( × 10) In the overworld.
Light level 0 and 1×2 space.
Anywhere but blocks made of plant materials (logs, wood, leaves etc).
Nitre (0-2) on non-explosive death.
Creeper Oyster (0-1)on death.
Music Discs (1) when killed by a skeleton.
Arcane Scroll of Blast Protection (1/1000)
Ghast Ghast 5 10 () Varies by proximity
Maximum explosion damage:
17 ( × 8.5)
The Nether, with at least 4*4*4 space, any light level,
immediately above a spawnable block, that is not in a Nether Fortress
Only on blocks found in the Nether
Ghast Tear (0-1)
Fire Charge (0-1)
Arcane Scroll of Punch (1/500)
Jungle Spider Jungle Spider 5 12 () 2 ()
Venom:
1.5 sec between hits,
1 () per hit
Food Poisoning for 7 sec ()
On leaves in jungle biomes, any light level
String (0-2)
Venom Sack (0-1)
Magma Cube Magma Cube Big: 4
Small: 2
Tiny: 1
Big: 16 ()
Small: 4 ()
Tiny: 1 ()
Big: 6 ()
Small: 4 ()
Tiny: 3 ()
In the Nether, any light level
Only on blocks found in the Nether
Magma Cream (0-1)
Arcane Scroll of Fire Aspect (1/250)
Silverfish Silverfish 5 8 () 1 () In the overworld, in High hills biomes or near spawners in Strongholds
In the End, near an active Ender Block beacon
Clay (0-2), only in the End Only in the End:
Arcane Scroll of Efficiency (1/1000)
Skeleton Skeleton 5 20 ( × 10) Range: 3 ()
Melee: 2 ()
Light level 0 and 1×2 space.
Anywhere but blocks made of plant materials (logs, wood, leaves etc). Nether: Nether Fortresses.
Rotted Arrow (0-2)
Bone (0-2)
Skeleton Skull (0-1)
Equipped items (may be enchanted):
Bow
Iron Chestplate Iron Boots Iron Leggings Iron Helmet Iron Armor (75% chance)
Arcane Scroll of Projectile Protection (1/1000)
Squid Squid 1-3 10 () 3x3 or more blocks of water (source blocks only), 0 light, any y lvl (unlike Vanilla)
Ink Sac (1-3)
Mysterious Gland (0-1)
Arcane Scroll of Respiration (1/250)
Slime Slime 4 (large)
2 (medium)
1 (small)
Big: 16 ()
Small: 4 ()
Tiny: 1 ()
Big: 4 ()
Small: 2 ()
Tiny: 0 ()
Below level 40 in specific chunks, any light level
Swamp biomes on levels 51 through 69, light level 0
Slimeball (0-2) when tiny slime dies.
Arcane Scroll of Protection (1/1000)
Spider Spider 5 16 () 2 () Light level 0 and 2×2, 1 high space.
Anywhere but blocks made of plant materials (logs, wood, leaves etc).
String (0-2)
Spider Eye (0-1)
Arcane Scroll Bane of Arthropods (1/1000)
Spider Jockey Spider Jockey 5+5 Skeleton:20 ( × 10)
Spider:16 ()
Skeleton:4 ()
Spider:2 ()
Light level 0 and 2×2, 1 high space.
Anywhere but blocks made of plant materials (logs, wood, leaves etc).
Both Skeleton and Spider drops
Arcane Scroll of Projectile Protection (1/1000)
Arcane Scroll Bane of Arthropods (1/1000)
Witch Witch 5 26 ( × 13) Potion of Poison:
5 ()
Potion of Harming:
6 ()
Only in swamps, light level 0 and 1×2 space.
Anywhere but blocks made of plant materials (logs, wood, leaves etc).
Glass Bottle (0-1)
Shaft (0-1)
Witch Wart(0-1)
Arcane Scroll of Aqua Affinity (1/1000)
Wither Skeleton Wither Skeleton 5 20 ( × 10) 9 () Nether Fortresses, only on blocks found in the Nether
Bone (0-2)
Stone Sword
Runed Skull
Zombie Zombie 5 20 ( × 10) 3 () Light level 0 and 1×2 space.
Anywhere but blocks made of plant materials (logs, wood, leaves etc).
Rotten Flesh (0–2)
Zombie Head
Equipped items (may be enchanted):
Iron Shovel (99% chance)
Iron Sword (99% chance)
Iron Chestplate Iron Boots Iron Leggings Iron Helmet Iron Armor (75% chance)
Arcane Scroll of Smite (1/1000)
Zombie Villager Zombie Villager
Passive Mobs
Type XP Health Damage Location Drops Arcane Scrolls
Bat Bat 6 () 0 Below layer 63, light level of 4 or less
On October 20-November 3: below layer 63, light level of 7 or less
Bat Wing (0-1)
Arcane Scroll of Feather Falling (1/250)
Chicken Chicken 1 - 3 4 () 0 Opaque blocks with a (Minimum) two block space above them.
From a thrown chicken egg (1/8 chance)
In Forests, Plains, Mountains, Jungles and Swamps.
Feather (0-2) on death
Raw Chicken (1) on death
Burned Meat (1) upon death by fire
Egg The morning after being fed Chicken Feed
Mooshroom Mooshroom 1-3 10 () 7 () Mushroom Biomes
On Mycelium
Leather (0-2) on death.
Raw Beef (1-3) on death.
Burned Meat (1-3) on death by fire.
Mushroom Stew right-click with bowl.
Ocelot Ocelot 1-3 10 () 0 Ocelot: In Jungle Biomes, on Grass or leaf blocks that are in layer 63 or higher, any light level.
Cat: By taming an Ocelot
Pig Pig 1-3 10 () 0 On world generation or exploration of new chunks.
In Forests, Taigas, Plains, Ice Plains, Mountains, Jungles and Swamps.
Raw Porkchop(0–2) on death
Burned Meat If killed with fire
Saddle (when saddled)
Sheep Sheep 1-3 8 () 0 On world generation or exploration of new chunks.
In Forests, Taigas, Plains, Ice Plains and Mountains.
Wool (1-3) upon shearing
Wool (1) on death
Raw Mutton (0–2) on death
Burned Meat (0–2) on death by fire
Villager Villager
Neutral Mobs
Type XP Health Damage Location Drops Arcane Scrolls
Cow Cow 1–3 15 () 7 () On opaque blocks with 1×2 space or after shearing a Mooshroom.
Only on world generation or unexplored chunks.
In Forests, Taigas, Plains, Ice Plains and Mountains
Leather (0-2)
Raw Beef (1–3)
Burned Meat (1–3) on death by fire
Milk right-click with bucket
Enderman Endermen 10 40 ( × 20) 7 () Light level 0 and 1×2 space.
Anywhere but blocks made of plant materials (logs, wood, leaves etc).
In the End.
Ender Pearl (0-1)
Only in the End:
Arcane Scroll of Silk Touch (1/500)
Zombie Pigman Zombie Pigmen 5 20 ( × 10) Melee: 5 ()
Armed: 8 ()
Any 2 block high space in any light level in the Nether
When lightning strikes within 3-4 blocks of a pig in the Overworld
Gold Nugget
Equipped items (may be enchanted):
Gold Sword
Arcane Scroll of Fire Protection (1/1000)
Tameable Mobs
Ocelot Ocelot 0 10 () 0 In Jungle Biomes, on Grass or leaf blocks that are in layer 63 or higher, any light level
Wolf Wolf 1 - 3 20 ( × 10) 4 () On world generation, in Forest and Taiga biomes
Raw Wolfchop (0-2) on death.
Burned Meat If killed with fire.
Dung intermittently while fully fed (more common in full darkness).
Utility Mobs
Type XP Health Damage Location Drops Arcane Scrolls
Snow Golem Snow Golem 0 4 () 0 () (only pushes mobs back)
3 () to Blaze
1 () to Ender Dragon
Where created by the player
Snowball (0-15)
Iron Golem Iron Golem 0 100 ( × 50) 7 () to 21 ( × 10.5) Where created by the player
Iron Ingot (3-5)
Rose (0-2)
Bosses
Type XP Health Damage Location Drops Arcane Scrolls
Wither Wither 50 300 ( × 150) 8 () Built by player, only possible in the overworld
Nether Star (1)
Arcane Scroll of Knockback (1)
Ender Dragon 12,000 200 ( × 100) 10 () Upon entering The End for the first time The Overworld Portal and Dragon Egg (Directly below it)


See also