Sheep
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Sheep are passive mobs that spawn on world generation, or upon the generation of newly explored chunks. Sheep can spawn in most biomes except for deserts, and are the main source of Wool and Raw Mutton. They come in a variation of colors.
For more details about the overall changes to animals and how to farm them, see Animal Tweaks.
Appearance
Most sheep upon natural generation have white wool. Others can naturally spawn in black, gray, light blue, light gray, brown, pink or lime wool. They have light tan skin and are wall-eyed and have a pink square marking on their face; whether this is the mouth or the nose is unknown.
If a sheep can't eat grass, it will slowly loose hunger, then health, before dying, and will have a different appearance depending on its state.
-
White Sheep
-
Sheared Sheep
-
Famished Sheep
-
Starving Sheep
-
Sheep wearing a Breeding Harness
Behavior

Sheep will wander around and eat Grass. If a block nearby gets broken or placed or a nearby animal gets attacked, they'll quickly try to flee. They will follow the player around if they're holding Tall Grass, Wheat, Straw or Pumpkin Pie. Sheep will eat a rather large amount of food, though not as much as cows, and will slowly looking hungrier and hungrier until they die if not given enough food. If they're sheared, they'll only regrow their wool while fully fed, once every day (24000 ticks).
Usage
Sheep can be used as a food source, for wool production (By shearing them), and a form of early-game protection. The Raw Mutton they drop can be cooked over a Campfire, in a Brick Oven or in a Cauldron into Cooked Mutton which replenishes 2 shanks of hunger. The Wool can be used in combination with Knitting Needles to produce Wool Knit which can be used to make Tuques, Wool Jackets and Wool Britches, all of which give half a point of armor. The Wool can also be combined with a Block of Wicker to make a Wool Block, but this serves no gameplay purpose other than aesthetics.
Breeding & Farming
Sheep require Pumpkin Pie to breed. After being fed, they'll enter a breeding state (indicated by red-heart particles) where they'll look for another nearby sheep that's also in breeding state. After having successfully bred they'll create a baby and will be unable to breed for 5 minutes. If they don't manage to find a partner while in a breeding state then they'll return back to their normal state after some time. Successful breeding may result in mutations to the offspring's wool coloring as per Hardcore Sheep.
- Baby sheep move faster than adult sheep and take about 20 minutes to fully grow. They do not drop anything when killed, nor can they be sheared.
- A Breeding Harness will work with sheep.
Farming
Trapping a sheep or two in enclosed area and breeding them can be beneficial to the player. While mutton isn't the most saturating meat in the early game, in the late-game it can be combined with Carrots, Brown Mushrooms, and a Shaft to create a Kebab, which are an excellent food source. Wool is also a key ingredient in Padding, which is used to make Padded Armor, Steel Armor Plates, and Beds. Each sheep needs about a 5x5 plot of grass to be able to stay full. So for 4 sheep, a 10x10 plot is needed, as you breed them you will need to increase your farm, or kill sheep accordingly. If sheep do not have enough room to graze, they will starve to death.
- Sheep will attempt to re-grow their wool-coat once every in-game day after being sheared (24000 ticks). A sheep will loose its coat while it is hungry, or starving. The coat will not grow back until the sheep is full again for an in-game day.
Effects of Possession
When possessed, sheep will start flying straight up, as if gravity was gone.
Shearing a possessed sheep will make it fall back down to earth.
This means that it is possible to make a farm using this mechanic to detect when a sheep has re-grown its wool. And it can be automated, since the Block Dispenser is capable of shearing a sheep.
Colors of sheep
Natural (in order of rarity)
-
White Sheep
81.508% -
Light Gray Sheep
5% -
Gray Sheep
5% -
Black Sheep
5% -
Brown Sheep
3% -
Pink Sheep
0.164% -
Light Blue Sheep
0.164% -
Lime Sheep
0.164%
Hardcore Sheep
Hardcore Sheep is a gameplay modification to the way sheep shearing and breeding works:

- Sheep have a "natural" wool color. If a sheep is sheared it will regrow its natural color, and not its dyed color.
- Additionally, sheep can spawn with non-vanilla spawn colors.
- When two sheep of the same natural color are bred, the child's natural color will be the same as the parents' (unless a mutation occurs, see below).
- When two sheep of different natural colors are bred, the child's natural color will be the same as one of the parents', or a combination of the two (see below) (unless a mutation occurs, see below).
When breeding any pair of sheep, there is a 1% chance of a rare mutation, within that 1%, these are all equally likely:
- Light Blue
- Lime
- Pink
There is also a 3% chance of a Black sheep.
There is a 20% chance that the sheep will be a blend of the parents (see below)
And 38% chance each of it matching the parents color
Blending
When breeding sheep there is a 20% chance the child color will be blend of the parents:
If there isn't a specified blend, the baby's color is a 50-50 shot from the parents.
If the parents are black and white, there is a 50-50 shot of the baby ending up gray or light gray.
Specified Blends:
- Black + White -> Light Gray or Gray
- Black + Light Gray -> Gray
- Gray + White -> Light Gray
- Black + Light Blue -> Blue
- Black + Lime -> Green
- Black + Pink -> Red
- Blue + Pink -> Magenta
- Red + Light Blue -> Magenta
- Black + Magenta -> Purple
- Red + Blue -> Purple
- Blue + Green -> Cyan
- Red + Green -> Yellow
- Cyan + Red -> Brown
- Yellow + Red -> Orange
These are represented in the image on the right to show one way to get all the colors
Keep in mind
Gallery
Bestiary
Hostile Mobs | ||||||
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Type | XP ![]() |
Health ![]() |
Damage | Location | Drops | Arcane Scrolls |
![]() |
10 | 20 (![]() |
Fireball: 5 (![]() ![]() ![]() Melee: 6 ( ![]() ![]() ![]() |
In Nether Fortresses, naturally or from spawners, light level of 11 or less Only on blocks found in the Nether |
Blaze Rod (0-1) | Arcane Scroll of Flame (1/500) |
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5 | 12 (![]() ![]() ![]() ![]() ![]() ![]() |
2 (![]() Venom: 1.5 sec between hits, 1 ( ![]() ![]() ![]() ![]() |
In Spawners found in abandoned Mine Shafts | String (0-2) Spider Eye (0-1) |
|
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5 | 20 (![]() |
In the overworld. Light level 0 and 1×2 space. Anywhere but blocks made of plant materials (logs, wood, leaves etc). |
Nitre (0-2) on non-explosive death. Creeper Oyster (0-1)on death. Music Discs (1) when killed by a skeleton. |
Arcane Scroll of Blast Protection (1/1000) | |
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5 | 10 (![]() ![]() ![]() ![]() ![]() |
Varies by proximity Maximum explosion damage: 17 ( ![]() |
The Nether, with at least 4*4*4 space, any light level, immediately above a spawnable block, that is not in a Nether Fortress Only on blocks found in the Nether |
Ghast Tear (0-1) Fire Charge (0-1) |
Arcane Scroll of Punch (1/500) |
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5 | 12 (![]() ![]() ![]() ![]() ![]() ![]() |
2 (![]() Venom: 1.5 sec between hits, 1 ( ![]() ![]() ![]() ![]() |
On leaves in jungle biomes, any light level | String (0-2) Venom Sack (0-1) |
|
![]() |
Big: 4 Small: 2 Tiny: 1 |
Big: 16 (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Small: 4 ( ![]() ![]() Tiny: 1 ( ![]() |
Big: 6 (![]() ![]() ![]() Small: 4 ( ![]() ![]() Tiny: 3 ( ![]() ![]() |
In the Nether, any light level Only on blocks found in the Nether |
Magma Cream (0-1) | Arcane Scroll of Fire Aspect (1/250) |
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5 | 8 (![]() ![]() ![]() ![]() |
1 (![]() |
In the overworld, in High hills biomes or near spawners in Strongholds In the End, near an active Ender Block beacon |
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Only in the End: Arcane Scroll of Efficiency (1/1000) |
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5 | 20 (![]() |
Range: 3 (![]() ![]() Melee: 2 ( ![]() |
Light level 0 and 1×2 space. Anywhere but blocks made of plant materials (logs, wood, leaves etc). Nether: Nether Fortresses. |
Rotted Arrow (0-2) Bone (0-2) Skeleton Skull (0-1) Equipped items (may be enchanted): Bow ![]() ![]() ![]() ![]() |
Arcane Scroll of Projectile Protection (1/1000) |
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1-3 | 10 (![]() ![]() ![]() ![]() ![]() |
3x3 or more blocks of water (source blocks only), 0 light, any y lvl (unlike Vanilla) | Ink Sac (1-3) Mysterious Gland (0-1) |
Arcane Scroll of Respiration (1/250) | |
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4 (large) 2 (medium) 1 (small) |
Big: 16 (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Small: 4 ( ![]() ![]() Tiny: 1 ( ![]() |
Big: 4 (![]() ![]() Small: 2 ( ![]() Tiny: 0 ( ![]() |
Below level 40 in specific chunks, any light level Swamp biomes on levels 51 through 69, light level 0 |
Slimeball (0-2) when tiny slime dies. | Arcane Scroll of Protection (1/1000) |
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5 | 16 (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 (![]() |
Light level 0 and 2×2, 1 high space. Anywhere but blocks made of plant materials (logs, wood, leaves etc). |
String (0-2) Spider Eye (0-1) |
Arcane Scroll Bane of Arthropods (1/1000) |
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5+5 | Skeleton:20 (![]() Spider:16 ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Skeleton:4 (![]() ![]() Spider:2 ( ![]() |
Light level 0 and 2×2, 1 high space. Anywhere but blocks made of plant materials (logs, wood, leaves etc). |
Both Skeleton and Spider drops | Arcane Scroll of Projectile Protection (1/1000) Arcane Scroll Bane of Arthropods (1/1000) |
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5 | 26 (![]() |
Potion of Poison: 5 ( ![]() ![]() ![]() Potion of Harming: 6 ( ![]() ![]() ![]() |
Only in swamps, light level 0 and 1×2 space. Anywhere but blocks made of plant materials (logs, wood, leaves etc). |
Glass Bottle (0-1) Shaft (0-1) Witch Wart(0-1) |
Arcane Scroll of Aqua Affinity (1/1000) |
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5 | 20 (![]() |
9 (![]() ![]() ![]() ![]() ![]() |
Nether Fortresses, only on blocks found in the Nether | Bone (0-2) ![]() ![]() |
|
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5 | 20 (![]() |
3 (![]() ![]() |
Light level 0 and 1×2 space. Anywhere but blocks made of plant materials (logs, wood, leaves etc). |
Rotten Flesh (0–2) Zombie Head Equipped items (may be enchanted): Iron Shovel (99% chance) Iron Sword (99% chance) ![]() ![]() ![]() ![]() |
Arcane Scroll of Smite (1/1000) |
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Passive Mobs | ||||||
Type | XP ![]() |
Health ![]() |
Damage | Location | Drops | Arcane Scrolls |
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6 (![]() ![]() ![]() |
0 | Below layer 63, light level of 4 or less On October 20-November 3: below layer 63, light level of 7 or less |
Bat Wing (0-1) | Arcane Scroll of Feather Falling (1/250) | |
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1 - 3 | 4 (![]() ![]() |
0 | Opaque blocks with a (Minimum) two block space above them. From a thrown chicken egg (1/8 chance) In Forests, Plains, Mountains, Jungles and Swamps. |
Feather (0-2) on death Raw Chicken (1) on death Burned Meat (1) upon death by fire Egg The morning after being fed Chicken Feed |
|
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1-3 | 10 (![]() ![]() ![]() ![]() ![]() |
7 (![]() ![]() ![]() ![]() |
Mushroom Biomes On Mycelium |
Leather (0-2) on death. Raw Beef (1-3) on death. Burned Meat (1-3) on death by fire. Mushroom Stew right-click with bowl. |
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1-3 | 10 (![]() ![]() ![]() ![]() ![]() |
0 | Ocelot: In Jungle Biomes, on Grass or leaf blocks that are in layer 63 or higher, any light level. Cat: By taming an Ocelot |
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1-3 | 10 (![]() ![]() ![]() ![]() ![]() |
0 | On world generation or exploration of new chunks. In Forests, Taigas, Plains, Ice Plains, Mountains, Jungles and Swamps. |
Raw Porkchop(0–2) on death Burned Meat If killed with fire Saddle (when saddled) |
|
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1-3 | 8 (![]() ![]() ![]() ![]() |
0 | On world generation or exploration of new chunks. In Forests, Taigas, Plains, Ice Plains and Mountains. |
Wool (1-3) upon shearing Wool (1) on death Raw Mutton (0–2) on death Burned Meat (0–2) on death by fire |
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Neutral Mobs | ||||||
Type | XP ![]() |
Health ![]() |
Damage | Location | Drops | Arcane Scrolls |
![]() |
1–3 | 15 (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
7 (![]() ![]() ![]() ![]() |
On opaque blocks with 1×2 space or after shearing a Mooshroom. Only on world generation or unexplored chunks. In Forests, Taigas, Plains, Ice Plains and Mountains |
Leather (0-2) Raw Beef (1–3) Burned Meat (1–3) on death by fire Milk right-click with bucket |
|
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10 | 40 (![]() |
7 (![]() ![]() ![]() ![]() |
Light level 0 and 1×2 space. Anywhere but blocks made of plant materials (logs, wood, leaves etc). In the End. |
Ender Pearl (0-1) | Only in the End: Arcane Scroll of Silk Touch (1/500) |
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5 | 20 (![]() |
Melee: 5 (![]() ![]() ![]() Armed: 8 ( ![]() ![]() ![]() ![]() |
Any 2 block high space in any light level in the Nether When lightning strikes within 3-4 blocks of a pig in the Overworld |
Gold Nugget Equipped items (may be enchanted): Gold Sword |
Arcane Scroll of Fire Protection (1/1000) |
Tameable Mobs | ||||||
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0 | 10 (![]() ![]() ![]() ![]() ![]() |
0 | In Jungle Biomes, on Grass or leaf blocks that are in layer 63 or higher, any light level | ||
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1 - 3 | 20 (![]() |
4 (![]() ![]() |
On world generation, in Forest and Taiga biomes | Raw Wolfchop (0-2) on death. Burned Meat If killed with fire. Dung intermittently while fully fed (more common in full darkness). |
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Utility Mobs | ||||||
Type | XP ![]() |
Health ![]() |
Damage | Location | Drops | Arcane Scrolls |
![]() |
0 | 4 (![]() ![]() |
0 (![]() 3 ( ![]() ![]() 1 ( ![]() |
Where created by the player | Snowball (0-15) | |
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0 | 100 (![]() |
7 (![]() ![]() ![]() ![]() ![]() |
Where created by the player | Iron Ingot (3-5) Rose (0-2) | |
Bosses | ||||||
Type | XP ![]() |
Health ![]() |
Damage | Location | Drops | Arcane Scrolls |
![]() |
50 | 300 (![]() |
8 (![]() ![]() ![]() ![]() |
Built by player, only possible in the overworld | Nether Star (1) | Arcane Scroll of Knockback (1) |
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12,000 | 200 (![]() |
10 (![]() ![]() ![]() ![]() ![]() |
Upon entering The End for the first time | The Overworld Portal and Dragon Egg (Directly below it) |